Brock the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of Weirdness {+Blink rElec rPois Will-} [blade talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of air (unseen) (61, 8, D) a +6 ring of strength (61, 16, D) a +2 scale mail of poison resistance (61, 26, D) a +4 chain mail of cold resistance (62, 0, D) a staff of cold (62, 2, D) a +0 trident 2 boomerangs a merfolk skeleton (62, 3, D) a +0 trident a merfolk skeleton (62, 4, D) a +0 trident a boomerang a merfolk skeleton (62, 8, D) an amulet of the acrobat (62, 26, D) a +2 war axe of electrocution (62, 27, D) a +2 morningstar of protection (unseen) (62, 31, D) an ugly thing corpse (62, 32, D) an ugly thing corpse (63, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (63, 4, D) a +0 trident a boomerang a merfolk skeleton (63, 8, D) an orb of mayhem (63, 17, D) a +2 scale mail of willpower (63, 18, D) a hell hound corpse (63, 26, D) a +2 spectral quarterstaff (63, 27, D) the ring of Vechoiv {rElec rF- rC+ rCorr Str+4} [ring of protection from cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (64, 26, D) a +0 flail of draining (64, 27, D) a storm talisman (65, 29, D) a shapeshifter corpse (67, 0, D) a staff of earth (unseen) (68, 0, D) the +5 long sword "Doch" {drain, rElec} rElec: It insulates you from electricity. (68, 4, D) a +0 long sword a +0 leather armour (69, 0, D) a +1 spectral quarterstaff (69, 35, D) a +3 leather armour of fire resistance (unseen) (70, 8, D) a +7 giant spiked club (70, 9, D) a +3 orcbow of electrocution (70, 12, D) a hell hound corpse (skeletalised by now) (70, 36, D) a +4 mace of venom (unseen) (70, 37, D) a staff of conjuration (unseen) (71, 16, D) the staff "Tatobiem" {rPois rF+ Will+ Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (71, 17, D) a staff of earth (71, 22, D) a +0 rapier a +0 robe (71, 26, D) a +3 morningstar of protection (unseen) (71, 36, D) the +6 scale mail "Ewenkiju" {*Corrode rElec Dex+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (71, 37, D) a +1 hand axe of electrocution (unseen) (72, 8, D) the staff of the Endless Expanse {rPois rF+ Stlth- Forge Fire Earth} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (72, 9, D) a +0 dagger of venom (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +2 shortbow of draining (72, 17, D) the +5 plate armour of the Game of Life {rC+ Will+ Dex+3} rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (72, 21, D) a wolf corpse (skeletalised by now) (72, 22, D) a +0 short sword a +0 robe (72, 27, D) the +7 plate armour of Yqouss {+Inv rPois rF-} +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. (72, 32, D) a rime drake corpse (72, 37, D) a condenser vane (73, 1, D) a staff of cold (unseen) (73, 16, D) a staff of air (73, 17, D) a +1 ring mail of fire resistance (73, 21, D) a black bear corpse (skeletalised by now) (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a +6 dagger of holy wrath (73, 27, D) a +4 chain mail of cold resistance (unseen) (73, 36, D) a book of Debilitation a Gell's gravitambourine (2/2) (73, 37, D) the ring "Wosiahib" {rF+ AC+4 Dex+3} [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). (unseen) (75, 1, D) a +1 shortbow of flaming (unseen)