Brock the Dungeon (1, 32, D) the +4 rapier "Cunoon" {flame, *Slow Dex+7} *Slow: It may slow you when you take damage. Dex+7: It affects your dexterity (+7). a +2 dagger of holy wrath (1, 35, D) a +0 mace 4 large rocks a stone giant skeleton (1, 38, D) 6 large rocks (2, 14, D) a +2 chain mail of cold resistance (2, 16, D) 8 scrolls of fog (2, 32, D) a +6 ring of intelligence the +8 broad axe "Elaxorghaky" {freeze, rN+ Str+4 Dex+2 SInv} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +4 ring of protection (2, 36, D) 2 scrolls of fear (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a +2 dagger of flaming a +0 robe (3, 17, D) a +0 dagger the +1 orcbow "Goblin's Funeral" {drain, rElec Will+ Str+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). (3, 32, D) the Unrestrained Analects an iron dragon skeleton (3, 37, D) a stone giant skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) Mastery of Thaumaturgy Spells Type Level a - Discord Hexes 8 (4, 17, D) a +0 war axe (4, 20, D) a +0 broad axe of freezing (unseen) (4, 32, D) a sack of spiders the staff of the Arena {rPois rF+ rN+ rCorr Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (5, 21, D) a +0 robe (5, 32, D) a +6 heavy mace a +1 scale mail of fire resistance (5, 33, D) a +2 scale mail of positive energy (5, 34, D) 4 scrolls of enchant armour a +0 mace a staff of alchemy a +2 buckler of poison resistance (6, 14, D) a staff of alchemy (unseen) (6, 18, D) a +0 dire flail (6, 19, D) a +0 robe (6, 20, D) a +2 heavy mace (unseen) (6, 21, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 plate armour (still there?) a +2 robe (still there?) a human skeleton (still there?) (6, 32, D) a +2 ring mail of fire resistance (7, 14, D) a +1 leather armour of fire resistance (7, 16, D) a +8 plate armour of ponderousness (7, 18, D) a staff of fire a +2 robe of willpower a +2 robe of willpower a human skeleton (7, 20, D) a +0 heavy great mace a +0 plate armour a +0 battleaxe a +0 chain mail a ring of wizardry (7, 21, D) a +0 war axe a +0 chain mail a +0 robe (7, 23, D) a +0 battleaxe a +0 plate armour (7, 32, D) a +2 scimitar of protection (7, 34, D) 4 large rocks a staff of earth (7, 36, D) 7 large rocks (7, 40, D) a quicksilver dragon skeleton (8, 14, D) a +1 crystal plate armour (8, 16, D) 3 flux baubles (8, 17, D) a +2 robe of willpower (still there?) an amulet of regeneration (still there?) (8, 21, D) a +1 war axe (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) (8, 22, D) a staff of cold (still there?) a +0 robe (still there?) (8, 32, D) a ring of see invisible a phantom mirror (8, 33, D) a +0 flail the +1 dagger "Ewubb" {drain, Will+} Will+: It increases your willpower. (8, 34, D) the +8 arbalest of Wyrd {heavy, rF+ rN+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (8, 38, D) a stone giant skeleton (9, 0, D) a +6 ring of intelligence (9, 14, D) a +2 pair of boots of stealth (9, 32, D) a +2 heavy hand cannon (9, 33, D) a book of Annihilations (9, 34, D) 11 large rocks a sanguine talisman (9, 39, D) 3 large rocks (10, 1, D) a potion of lignification (10, 14, D) a +0 dagger (10, 31, D) the amulet of Dutyhuu {Spirit rPois rC+ Str-4 Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (10, 34, D) a +1 buckler of protection a stone giant skeleton (11, 15, D) a +0 dagger (11, 19, D) a +1 robe of fire resistance (11, 32, D) a +1 short sword of speed (11, 33, D) a +1 pair of gloves of strength (11, 34, D) a +3 chain mail of poison resistance (12, 15, D) a condenser vane (12, 16, D) a +0 war axe a human skeleton (12, 17, D) a staff of cold (12, 19, D) a +0 robe (12, 20, D) a +0 plate armour (12, 21, D) a +4 heavy quarterstaff (unseen) (12, 32, D) a +3 spear of freezing (12, 35, D) 6 large rocks a stone giant skeleton (13, 32, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (13, 