BrokenGlass Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -20, D:1) a +0 mace (26, -15, D:1) a +0 dagger (26, -12, D:1) 30 bolts (27, -28, D:1) a +0 club (28, -14, D:1) 14 arrows (38, -8, D:1) a +0 ring mail (38, 3, D:1) a +0 hunting sling (39, -4, D:1) a +0 dagger (42, 11, D:1) 14 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -8, D:2) a +0 club (18, 11, D:2) a +0 short sword (25, -15, D:2) a +0 club (25, 21, D:2) a +0 club (39, 29, D:2) a +0 club (40, 10, D:2) a +0 short sword (50, 10, D:2) a +0 club (52, 6, D:2) 23 sling bullets (58, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 2, D:3) a +0 trident (4, 9, D:3) a +0 robe (15, 50, D:3) a cursed -2 whip a +0 dagger (41, -1, D:3) a +0 spear (46, 41, D:3) a +0 leather armour (50, 41, D:3) a +0 dagger (50, 42, D:3) a +0 dagger (52, 8, D:3) a +0 club (63, 41, D:3) 6 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (3, 3, D:4) a +0 club (10, -45, D:4) a +0 leather armour (10, -2, D:4) a +0 club a +0 scale mail (11, -10, D:4) 19 bolts (11, -1, D:4) a cursed +0 flail a cursed -2 dagger a +0 robe (11, 0, D:4) a +0 mace (12, -5, D:4) a +0 dagger a cursed +0 robe (15, -11, D:4) a cursed +0 leather armour (21, 0, D:4) a +0 plate armour (25, -6, D:4) a +0 robe (28, -6, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (7, -25, D:5) a +0 hunting sling (11, 5, D:5) 19 sling bullets (18, -13, D:5) 14 bolts (21, -20, D:5) a +0 giant club (21, -19, D:5) 17 poisoned needles (25, -22, D:5) a +0 halberd (26, -22, D:5) a +0 spear a +0 robe a +0 whip (26, -19, D:5) a +0 spear (30, -10, D:5) 17 arrows (31, -24, D:5) a +0 dagger (35, -8, D:5) 23 bolts (36, -22, D:5) a +0 animal skin (47, -17, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 war axe (0, 1, D:6) a +0 robe a cursed +0 halberd (1, 2, D:6) a +0 robe a +0 battleaxe (1, 4, D:6) a +0 robe a cursed +1 great sword (2, 7, D:6) a +0 robe a +1 spear (5, -22, D:6) a +0 rapier a +0 leather armour (6, -23, D:6) a +0 club (34, -4, D:6) a +0 whip of electrocution a +0 robe (34, 2, D:6) a +0 hand crossbow (34, 13, D:6) a +2 quarterstaff of chaos a +0 cloak of magic resistance (35, 16, D:6) a +0 mace (41, -4, D:6) a +0 giant club Level 7 of the Dungeon (5, -11, D:7) a cursed -1 spear a +0 robe a +0 club (6, -12, D:7) a +0 spear (14, -33, D:7) a +0 dagger a +0 leather armour (14, -31, D:7) a +0 short sword (15, -31, D:7) a +0 leather armour a +0 short sword (16, -25, D:7) a +0 short sword (19, 18, D:7) an uncursed ring of loudness (23, -10, D:7) a +2 short sword of venom (24, -15, D:7) a +0 hunting sling (25, -32, D:7) 5 needles of paralysis (33, -14, D:7) a +0 long sword of holy wrath a +0 plate armour (34, -16, D:7) a +0 club a +0 ring mail (35, -18, D:7) a +0 dagger a +0 robe (35, -17, D:7) a +0 short sword 4 poisoned tomahawks a +0 leather armour (35, -13, D:7) a +0 club (35, -2, D:7) a +0 club a +0 robe (36, -17, D:7) a +0 flail a +0 leather armour (37, -22, D:7) a +0 club (37, -19, D:7) a +0 whip (38, -12, D:7) a +0 animal skin (39, -13, D:7) a +0 dagger (48, -2, D:7) 29 sling bullets Level 8 of the Dungeon (0, 0, D:8) a potion of degeneration (8, 43, D:8) a +0 short sword (16, 41, D:8) 28 bolts 14 arrows a +0 shortbow (17, 41, D:8) 3 arrows (18, 41, D:8) an arrow (19, 40, D:8) an arrow (20, 37, D:8) a -3 ring of protection (23, 33, D:8) a cursed ring of loudness (26, 3, D:8) 18 arrows (26, 44, D:8) an uncursed staff of cold (43, 14, D:8) 28 arrows a +0 shortbow (45, 18, D:8) a +0 giant club (46, 20, D:8) a +0 robe (47, 28, D:8) a +1 scimitar of flaming a +0 robe (47, 30, D:8) a +0 short sword (48, 28, D:8) a +0 whip Level 9 of the Dungeon [Shop] Esif's General Store a +0 war axe (56 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1718 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 spear (48 gold) a +0 helmet (72 gold) (0, 35, D:9) a +0 giant club (1, 34, D:9) a +0 leather armour (5, 38, D:9) a +0 short sword a +0 cloak (6, 37, D:9) a +0 giant club (8, 43, D:9) a +0 quarterstaff (9, 4, D:9) 14 arrows (9, 10, D:9) a +0 spear (27, 41, D:9) a +0 mace (28, 40, D:9) a +0 leather armour a +0 flail (29, 42, D:9) a +0 robe a +0 dagger (34, 40, D:9) a +0 whip a +0 whip (35, 40, D:9) a +0 dagger (35, 41, D:9) 19 poisoned needles a +0 blowgun (38, 18, D:9) a +0 club (39, 11, D:9) a +0 shortbow 19 arrows (39, 15, D:9) a +2 mace of protection a +0 chain mail a +0 dagger a +0 robe (39, 17, D:9) 3 arrows (52, 34, D:9) a +0 giant club (53, 15, D:9) a +0 short sword (53, 34, D:9) a +0 dagger a +0 scale mail (62, 51, D:9) the +9 hand axe of Jotip {freeze, +Rage Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you go berserk. Level 10 of the Dungeon (0, 0, D:10) a potion of degeneration (3, 2, D:10) a tomahawk (5, -21, D:10) 11 stones (8, -38, D:10) a +0 flail (10, -30, D:10) an uncursed ring of fire (10, -29, D:10) 27 arrows (10, -25, D:10) a potion of heal wounds (11, -12, D:10) a scroll of identify (12, -11, D:10) a throwing net (14, -2, D:10) a potion of magic Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (3, -48, Lair:1) a cursed +0 robe (4, -48, Lair:1) a +0 hunting sling (9, -13, Lair:1) 16 sling bullets (14, -15, Lair:1) a +0 hand axe (15, -25, Lair:1) 17 arrows (39, -30, Lair:1) a +0 lajatang (39, -1, Lair:1) a +0 flail (41, -17, Lair:1) a +0 helmet (42, -37, Lair:1) 13 poisoned needles (44, -2, Lair:1) a cursed +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 8 gold pieces