Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6191579861477267627 51 Brecoman the Magician (level 3, -2/19 HPs) Began as a Deep Elf Hedge Wizard on July 7, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:04:56 (1452 turns). Brecoman the Magician (Deep Elf Hedge Wizard) Turns: 1452, Time: 00:04:57 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 58% Magic: 5/11 EV: 12 Int: 20 God: Gold: 141 SH: 0 Dex: 14 Spells: 1/11 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) f - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of identify {unknown} Potions d - a potion of magic g - a potion of enlightenment {unknown} i - a potion of mutation {unknown} k - 2 potions of brilliance {unknown} Skills: + Level 3.1 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 2.7 Conjurations + Level 1.7 Summonings + Level 1.9 Necromancy + Level 1.6 Translocations + Level 0.2 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Grave Claw Necr 24% 2d8 9% 2 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Passwall Erth 5% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 11% 1 Stone Arrow Conj/Erth 20% 3d8 21% 3 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll barely misses you. Your cerulean imp closely misses the gnoll. The gnoll barely misses you. Your cerulean imp hits the gnoll but does no damage. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You climb downwards. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll closely misses you. x2 You climb upwards. There is a stone staircase leading down here. The gnoll hits you but does no damage. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... ######## #5@....# #.####.#### #j# #....######### #.# ##............# #># #.....#####.#.# #.# #..#### ##....# #.# #..# #.....† #.###..# ##...#. #......# ##.... You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) 4 dart slugs (D:1) An endoplasm (D:1) A quokka (D:1) 6 ball pythons 2 bats (D:1) 2 frilled lizards (D:2) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 7 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A ribbon worm (D:1) 2 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Brecoman the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/9 1148 | D:1 | Learned a level 2 spell: Grave Claw 1151 | D:1 | Learned a level 2 spell: Blink 1154 | D:1 | Learned a level 2 spell: Call Imp 1188 | D:1 | Reached XP level 3. HP: 14/19 MP: 0/11 1298 | D:2 | Learned a level 3 spell: Passwall 1452 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_corners, minmay_misc_feat_pillars D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 4.7 Conjurations | | 2.7 Summonings | | 1.7 Necromancy | | 1.9 Translocations | | 1.6 Earth Magic | | 0.2 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 70 Call Imp || 9 Grave Claw || 2 Armour: Robe || 15 Dodge: Dodged || 13