33, D) a +1 plate armour of poison resistance (13, 34, D) a +1 ring mail of fire resistance (18, 33, D) a wand of acid (7) (19, 0, D) a +2 spear of distortion (still there?) a +2 chain mail of willpower (still there?) (19, 16, D) a staff of alchemy (19, 17, D) a +0 ring mail of poison resistance (20, 16, D) the +8 long sword of Gallantry {holy, rN++ Int+2} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). (20, 17, D) a +2 glaive of venom (20, 32, D) a +0 trident (20, 33, D) a book of Battle a book of the Warp (20, 34, D) a +2 scale mail of fire resistance (20, 36, D) a +0 scimitar (21, 0, D) the +0 robe of Circular Logic {+Blink Int+3 Dex+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (21, 1, D) a sack of spiders the ring of the Republic {rPois Dex+2 Slay+4} [ring of slaying] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (21, 16, D) a +2 battleaxe of draining (21, 17, D) a Gell's gravitambourine (2/2) (21, 32, D) a +3 ring mail of poison resistance (22, -1, D) a +6 ring of dexterity (22, 16, D) a staff of death (22, 17, D) a staff of cold a staff of air (22, 32, D) a +0 war axe the +1 plate armour "Ketasm" {rElec Int+5 Stlth-} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (22, 33, D) a book of Battle (22, 34, D) a staff of cold a +6 morningstar of protection a red draconian skeleton (22, 36, D) a +0 halberd (22, 37, D) a +0 dire flail a +2 trident of venom a green draconian skeleton (23, 1, D) a wand of mindburst (7) (23, 16, D) a book of Party Tricks (23, 17, D) a +4 ring of slaying (23, 32, D) a +0 rapier a +4 arbalest of flaming (23, 36, D) a +0 long sword a black draconian skeleton a white draconian skeleton (23, 37, D) a +0 cloak a +0 halberd a +0 dire flail (23, 38, D) 5 scrolls of identify (23, 40, D) a +0 war axe a white draconian skeleton (24, 0, D) a +2 war axe of electrocution (24, 1, D) a +1 heavy spear a +0 pair of boots of rampaging (24, 2, D) a +6 ring of strength (24, 16, D) a +2 flail of protection a book of Storms (24, 32, D) a +0 cloak a +0 short sword (24, 34, D) a +0 cloak a +0 short sword a +0 cloak a +0 long sword a staff of conjuration a book of Spectacle a staff of fire a +6 ring of strength a purple draconian skeleton (24, 36, D) a staff of alchemy (24, 39, D) a +0 flail (still there?) a +0 dire flail of holy wrath (still there?) a purple draconian skeleton (still there?) a white draconian skeleton (still there?) (24, 40, D) a +0 dire flail a black draconian skeleton (25, 0, D) a +1 broad axe of venom (25, 16, D) a staff of death (25, 32, D) a +0 war axe (25, 37, D) a +0 glaive a +0 long sword a +0 halberd a purple draconian skeleton (25, 39, D) a +0 long sword (still there?) a +4 halberd of venom (still there?) (26, 0, D) a +6 ring of strength (26, 1, D) a +2 morningstar of flaming (26, 16, D) the +1 quarterstaff "Guik" {spect, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (26, 17, D) a staff of earth a phantom mirror (26, 32, D) a staff of death (26, 34, D) a +0 short sword a +0 dire flail a +0 mace a condenser vane (26, 37, D) a +0 dire flail (still there?) a +2 dire flail of holy wrath (still there?) a yellow draconian skeleton (still there?) (27, 0, D) the +3 quarterstaff of Helariaf {heavy, *Corrode rElec Str+4 Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (27, 16, D) a staff of earth (27, 17, D) a staff of fire (27, 35, D) a +0 cloak a green draconian skeleton a green draconian skeleton (28, 0, D) the +11 war axe of Midwinter {antimagic, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (28, 1, D) the +1 troll leather armour "Xoluad" {rC- Regen+ Int+4} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (28, 16, D) a +2 antimagic sling (28, 17, D) a Young Poisoner's Handbook (28, 31, D) a +1 robe a staff of death (28, 35, D) a +0 cloak (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a +0 whip (still there?) a staff of alchemy (still there?) a +0 cloak of stealth (still there?) (29, 16, D) the +6 battleaxe "Tointait" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (29, 17, D) the +6 whip of Loghash {venom, rF+} rF+: It protects you from fire. (29, 31, D) a book of the Senses (29, 36, D) a +0 cloak a +0 rapier (34, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (35, 0, D) a Gell's gravitambourine (2/2) (35, 14, D) a book of Hexes (35, 17, D) a +4 halberd of protection (unseen) (35, 28, D) a Gell's gravitambourine (2/2) (35, 29, D) a condenser vane (36, 1, D) a +0 ring mail of fire resistance (36, 14, D) a Gell's gravitambourine (2/2) (36, 28, D) the +5 fire dragon scales "Dieskiov" {rF++ rC- Str+6 Dex-3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). (37, 1, D) the +6 quarterstaff "Umuenabo" {antimagic, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (37, 2, D) 3 large rocks a cyclops corpse (skeletalised by now) (37, 3, D) a +0 orcbow (37, 14, D) a +2 leather armour of cold resistance the amulet of Cikourau {Faith rElec Will- Str+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+5: It affects your strength (+5). (37, 15, D) a phantom mirror (37, 29, D) the +1 leather armour of the Gusle {rF+ Str+4 Dex+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). the +3 pair of gloves of Jusecuif {rF+ Dex+7} rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). (38, 1, D) the +0 pair of boots of Whack-A-Mole {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (38, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 4, D) 5 large rocks a cyclops corpse (skeletalised by now) (38, 16, D) a +3 lajatang of pain (unseen) (38, 29, D) a +2 dagger of electrocution (39, 1, D) a +0 orcbow (39, 2, D) a +2 heavy hand axe a +0 orcbow a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 3, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (39, 4, D) 4 large rocks a cyclops corpse (skeletalised by now) (39, 14, D) a +3 antimagic spear (39, 15, D) a staff of fire (39, 28, D) the +1 robe of the Four Telling Towns {rElec rC+ Int-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). (39, 29, D) the ring "Monemol" {rC+ Dex+3} [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (40, 2, D) the +6 great sword of Upheaval {freeze, rF+ rN+ Int+3 Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +0 arbalest a yaktaur corpse (skeletalised by now) (40, 3, D) the staff "Mitzay" {^Fragile rPois rF+ Dex-3 Fire Air} [staff of fire] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a +0 shortbow a centaur corpse (skeletalised by now) (40, 4, D) a +0 arbalest (40, 14, D) a +4 heavy orcbow (unseen) (40, 15, D) the +1 demon trident of Keomusow {flame, Int+5} Int+5: It affects your intelligence (+5). (40, 28, D) a staff of alchemy (41, 1, D) an amulet of magic regeneration (41, 2, D) a +0 arbalest a ring of wizardry a yaktaur corpse (skeletalised by now) (41, 3, D) a +0 arbalest a +2 troll leather armour (41, 13, D) the +0 leather armour "Toece" {rF+ rCorr Int+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (41, 29, D) a +2 robe (42, 1, D) a +0 shortbow (still there?) a +5 ring of evasion (still there?) a +1 cloak of poison resistance (still there?) (42, 16, D) the +0 orcbow of the Spider Nest {antimagic, *Corrode rPois Int+4 SInv} (still there?) