Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a staff of conjuration (unseen) (37, 1, D) a +0 orcbow a +6 ring of dexterity a centaur corpse (38, 1, D) a staff of alchemy (still there?) a +0 shortbow (still there?) the +6 scimitar of Instant Death {protect, rF+ Str+6 Int-4 Dex+3} (still there?) rF+: It protects you from fire. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). a centaur corpse (still there?) (39, 1, D) a +2 ring mail of cold resistance (unseen) (40, 1, D) Kopyun's Lost Secrets of Magic Spells Type Level a - Maxwell's Capacitive Coupling Air 8 (unseen) (41, 1, D) a ring of magical power (42, 1, D) an amulet of regeneration (49, 0, D) the +9 falchion of Fortitude {venom, rPois rF- Dex+8} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+8: It affects your dexterity (+8). (49, 12, D) a +3 demon whip of flaming (49, 24, D) a +6 vampiric glaive (49, 38, D) a +0 hand axe a +0 ring mail (50, 0, D) the staff of Woshrusti {rElec rF+ SInv Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (50, 12, D) a +3 scale mail of fire resistance (50, 16, D) a +3 war axe of flaming a +0 plate armour a human corpse (50, 25, D) a ring of resist corrosion (50, 36, D) a staff of conjuration (50, 37, D) a +0 halberd a +0 chain mail (50, 38, D) a +0 dire flail (still there?) a +2 chain mail of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (51, 3, D) a +2 war axe a +0 plate armour (51, 4, D) a +5 great mace a +0 chain mail a human corpse (51, 13, D) the +0 rapier "Liffothulia" {venom, Stlth+} Stlth+: It makes you more stealthy. (51, 25, D) a +4 falchion of holy wrath (51, 28, D) a black mamba skeleton (51, 30, D) a black mamba skeleton (51, 36, D) a +0 short sword (51, 40, D) a +0 trident a +0 plate armour (51, 41, D) a +0 great mace a +0 giant club a +0 dagger a +1 robe of willpower a +0 giant club an ogre corpse (skeletalised by now) (52, 1, D) a +0 sling of flaming (52, 3, D) a +2 demon blade of flaming a +0 chain mail a human corpse (52, 17, D) a +0 scimitar of distortion a +0 plate armour (52, 18, D) a +3 battleaxe a +0 chain mail a +4 war axe a +0 chain mail (52, 24, D) a +2 rapier of flaming (52, 25, D) a +1 hand axe of venom (52, 26, D) an adder skeleton (52, 28, D) an adder skeleton (52, 29, D) a +0 mace (52, 37, D) a +0 battleaxe a +0 robe an amulet of magic regeneration a +1 glaive of protection an orc corpse (skeletalised by now) (52, 38, D) a +1 spear of distortion (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (52, 41, D) a +1 long sword a +0 arbalest a +0 plate armour (53, 0, D) a staff of fire (53, 1, D) a +4 halberd of freezing (53, 4, D) a +1 battleaxe a +0 chain mail a human corpse (53, 13, D) a +3 heavy flail (53, 17, D) the +7 falchion of Bloody Death {freeze, ^Contam rPois Int+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). a +0 chain mail a human corpse (53, 24, D) a staff of alchemy (53, 25, D) the +5 quarterstaff of Optimality {venom, rN+ Dex+5 SInv} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (53, 29, D) a +0 short sword (53, 30, D) a +0 long sword a +0 robe a +0 kite shield of reflection a naga skeleton (53, 37, D) a staff of earth (unseen) (53, 40, D) a +0 long sword a +0 plate armour (54, 0, D) a +3 great sword of flaming (54, 1, D) a +0 short sword of electrocution (54, 4, D) a +3 war axe a +0 chain mail a human corpse (54, 12, D) the staff of the Weta {rElec Forge Earth} [staff of earth] rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (54, 13, D) a +1 long sword of freezing (54, 24, D) a +1 spear of freezing (54, 36, D) a staff of alchemy (unseen) (55, 0, D) a +4 ring mail of positive energy (55, 13, D) the +3 hand cannon "Xoiphargh" {speed, rF+ MP+8} rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Cheibriados