Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) a +0 scale mail a +0 buckler (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (59, 36, D) the +1 helmet "Turph" {Str+6} Str+6: It affects your strength (+6). (59, 37, D) a wand of flame (3) (60, 36, D) a +2 leather armour of fire resistance (unseen) (60, 37, D) a wand of flame (13) (61, 0, D) the +7 battleaxe of Ifreimav {protect, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (61, 8, D) a +6 ring of strength (61, 36, D) a +1 falchion of holy wrath (unseen) (61, 37, D) a storm talisman (62, 1, D) a +5 arbalest of draining (62, 9, D) a +1 glaive of freezing (62, 12, D) a yak corpse (skeletalised by now) (62, 27, D) a +1 quarterstaff of speed a river rat skeleton (62, 29, D) a bullfrog skeleton (62, 36, D) a +0 bardiche of freezing (unseen) (62, 37, D) the Enchiridion on Fire Spells Type Level a - Inner Flame Hexes/Fire 3 b - Ignite Poison Fire/Alchemy 4 c - Fire Storm Conjuration/Fire 9 (unseen) (63, 16, D) a +5 heavy flail (63, 26, D) a +2 quarterstaff of distortion (63, 27, D) a +4 heavy orcbow (63, 30, D) a cane toad skeleton (63, 31, D) a yak skeleton a bullfrog skeleton (63, 36, D) the +7 chain mail of Fun and Games {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (63, 37, D) the +8 rapier "Diddised" {freeze, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (64, 20, D) a swamp drake corpse (skeletalised by now) (64, 21, D) a rime drake corpse (skeletalised by now) (64, 22, D) a rime drake corpse (skeletalised by now) (64, 26, D) +0 ice dragon scales (64, 27, D) the +2 war axe "Ydgh" {pain, rF++ Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. (64, 29, D) a komodo dragon skeleton (65, 26, D) a +0 dagger of draining (67, 0, D) a staff of conjuration (unseen) (70, 8, D) the staff "Lolaw" {rPois rC+ Str-4 Int+5 Necro Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). rC+: It protects you from cold. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (70, 9, D) a +3 flail of protection (unseen) (70, 37, D) the +8 orcbow of the Shark {freeze, Int+2} Int+2: It affects your intelligence (+2). (71, 16, D) a +2 arbalest of flaming (71, 17, D) a staff of alchemy (71, 22, D) a wolf corpse (skeletalised by now) (71, 27, D) a +0 dagger of venom a +0 robe a +2 scale mail of cold resistance a spriggan corpse (skeletalised by now) (71, 42, D) a +0 short sword a +0 robe (72, 9, D) a staff of cold (unseen) (72, 17, D) a +2 plate armour of poison resistance (72, 21, D) a jackal corpse (skeletalised by now) (72, 26, D) a ring of see invisible (72, 27, D) the +8 short sword "Qenauqao" {pain, MP+9 Str+5} Str+5: It affects your strength (+5). MP+9: It affects your magic capacity (+9). a wolf corpse (skeletalised by now) (72, 29, D) a wolf corpse (skeletalised by now) (72, 31, D) a +0 spear (72, 36, D) 2 scrolls of brand weapon (72, 37, D) a staff of death (73, 1, D) a staff of fire (unseen) (73, 3, D) a +0 dagger (73, 17, D) the +3 rapier "Herot" {freeze, *Corrode Dex+7} Dex+7: It affects your dexterity (+7). *Corrode: It may corrode you when you take damage. (73, 22, D) a komodo dragon corpse (skeletalised by now) (73, 27, D) the +10 short sword of Eternal Harmony {flame, ^Fragile rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (73, 28, D) a +0 short sword a +0 robe (73, 36, D) the ring of Omyaplim {*Corrode rPois rF+ rC+ Dex+5} [ring of poison resistance] Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (73, 37, D) an amulet of magic regeneration (74, 3, D) a +0 dagger a +0 leather armour (75, 1, D) a +2 spear of freezing