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. the staff of the Feeding Madman {Fire Ice Earth} (still there?) [staff of earth] Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (42, 29, D) the +0 fire dragon scales of the Treeataur {rElec rF++ rC- Int+5} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (43, 14, D) a fortress talisman (43, 15, D) a ring of ice (43, 28, D) a +2 plate armour of cold resistance (43, 29, D) the +6 troll leather armour of Polish {rF+ Regen+ Int+2} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (47, 35, D) a +2 pair of gloves of infusion (49, 0, D) a +4 mace of protection (unseen) (49, 12, D) the +0 leather armour "Loese" {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. a glowing shapeshifter corpse (skeletalised by now) (49, 24, D) the -1 cloak of the Lion {Str+4} Str+4: It affects your strength (+4). (49, 26, D) a +0 short sword (49, 28, D) a +0 buckler (49, 35, D) a +2 robe of willpower (unseen) (50, 0, D) an amulet of reflection (50, 1, D) the +8 great mace of Wyrd {venom, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +2 glaive of venom (50, 24, D) a +6 ring of dexterity the ring of Hymuar {Will+ Dex+3} [ring of willpower] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (50, 28, D) a +0 ring mail (50, 37, D) a staff of conjuration (50, 42, D) a +5 eudemon blade of holy wrath a +0 tower shield (51, 0, D) the ring "Quwutit" {rC+ MP+9 Int+4 Dex+2} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (51, 1, D) a staff of earth (51, 12, D) a +0 dagger of protection (51, 13, D) a Gell's gravitambourine (2/2) (51, 25, D) a +0 longbow a +0 rapier of speed a +0 rapier of speed a +0 leather armour a +0 long sword a +0 robe a +0 shortbow a +0 robe an elf skeleton an elf skeleton (51, 36, D) a +1 dagger of venom (51, 37, D) a +0 leather armour of willpower (51, 38, D) a +0 sling (still there?) a +3 flail of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (51, 43, D) a +2 whip of holy wrath a +0 robe (52, -1, D) a +6 morningstar of protection (52, 12, D) a +0 eveningstar of protection (52, 14, D) a glowing shapeshifter corpse (skeletalised by now) (52, 23, D) a +0 rapier of flaming (52, 25, D) a +0 leather armour a +0 longbow a +0 leather armour a +0 long sword (52, 27, D) a ring of wizardry a +0 leather armour the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). the +8 dagger of Cinoum {flame, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. an elf skeleton (52, 28, D) a +0 long sword a +0 robe (52, 29, D) a +0 flail of holy wrath (52, 36, D) the staff "Jity" {rC+ rN+ Int+2 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (52, 37, D) an amulet of guardian spirit (53, 1, D) the +6 whip "Ycvuveh" {reap, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). a ring of poison resistance a ring of protection from fire a +0 great mace of protection (53, 12, D) a +1 chain mail of poison resistance (53, 13, D) a staff of conjuration (53, 26, D) a staff of earth (53, 36, D) a +0 longbow (still there?) a +2 flail of flaming (still there?) a +0 robe (still there?) a book of the Fortress (still there?) (53, 37, D) a +2 scale mail of fire resistance (unseen) (53, 38, D) a +3 partisan of holy wrath (unseen) (54, 3, D) a +4 orcbow of freezing (54, 12, D) a phantom mirror (54, 16, D) a glowing shapeshifter corpse (skeletalised by now) (54, 23, D) the +2 hand axe "Ihet" {pain, rC+ Int+2} (still there?) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a +0 leather armour (still there?) (54, 36, D) the +3 scale mail of Space {Str+6} Str+6: It affects your strength (+6). (unseen) (55, -1, D) a phantom mirror (55, 0, D) the +0 robe "Humic" {Will- Regen+ Str-3 Dex+8} Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). (55, 12, D) a staff of cold (55, 13, D) the +2 cloak "Talukyun" {rF++} rF++: It greatly protects you from fire. (55, 27, D) a +0 scimitar (56, 24, D) a ring of flight (57, 27, D) a +2 plate armour of cold resistance (unseen) (59, 37, D) a staff of death (59, 38, D) a +1 partisan of pain a +0 chain mail a ring of ice a human corpse (skeletalised by now) (60, 37, D) the +3 battleaxe of Weokhiq {freeze, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (60, 39, D) a +0 great sword of