BrokenGlass Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, -16, D:1) a +0 whip (8, -27, D:1) 23 stones a +0 robe (10, -38, D:1) a +0 short sword (11, -24, D:1) a +0 short sword (12, -6, D:1) a +0 robe (14, -7, D:1) a stone (14, -6, D:1) a stone (31, -33, D:1) a cursed +0 ring mail (31, -19, D:1) a +0 dagger (34, -26, D:1) a +0 club (37, -41, D:1) 12 poisoned needles (44, -36, D:1) a +0 dagger (51, -39, D:1) a +0 club (51, -36, D:1) a stone (51, -30, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, 23, D:2) a +0 club (5, 26, D:2) 12 poisoned needles (7, 4, D:2) a +0 club (8, 4, D:2) a +0 whip (11, 33, D:2) 13 stones (27, 5, D:2) a +0 spear Level 3 of the Dungeon (0, 23, D:3) a stone (3, 21, D:3) a stone (5, 19, D:3) 2 stones (8, 7, D:3) a cursed +0 robe (21, 25, D:3) a +0 ring mail (28, 15, D:3) 24 arrows (28, 23, D:3) 20 stones (36, 16, D:3) a +0 club (38, 21, D:3) a +0 leather armour a +0 mace (39, 20, D:3) a +0 flail (39, 21, D:3) a +0 club (40, 20, D:3) a +0 dagger (47, 20, D:3) a +0 whip (48, 6, D:3) a +0 club Level 4 of the Dungeon (2, -1, D:4) a +0 pair of gloves (9, -27, D:4) a +0 scale mail (10, -23, D:4) a +0 club (11, -36, D:4) 7 stones (11, -25, D:4) a +0 leather armour (12, -19, D:4) 17 arrows (13, -26, D:4) a +0 flail (13, -22, D:4) a +0 trident (13, -8, D:4) a +0 leather armour (14, 5, D:4) 25 stones (27, -10, D:4) a +0 robe (35, -35, D:4) 21 arrows (38, -27, D:4) a +4 hand axe (51, -36, D:4) 9 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (0, 2, D:5) 22 stones (29, 13, D:5) 3 poisoned needles a +0 short sword (30, 13, D:5) a stone (42, 3, D:5) a +0 robe a +0 dagger (43, 1, D:5) a +0 scale mail a +1 hand axe of draining (43, 2, D:5) a cursed +0 short sword Level 6 of the Dungeon (3, -2, D:6) 14 poisoned needles (4, -8, D:6) a +0 mace (10, 31, D:6) a +0 pair of gloves (14, 37, D:6) a +0 plate armour (29, 29, D:6) a +0 flail (32, 44, D:6) a +0 robe a +3 dagger a +0 chain mail a +0 long sword (33, 43, D:6) a +0 robe a +0 dagger (33, 44, D:6) a +0 leather armour a +0 club (49, 22, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 chain mail (1, -1, D:7) a +0 club (8, 4, D:7) a +0 war axe (unseen) (21, 1, D:7) a +0 dagger a +0 robe (38, 29, D:7) 2 needles of sleeping (53, 4, D:7) a stone Level 8 of the Dungeon [Shop] Xapaerie's Food Shop a royal jelly (24 gold) a meat ration (60 gold) a royal jelly (24 gold) a royal jelly (24 gold) 4 fruits (72 gold) a bread ration (60 gold) a meat ration (60 gold) a fruit (18 gold) 3 fruits (54 gold) a royal jelly (24 gold) Level 9 of the Dungeon (22, -20, D:9) 12 stones (22, -19, D:9) a +0 robe a +0 scimitar a +0 plate armour (25, -18, D:9) a stone Level 10 of the Dungeon Level 11 of the Dungeon (0, 0, D:11) 3 large rocks (22, 11, D:11) a large rock (28, 15, D:11) a large rock (30, 3, D:11) a +0 flail a +4 ring mail 3 stones (30, 4, D:11) 15 stones (31, 3, D:11) 5 stones (32, 12, D:11) a +0 plate armour (35, -1, D:11) a stone (36, -2, D:11) 3 