Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a scroll of brand weapon (59, 37, D) a +0 triple sword of holy wrath (unseen) (60, 36, D) a +2 morningstar of protection (unseen) (60, 37, D) the +1 whip of the Inferno {venom, rC- Will+ Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (unseen) (61, 8, D) a +3 scale mail of cold resistance (unseen) (61, 16, D) a +2 chain mail of poison resistance (61, 18, D) a +0 long sword a +0 leather armour (61, 26, D) the Unrestrained Analects (61, 36, D) a scroll of brand weapon (61, 37, D) a +2 robe (unseen) (62, 0, D) a +1 chain mail of poison resistance (62, 1, D) a +0 pair of boots of rampaging (62, 8, D) a +2 trident of venom (62, 16, D) a wand of digging (3) (62, 18, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (62, 27, D) a staff of air (unseen) (62, 36, D) the amulet of Goghuumu {Faith rCorr MP+6 Int+2 Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). MP+6: It affects your magic capacity (+6). rCorr: It protects you from acid and corrosion. (unseen) (62, 37, D) a staff of death (unseen) (63, 16, D) a +3 vampiric war axe (63, 17, D) a +4 battleaxe of electrocution (63, 18, D) a +0 short sword a +0 chain mail (63, 20, D) a +0 short sword a +0 leather armour (63, 26, D) the +6 plate armour "Moodoulu" {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 27, D) a +4 spear of pain (63, 28, D) a hell hound corpse (63, 36, D) a ring of poison resistance (63, 37, D) a +1 battleaxe of draining (unseen) (64, 18, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (64, 26, D) a +2 plate armour of poison resistance (64, 27, D) a +2 robe (65, 21, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (67, 0, D) a +0 kite shield of fire resistance (68, 0, D) a +1 long sword of flaming (69, 0, D) the +11 mace of Dim Light {protect, Int+6} Int+6: It affects your intelligence (+6). (69, 36, D) a +1 heavy flail (69, 37, D) a +0 orcbow a centaur corpse (70, 8, D) the +5 hand axe of Focus {flame, Dex+3} Dex+3: It affects your dexterity (+3). (70, 36, D) a staff of alchemy (71, 16, D) a +2 rapier of protection (unseen) (71, 17, D) a +3 mace of protection (unseen) (71, 27, D) a +0 dagger a +0 robe (71, 36, D) a +2 dire flail of draining (71, 38, D) a +0 trident of protection (71, 41, D) 5 large rocks (71, 43, D) 2 throwing nets (72, 16, D) the staff of Pukefus {^Fragile rPois Will+ Int+7 SInv Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +3 heavy bardiche (72, 20, D) a +0 great sword a +0 robe (72, 26, D) a +0 dagger a +0 robe (72, 27, D) a +0 club an orc corpse (skeletalised by now) (72, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) the +2 dagger "Sehoidy" {vamp, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (72, 38, D) a +0 trident a merfolk corpse (72, 40, D) a wind drake corpse (73, 4, D) a shapeshifter skeleton (73, 26, D) the +4 dagger "Qahias Jig" {protect, rPois rC+ Will+} rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (73, 27, D) a +0 dire flail a +0 plate armour (73, 28, D) a +0 club (73, 40, D) a +0 trident a merfolk corpse (74, 3, D) an ugly thing skeleton (74, 38, D) a +0 shortbow (75, 1, D) a staff of death (unseen)