Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 15, D) a +1 flail of protection (unseen) (36, 0, D) a staff of fire (36, 1, D) a dragon-coil talisman (36, 14, D) a +2 leather armour of cold resistance (unseen) (36, 15, D) an amulet of faith (37, 0, D) the +0 plate armour of the Pits of Slime {Rampage *Slow Int+5} Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). Cheibriados disapproves of the use of such an item. (unseen) (37, 1, D) a +1 dire flail of protection (37, 14, D) the Anthology of Subspace and the Alkahest Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Maxwell's Portable Piledriver Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (unseen) (37, 15, D) a +2 glaive of pain (unseen) (38, 0, D) the +8 great sword of Unreason {venom, rC+ Int+3 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (38, 14, D) a Gell's gravitambourine (2/2) (38, 15, D) the +5 robe of Yniedghoif {rElec Slay+3 Stlth-} rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. (unseen) (39, 1, D) the +3 scale mail of Hepliaklqana's Fury {Dex+5} Dex+5: It affects your dexterity (+5). (39, 14, D) a staff of alchemy (unseen) (39, 15, D) the lupine talisman of Fanaticism {Fly Will+ Dex+2 Stlth+} [lupine talisman] Fly: It grants you flight. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (40, 1, D) the +0 falchion of Death {venom, ^Drain ^Fragile Str+2 Dex+9} ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. Str+2: It affects your strength (+2). Dex+9: It affects your dexterity (+9). (unseen) (40, 14, D) a ring of protection from fire (40, 15, D) a ring of see invisible (41, 0, D) a +3 scimitar of holy wrath (unseen) (41, 1, D) a +3 heavy war axe (unseen) (41, 14, D) a +1 antimagic falchion (unseen) (41, 15, D) Qeicie's Compendium of the Collected Pyre Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Fireball Conjuration/Fire 5 (unseen) (42, 0, D) the +0 chain mail of Iruidab {rPois} rPois: It protects you from poison. (unseen) (42, 1, D) the +4 great mace "Joduil" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (42, 14, D) an amulet of the acrobat (42, 15, D) a box of beasts (43, 14, D) a staff of alchemy (unseen) (43, 15, D) a +1 heavy long sword (unseen) (49, 1, D) a +5 battleaxe a +3 leather armour of cold resistance the +1 scale mail "Olehuve" {*Corrode rPois Str+2 Dex+5} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (49, 12, D) a +2 heavy spear (49, 36, D) a +0 mace of protection (unseen) (49, 37, D) a staff of death (unseen) (50, 0, D) a +0 robe (50, 12, D) a +2 plate armour of willpower (50, 13, D) the +3 chain mail of the Candlemaker {Rampage Str+3} Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). Cheibriados disapproves of the use of such an item. (50, 24, D) a +0 falchion of distortion (50, 25, D) a staff of cold (50, 36, D) a +0 buckler of reflection (50, 37, D) a +4 war axe of venom (unseen) (51, 0, D) a +0 rapier of electrocution (51, 1, D) a +1 ring mail of willpower (51, 3, D) a +0 trident a +6 ring of dexterity (51, 12, D) a +1 leather armour of cold resistance (51, 13, D) a +0 shortbow of flaming (51, 24, D) a +5 war axe of freezing (51, 25, D) a +6 ring of dexterity (51, 41, D) a +1 demon whip of venom (52, 0, D) a staff of death (52, 1, D) a +0 buckler of positive energy (52, 4, D) a +1 battleaxe a +0 plate armour (52, 12, D) a staff of fire (52, 13, D) a staff of air (52, 24, D) a +2 pair of boots of rampaging (52, 25, D) the +1 falchion of the Stopping Rat {antimagic, Fly rElec rN+ Int-4} Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (unseen) (53, 0, D) a staff of conjuration (53, 8, D) a +0 long sword a +2 plate armour of positive energy (53, 12, D) a +2 great sword of protection (53, 13, D) a +2 arbalest of electrocution (unseen) (53, 25, D) a staff of conjuration (53, 36, D) a staff of earth (53, 37, D) a +2 mace of protection (unseen) (54, 1, D) a +2 halberd of freezing a +0 robe a staff of alchemy (54, 25, D) a staff of death (55, 1, D) a +1 vampiric trident (55, 12, D) a +2 hat (55, 13, D) the +1 robe of Alaohiw {rF+ Str+5 Int-3 Slay+2} rF+: It protects you from fire. