Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +4 scale mail of cold resistance (unseen) (49, 37, D) a maw talisman (50, 36, D) a wand of flame (7) (50, 37, D) the +6 great sword of the Lizard {holy, rF- Will+ Int+8 Stlth-} Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (unseen) (51, 36, D) a book of Blasting (51, 37, D) a +1 long sword of electrocution (unseen) (52, 36, D) a ring of see invisible (52, 37, D) a wand of mindburst (10) (53, 36, D) a wand of quicksilver (6) (53, 37, D) a potion of might (54, 36, D) a +2 leather armour of willpower (unseen) (59, 36, D) a +0 dagger (59, 37, D) Great Wizards, Vol. II (60, 36, D) a +0 flail (60, 40, D) a +0 dagger a +0 robe (60, 42, D) a +4 arbalest of flaming (61, 0, D) a +4 short sword of electrocution (unseen) (61, 2, D) a water moccasin corpse (skeletalised by now) (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) a book of Weapons (61, 16, D) a staff of cold (unseen) (61, 36, D) a +2 scale mail of cold resistance (61, 37, D) Asmem's Spellbook of Contaminated Direction Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Malign Gateway Summoning/Translocation 7 d - Manifold Assault Translocation 7 (61, 41, D) a +0 dagger a +0 robe (62, 0, D) a ring of poison resistance (62, 1, D) the +1 shortbow "Potwuq" {drain, *Corrode rElec rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +2 battleaxe of flaming (62, 9, D) the +5 flail "Yschoav" {flame, rElec rN+ rCorr Str-3} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (62, 16, D) a +3 trident of distortion (unseen) (62, 21, D) an adder corpse (skeletalised by now) (62, 31, D) a cane toad corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 37, D) a book of Chaos (62, 41, D) a +3 spectral quarterstaff a +0 robe a +0 dagger a +0 robe (62, 42, D) a +0 war axe (63, 8, D) a +0 pair of boots of flying (63, 16, D) a +3 broad axe of freezing (63, 17, D) a +3 glaive of flaming (63, 20, D) an adder corpse (skeletalised by now) (63, 26, D) a staff of earth (63, 27, D) the +8 falchion of the Beginning {freeze, rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (63, 31, D) a bullfrog corpse (skeletalised by now) (63, 36, D) a staff of alchemy (64, 17, D) a staff of earth (64, 20, D) an adder corpse (skeletalised by now) (64, 26, D) a book of Dangerous Friends (64, 31, D) a bullfrog corpse (skeletalised by now) (65, 26, D) a book of Spatial Translocations (67, 0, D) a +1 mace of holy wrath (unseen) (67, 2, D) a +1 dagger of freezing (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (68, 0, D) a +2 ring mail of fire resistance (68, 2, D) a +0 flail (69, 0, D) a staff of death (unseen) (69, 2, D) a +0 flail (69, 36, D) a +0 glaive of venom (unseen) (70, 8, D) a +2 scale mail of positive energy (70, 11, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (70, 36, D) a book of Chaos (70, 37, D) a +1 ring mail of cold resistance (unseen) (71, 8, D) the +1 robe of Beumos {Str+6 Stlth-} Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. (71, 16, D) the staff of Instant Death {rElec rF+++ Str-2 Stlth- Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) a +1 hand axe of flaming (71, 21, D) a +0 trident a +0 trident 2 boomerangs a merfolk skeleton (71, 22, D) 3 large rocks a cyclops skeleton (71, 27, D) a staff of cold (71, 36, D) a staff of alchemy (71, 37, D) a book of Maladies (72, 8, D) a book of Minor Magic (72, 9, D) the +1 long sword of the Pits of Slime {vamp, *Noise rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (72, 12, D) a shapeshifter corpse (skeletalised by now) (72, 17, D) the staff of Red Wine {Int+5 Dex-5 SInv Conj Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 20, D) a +0 trident (72, 26, D) the +7 trident "Vuja" {flame, rCorr Str+4 Int+3 Dex+2} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (72, 27, D) a book of the Senses (72, 30, D) a hell hound corpse (skeletalised by now) (72, 36, D) a book of Frost (72, 37, D) a book of the Dragon (73, 1, D) a +0 whip of pain (73, 2, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 17, D) a staff of fire (73, 23, D) a +0 shortbow (73, 26, D) a +2 chain mail of positive energy (73, 27, D) a +2 flail of draining (73, 36, D) a +2 robe of fire resistance (unseen) (73, 37, D) a +1 trident of flaming (unseen) (74, 2, D) a +0 trident (75, 1, D) a +0 shortbow of freezing