flaming a +5 ring of evasion a +2 great sword of flaming a fire giant corpse (skeletalised by now) (61, 0, D) a +1 scale mail of cold resistance (unseen) (61, 12, D) a +0 dagger a +0 robe (61, 16, D) a +2 scale mail of cold resistance (unseen) (61, 19, D) a wolf corpse (skeletalised by now) (61, 26, D) a scroll of brand weapon (61, 28, D) a water moccasin corpse (skeletalised by now) (61, 36, D) a +1 great sword of flaming (61, 40, D) a +2 great sword of flaming (unseen) (62, 0, D) a +3 falchion of electrocution (62, 1, D) the +1 shortbow "Mowa" {flame, rPois rF+ SInv} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. (62, 8, D) the +6 chain mail of the Fresh God {*Silence rPois Int+2} *Silence: It may silence you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (62, 17, D) the +1 scimitar of Dissatisfaction {speed, ^Drain rC+ Str+2 Dex+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (62, 27, D) a sack of spiders (62, 36, D) a Grand Grimoire (62, 37, D) a sack of spiders (62, 42, D) a +3 demon whip of pain a +0 chain mail (63, 2, D) a +6 ring of intelligence a +6 ring of dexterity a +0 animal skin (63, 17, D) the staff "Sidugg" {rF+ Int+4 SInv Fire} [staff of fire] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (63, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 20, D) a +0 robe a +0 dagger a +0 rapier a +0 robe (63, 21, D) a +0 quarterstaff a +0 robe (63, 22, D) a +0 rapier a +0 robe (63, 26, D) a +4 chain mail of fire resistance (63, 27, D) a +0 pair of boots of stealth a ball python corpse (skeletalised by now) (63, 31, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (63, 32, D) a +0 battleaxe a +0 robe a +0 whip a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 36, D) a staff of cold (unseen) (63, 37, D) a +2 great sword of venom (64, 18, D) a quill talisman (64, 26, D) the +9 broad axe of Joonyll {drain, rN++ Str+3 Int-4 SInv} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (64, 27, D) a +0 scimitar a +4 battleaxe of electrocution (64, 32, D) a black mamba corpse (skeletalised by now) (66, 26, D) a ring of flight a +6 ring of strength (67, 0, D) a staff of cold (68, 4, D) a yak corpse (skeletalised by now) (69, 0, D) a +2 short sword of draining (69, 36, D) the +1 robe of Oduas {rCorr} rCorr: It protects you from acid and corrosion. (70, 8, D) a +2 heavy war axe (70, 12, D) a ball python corpse (skeletalised by now) (70, 36, D) a +2 mace of holy wrath (70, 37, D) a +2 falchion of electrocution (70, 40, D) an adder corpse (skeletalised by now) (70, 41, D) a water moccasin corpse (skeletalised by now) (70, 42, D) a water moccasin corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) a +4 ring of slaying (71, 17, D) a ring of positive energy (71, 26, D) the +5 glaive of Otihac {spect, rPois Will+ Dex+4 Stlth-} rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (71, 27, D) a ring of flight (71, 36, D) a ring of protection from cold (71, 40, D) a +4 flail of holy wrath a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 41, D) a +0 flail a naga corpse (skeletalised by now) (72, 8, D) a +4 long sword of electrocution (unseen) (72, 9, D) the ring "Niodoh" {rPois rF+ rC-- Slay+5 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC--: It makes you very vulnerable to cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Fire: It increases the power of your Fire spells. (72, 16, D) a staff of alchemy (72, 26, D) a +1 rapier of speed (72, 27, D) a +1 morningstar of protection (72, 37, D) a +4 heavy sling (72, 41, D) an adder corpse (skeletalised by now) (73, 2, D) a +0 scythe a +0 robe (73, 16, D) a phantom mirror (73, 17, D) 4 scrolls of amnesia a +1 rapier of distortion (73, 20, D) a +0 trident (73, 36, D) a ring of poison resistance (74, 2, D) a +0 club a +0 robe (75, 1, D) a staff of air