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (55, 24, D) a staff of cold (59, 36, D) a +0 morningstar of venom (59, 37, D) a +3 glaive of protection (60, 36, D) a +2 scale mail of poison resistance (60, 37, D) a +5 antimagic morningstar (61, 4, D) an ugly thing corpse (skeletalised by now) (61, 8, D) the +6 arbalest of Orulior {flame, rPois} rPois: It protects you from poison. (61, 16, D) the staff of the Resonant God {rF+ rN+ Conj} [staff of conjuration] rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (61, 19, D) a wind drake corpse (skeletalised by now) (61, 26, D) a +1 short sword of draining (61, 36, D) a +2 dagger of pain (62, 0, D) a +3 great sword of flaming (62, 1, D) a staff of cold (62, 8, D) a +1 scale mail of fire resistance (62, 26, D) the scarf "Setufur" {harm, Stlth+} Stlth+: It makes you more stealthy. (62, 36, D) the +2 plate armour of Judial {Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (62, 37, D) a +2 vampiric trident (63, 0, D) a ring of wizardry (63, 8, D) a +3 chain mail of fire resistance (63, 16, D) a +1 leather armour of positive energy (63, 17, D) a +3 heavy mace (63, 26, D) a +2 long sword of holy wrath (63, 27, D) a +4 whip of venom (63, 29, D) a hell hound corpse (skeletalised by now) (63, 36, D) a +1 hand axe of draining (63, 37, D) a +2 short sword of venom (64, 17, D) a +0 spectral quarterstaff (64, 19, D) a hippogriff corpse (skeletalised by now) (64, 27, D) the +0 helmet of Dengog {rElec rF- rC+ Regen+ SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (65, 26, D) a +2 plate armour of positive energy (67, 0, D) a staff of death (unseen) (67, 4, D) a +0 club (68, 0, D) a +6 ring of strength (68, 4, D) a +0 whip a draconian corpse (skeletalised by now) (69, 4, D) a +0 hand axe a draconian corpse (skeletalised by now) (69, 39, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (70, 8, D) a staff of earth (unseen) (70, 12, D) a +0 club a draconian skeleton (70, 39, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (71, 8, D) a staff of fire (71, 12, D) a +0 flail a +0 hand axe a draconian skeleton a red draconian skeleton (71, 17, D) a +2 flail of protection (unseen) (71, 27, D) a +0 war axe a +0 robe the staff "Ujulexi" {rElec Str+3 Int+2 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (71, 36, D) a +0 whip of draining (71, 37, D) a +2 short sword of electrocution (71, 38, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (71, 40, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (72, 8, D) a +3 battleaxe of electrocution (unseen) (72, 9, D) a +3 long sword of flaming (unseen) (72, 12, D) a +0 club a draconian skeleton (72, 13, D) a +0 hand axe a draconian skeleton (72, 16, D) a +2 quarterstaff of distortion (72, 17, D) a staff of death (72, 26, D) a +9 shortbow (72, 27, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (72, 28, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a +1 chain mail of fire resistance (72, 37, D) a staff of death (73, 1, D) a +2 glaive of venom (73, 16, D) a staff of death (unseen) (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a +1 antimagic scimitar (73, 27, D) a staff of alchemy (73, 36, D) a +2 scale mail of poison resistance (73, 37, D) +0 shadow dragon scales