Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman "Cogguabb" {-Tele rPois rC++ Dex-2} [fortress talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-2: It affects your dexterity (-2). a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman "Zoagitice" {*Slow Int+4 SInv} [lupine talisman] *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. an inkwell talisman the quill talisman of Classification {Will+ Int+2} [quill talisman] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +2 short sword of flaming (unseen) (49, 1, D) a book of the Hunter (49, 36, D) a staff of air (49, 37, D) a +2 vampiric rapier (50, 0, D) a +6 orcbow of freezing (unseen) (50, 1, D) a +2 crystal plate armour (unseen) (50, 12, D) the +0 cloak "Busaav" {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (50, 24, D) a medusa talisman (50, 36, D) the staff of Purpose {rPois Will+ Str+4 Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (50, 37, D) the +8 scale mail of Uskayaw's Condemnation {^Contam +Inv rN+++ Dex+2} ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). (50, 39, D) a shapeshifter corpse (skeletalised by now) (50, 41, D) a glowing shapeshifter corpse (skeletalised by now) (51, 0, D) a +1 plate armour of cold resistance (unseen) (51, 1, D) Garaommu's Omnibus of Carcasses Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Soul Splinter Necromancy 1 c - Vampiric Draining Necromancy 3 d - Curse of Agony Necromancy 5 e - Haunt Necromancy/Summoning 7 (unseen) (51, 6, D) a moth of wrath corpse (51, 12, D) the +8 mace "Owotat" {spect, Str+3} Str+3: It affects your strength (+3). (51, 19, D) a black mamba corpse (51, 20, D) a guardian serpent corpse an anaconda corpse (51, 21, D) a guardian serpent corpse (51, 24, D) the +4 robe "Ryptyim" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (51, 37, D) +2 steam dragon scales (51, 39, D) a shapeshifter corpse (skeletalised by now) (51, 42, D) a glowing shapeshifter corpse (skeletalised by now) (52, 0, D) the +0 ring mail of Ymazar {Fly Str+3 Dex+4 Stlth+} Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (52, 1, D) a +4 spear of venom (unseen) (52, 19, D) the +2 war axe of Koamurumm {spect, rN+ Will+ Str+3 Int+4} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). a +0 robe a naga corpse (52, 21, D) a guardian serpent corpse (52, 28, D) a glowing shapeshifter corpse (52, 36, D) the +10 glaive "Osuaceyng" {vamp, rN++} rN++: It greatly protects you from negative energy. (52, 37, D) the +6 chain mail of Creativity {^Contam rPois rC- Regen+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (52, 40, D) an ugly thing corpse (skeletalised by now) (52, 41, D) a shapeshifter corpse (skeletalised by now) (53, 0, D) a manual of Axes (53, 1, D) a +4 chain mail of positive energy (unseen) (53, 4, D) a +0 dire flail (53, 12, D) a +0 trident (53, 13, D) a +1 vampiric glaive (53, 19, D) a ball python corpse (53, 20, D) an adder corpse (53, 21, D) a +0 flail a naga corpse (53, 26, D) a shapeshifter corpse (53, 30, D) an ugly thing corpse (53, 37, D) a staff of earth (53, 41, D) a shapeshifter corpse (skeletalised by now) (54, 0, D) a +0 partisan (54, 1, D) a book of Blood (54, 12, D) a staff of conjuration (54, 24, D) the +11 great sword "Huogepim" {antimagic, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (54, 25, D) a +2 cloak of stealth (54, 27, D) a glowing shapeshifter corpse (55, 0, D) a +1 heavy mace (unseen) (55, 1, D) the staff of Henatare {rElec rF+++ Str+2 Dex-2 Fire} [staff of fire] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. (unseen) (55, 24, D) a +2 scimitar of flaming (60, 36, D) a +4 arbalest of freezing (61, 0, D) a +3 leather armour of poison resistance (61, 8, D) a staff of death (61, 16, D) a staff of alchemy (61, 36, D) a +4 arbalest of draining (61, 37, D) a +4 lajatang of speed (61, 39, D) a +0 robe (62, 17, D) a staff of alchemy (62, 26, D) the staff of Delightful Purpose {rElec rPois rF++ Str-4 Stlth+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (62, 37, D) a +1 long sword of protection (62, 38, D) a +0 spear a +0 robe a ring of wizardry (63, 11, D) a +0 dagger a +0 scale mail (63, 12, D) a +0 rapier a +0 leather armour (63, 17, D) a ring of poison resistance (63, 36, D) a +6 ring of strength (64, 16, D) a +4 whip of venom (64, 17, D) a ring of see invisible (64, 26, D) a +2 war axe of freezing (65, 26, D) a +1 scale mail of fire resistance (68, 0, D) a +4 flail of holy wrath (68, 37, D) an adder corpse (skeletalised by now) (69, 0, D) the +0 robe "Maucwic" {Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (69, 36, D) the +3 mace "Beastslayer" {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (69, 38, D) a black mamba corpse (skeletalised by now) (70, 8, D) a +1 long sword of electrocution (unseen) (70, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 36, D) a staff of cold (70, 37, D) a staff of air (70, 38, D) a +0 dire flail a naga corpse (skeletalised by now) (71, 8, D) a +0 shortbow of flaming (71, 11, D) a +0 trident a +0 war axe (71, 12, D) a +0 dagger (71, 16, D) the +7 halberd of Wu Jian's Hope {holy, rPois} rPois: It protects you from poison. (71, 27, D) a +1 heavy orcbow (71, 36, D) a staff of death an adder corpse (skeletalised by now) (71, 37, D) a +1 flail of protection a +0 hand cannon of flaming a naga corpse (skeletalised by now) (71, 38, D) a +0 dire flail (71, 40, D) a +0 spear a naga corpse (skeletalised by now) (72, 9, D) a +2 orcbow of freezing (unseen) (72, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 17, D) a ring of ice (72, 26, D) a +2 spear of venom (72, 36, D) a +2 helmet of intelligence (72, 37, D) a +4 chain mail of fire resistance (73, 1, D) a +3 ring mail of cold resistance (unseen) (73, 16, D) a +5 hand axe of electrocution (73, 17, D) the staff "Ubreag" {rPois Will++ Int-2 Conj Alch} [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (73, 26, D) the +1 morningstar "Hucuuz" {flame, rC+ rCorr MP+4 Dex+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). (73, 27, D) a +3 long sword of holy wrath (73, 38, D) an adder corpse (skeletalised by now) (75, 1, D) a staff of air (unseen)