stones Level 12 of the Dungeon (0, 0, D:12) a +0 giant club a cursed -1 giant club (6, -5, D:12) a wand of polymorph (4/24) a wand of polymorph (10/24) a wand of lightning (7/15) a wand of flame (25/48) (21, 23, D:12) a cursed -2 club a +0 chain mail (21, 24, D:12) a +0 scale mail a +0 dagger a +0 robe (23, 22, D:12) a cursed -3 hand axe a +0 mace (28, 5, D:12) a +0 hand crossbow (51, 21, D:12) a +2 pair of gloves Level 13 of the Dungeon (0, 0, D:13) a large rock (0, 1, D:13) a cursed +0 great sword (unseen) (0, 3, D:13) a large rock (0, 4, D:13) a large rock (1, 1, D:13) a +0 spear (unseen) (2, 1, D:13) 4 large rocks (still there?) 3 large rocks (still there?) a +1 war axe (still there?) (8, 3, D:13) a large rock (14, 3, D:13) 13 gold pieces (20, 52, D:13) 20 sling bullets (26, 1, D:13) a +0 short sword (unseen) (29, 1, D:13) a cursed +0 trident (unseen) (31, 24, D:13) the amulet "Guxzukh" {-Tele rElec Regen+ Str-5 Int+6} [amulet of regeneration] It affects your strength (-5). It affects your intelligence (+6). It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of regeneration. the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. a +0 arbalest (49, 3, D:13) a large rock (49, 33, D:13) 9 tomahawks (49, 48, D:13) a +0 giant club a +0 long sword a +0 chain mail (50, 4, D:13) a large rock (51, 4, D:13) a large rock the Ecumenical Temple Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (5, 25, Lair:6) a +0 rapier (31, 36, Lair:6) the +4 arbalest "Fuakoton" {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. (60, 34, Lair:6) a +0 club Level 1 of the Shoals (0, 0, Shoals:1) 12 bolts (10, -5, Shoals:1) a +3 dagger of electrocution a cursed +0 cloak a +0 pair of gloves (33, 45, Shoals:1) a sling bullet (34, 45, Shoals:1) a sling bullet Level 1 of the Snake Pit (0, 0, Snake:1) 21 sling bullets (1, 22, Snake:1) a +0 leather armour (3, -12, Snake:1) a cursed -3 halberd (4, -8, Snake:1) a scroll of random uselessness (11, 7, Snake:1) 9 poisoned needles (16, -1, Snake:1) a +0 chain mail (16, 15, Snake:1) a +0 battleaxe (16, 22, Snake:1) a +0 short sword (16, 31, Snake:1) a +0 trident (31, -11, Snake:1) 19 stones (32, 1, Snake:1) a +0 shortbow a +0 halberd (33, 3, Snake:1) a +0 halberd (34, 14, Snake:1) a +0 short sword (38, 33, Snake:1) a +2 robe of positive energy a +1 dagger of venom (53, 38, Snake:1) 17 stones (56, 35, Snake:1) an uncursed ring of flight (58, 19, Snake:1) a +0 short sword (64, 17, Snake:1) a cursed -2 battleaxe a naga corpse (65, 16, Snake:1) a +0 spear (65, 24, Snake:1) a +0 rapier (66, 41, Snake:1) a +0 club (68, 5, Snake:1) a +0 battleaxe a cursed -2 robe (69, 31, Snake:1) a scroll of fog Level 5 of the Pits of Slime (0, 0, Slime:5) the ring of Ejiros {rPois MR- AC-4 Stlth+} [ring of protection] It affects your AC (-4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (2, 7, Slime:5) the +8 trident "Hempol" {drain, rC- MR+++ MP+9 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9).