disapproves of the use of such an item. (60, 36, D) a +2 scale mail of positive energy (60, 37, D) the +5 arbalest "Newt's Foe" {heavy, Will+++} Will+++: It greatly increases your willpower. (61, 8, D) an amulet of faith (61, 17, D) a water moccasin skeleton (61, 26, D) a talisman of death (61, 37, D) the +6 dagger "Ceoruck" {holy, +Blink rPois rC- Dex-4} +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex-4: It affects your dexterity (-4). (62, 0, D) the +6 dagger of the Two Names {elec, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (62, 8, D) a +2 short sword of draining (62, 9, D) a +3 spear of venom (62, 16, D) a +4 spear of flaming (62, 17, D) the +7 ice dragon scales "Talit" {rF- rC++ Dex+2} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (62, 26, D) the +4 kite shield of Nemelex Xobeh's Anger {Harm Fly Stlth+} Harm: It increases damage dealt and taken. Fly: It grants you flight. Stlth+: It makes you more stealthy. (62, 27, D) a staff of air (unseen) (62, 37, D) +2 swamp dragon scales (unseen) (63, 0, D) a +1 dagger of speed (unseen) (63, 3, D) a river rat corpse (skeletalised by now) (63, 4, D) a yak corpse (skeletalised by now) (63, 8, D) a +2 mace of protection (63, 16, D) a +1 battleaxe of draining (63, 17, D) a staff of conjuration (63, 19, D) a +0 halberd a +0 robe a naga skeleton a water moccasin skeleton (63, 27, D) a staff of earth (63, 29, D) a +0 hand axe (63, 36, D) the ring of Fun {rF- rC+ rN+ Dex+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. the +4 scale mail of Too Many Cooks {Harm rPois Str+3} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str+3: It affects your strength (+3). (63, 37, D) the +1 trident "Fuidelokynu" {flame, *Corrode rElec rN+ Dex+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (64, 17, D) an adder skeleton (64, 20, D) a +0 hand axe a naga skeleton (64, 21, D) a +0 club a +0 robe a naga skeleton (64, 26, D) a +6 ring of dexterity (64, 27, D) a +1 great sword of freezing an adder corpse (skeletalised by now) (64, 29, D) a +0 flail a +0 robe (67, 0, D) a staff of death (unseen) (67, 4, D) an adder skeleton (68, 4, D) a water moccasin skeleton (69, 4, D) an adder skeleton (69, 36, D) a +0 heavy sling (70, 9, D) a +2 scale mail of cold resistance (70, 36, D) a +1 glaive of distortion (70, 37, D) a +0 plate armour of cold resistance (71, 11, D) a +0 mace a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 16, D) the +0 rapier "Xilasauf" {venom, rF++ MP+9 Int-2} rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). (71, 17, D) a +5 short sword of electrocution (71, 21, D) a +0 vampiric bardiche a +3 plate armour of willpower an orc corpse (skeletalised by now) (71, 26, D) a +2 scale mail of fire resistance (71, 27, D) a +0 long sword of electrocution (71, 36, D) a +2 robe of cold resistance (72, 8, D) a staff of cold (72, 9, D) a ring of see invisible a water moccasin corpse (skeletalised by now) (72, 16, D) a +1 chain mail of fire resistance (72, 22, D) a +0 great sword a +0 chain mail (72, 26, D) a +4 arbalest (72, 27, D) a +2 scale mail of cold resistance (72, 36, D) the ring "Usiudain" {*Corrode Fly rF- rC+ rN+ SInv Ice} [ring of ice] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (72, 37, D) a +9 plate armour of ponderousness (73, 1, D) a +0 quarterstaff of draining (unseen) (73, 16, D) the +3 trident "Ypraorarch" {drain, rF- Int+2 Dex+3} rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (73, 22, D) a +2 war axe a +0 chain mail a +0 kite shield (73, 37, D) a +6 ring of intelligence (74, 18, D) a +0 dagger a +0 robe (74, 19, D) a +0 dire flail a +0 animal skin (75, 1, D) the dragon-coil talisman of Resilience {rElec Int+3 Dex+3} [dragon-coil talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3).