Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 leather armour a +0 mace (7, 6, D) 6 potions of haste (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (49, 36, D) a staff of earth (50, 25, D) a wand of mindburst (11) (51, 25, D) a +0 sling of flaming (unseen) (51, 36, D) a +6 ring of dexterity a +2 robe of fire resistance (51, 37, D) a +3 rapier of draining (52, 25, D) a wand of quicksilver (2) (52, 36, D) a +7 giant club (53, 25, D) a scroll of brand weapon (53, 37, D) a +1 heavy trident (54, 25, D) a +3 scimitar of venom (unseen) (54, 36, D) the staff of Zudwiwn {rPois rF- Dex+3 Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (59, 36, D) a +0 battleaxe (59, 37, D) a +1 arbalest of flaming (60, 36, D) a staff of air (61, 0, D) a +2 mace of draining (61, 8, D) the amulet of Yfiez {^Contam rC+ Regen+ rCorr Dex+2} [amulet of regeneration] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (61, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 26, D) a +1 long sword of freezing (61, 27, D) a +0 scythe a +0 robe (61, 30, D) a +0 glaive (still there?) a +1 robe (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (61, 36, D) a +0 dagger (61, 37, D) a +0 trident of flaming (61, 39, D) a +0 heavy executioner's axe a +0 robe (61, 40, D) a +0 dagger of electrocution a +0 robe (61, 41, D) a +1 lajatang of speed a +0 plate armour (62, 0, D) a book of Displacement (62, 11, D) a +0 club an orc corpse (skeletalised by now) (62, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) a +2 chain mail of fire resistance (unseen) (62, 27, D) a +0 spectral club a +0 robe (62, 31, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (62, 36, D) a +0 dagger (62, 37, D) a +3 flail a +1 heavy orcbow a +0 robe (62, 38, D) a +4 halberd of venom a +0 robe (63, 0, D) a ring of see invisible (63, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 16, D) a granite talisman (63, 26, D) a staff of earth (63, 27, D) a +4 glaive of flaming (63, 28, D) a +0 rapier (still there?) a +3 leather armour of willpower (still there?) (63, 29, D) a +0 giant club (still there?) a +1 robe of cold resistance (still there?) (64, 16, D) a +2 antimagic arbalest (64, 17, D) a Necronomicon (64, 27, D) a staff of air (65, 26, D) a ring of magical power (65, 29, D) a +3 scimitar of flaming (still there?) a ring of flight (still there?) (67, 2, D) a +0 trident a merfolk skeleton (68, 0, D) a staff of air (68, 2, D) a +0 trident a boomerang a merfolk skeleton (69, 2, D) a +0 trident (69, 36, D) a +1 dagger of pain (69, 38, D) a +0 spear (70, 8, D) a +1 heavy hand axe (70, 19, D) a +2 trident of protection (70, 37, D) a +0 short sword a +0 robe a +0 buckler (70, 39, D) a black bear corpse (skeletalised by now) (71, 8, D) a +4 vampiric morningstar (71, 17, D) the staff "Venoshaj" {rElec Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a +1 spear of flaming (71, 27, D) a +0 plate armour of fire resistance (71, 29, D) a +1 bardiche of venom a +0 chain mail a human skeleton (71, 36, D) a +0 short sword a +0 robe a +0 buckler a +1 short sword of speed (71, 37, D) a +1 vampiric rapier a +0 robe a staff of air a spriggan corpse (skeletalised by now) (71, 39, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 8, D) the +7 trident of Resourcefulness {heavy, *Slow rF+ rC++ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. (72, 16, D) a staff of cold (72, 17, D) a +0 short sword of flaming (72, 19, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (72, 21, D) a +4 hand axe of electrocution (72, 27, D) a +0 arbalest a yaktaur skeleton (72, 28, D) a +0 morningstar a +0 scale mail a human skeleton (72, 36, D) a ring of poison resistance (72, 37, D) a +0 spear (still there?) the Exposition on Frosty Desecration (still there?) Spells Type Level a - Dispel Undead Necromancy 4 b - Metabolic Englaciation Hexes/Ice 5 c - Haunt Necromancy/Summoning 7 a spriggan corpse (skeletalised by now) (still there?) (72, 38, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 1, D) a +2 antimagic glaive (unseen) (73, 17, D) a ring of see invisible (73, 19, D) a +0 dagger a +2 heavy war axe (73, 21, D) a +1 vampiric short sword an elf corpse (skeletalised by now) (73, 26, D) a +4 short sword of electrocution (73, 37, D) an amulet of guardian spirit (74, 26, D) a +0 dire flail a +0 animal skin (75, 1, D) a +6 ring of strength