BrokenGlass Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 1, D:1) a +0 scale mail (5, 4, D:1) a +0 short sword 3 stones (20, 4, D:1) 6 stones (21, 23, D:1) a +0 club (30, 4, D:1) a +0 plate armour (32, -4, D:1) a +0 whip 23 arrows (34, 7, D:1) a +0 club (35, 26, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 22, D:2) a +0 chain mail (11, 22, D:2) a +0 club (13, -2, D:2) a +0 large shield (23, -21, D:2) a +0 club (23, 16, D:2) a +0 short sword (31, -23, D:2) a +0 robe (34, -15, D:2) a +0 hunting sling 10 stones (34, 16, D:2) a stone (35, -2, D:2) a +0 club (36, 4, D:2) 19 stones (36, 14, D:2) 23 bolts 12 stones (40, 14, D:2) 6 javelins (40, 16, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (28, 4, D:3) a +0 club (29, 6, D:3) a stone (33, 18, D:3) 21 stones (43, 16, D:3) 17 stones (44, 3, D:3) a +0 whip (45, 23, D:3) 12 stones (46, 7, D:3) a +0 club (49, 8, D:3) a +0 dagger (49, 23, D:3) a +0 robe (53, -2, D:3) a +0 mace (53, 2, D:3) a +0 plate armour (58, 29, D:3) 10 stones (61, 20, D:3) a +0 club Level 4 of the Dungeon (8, -9, D:4) a +0 robe (12, -36, D:4) a +0 leather armour (17, 4, D:4) a +0 leather armour (45, -4, D:4) a +0 dagger (53, -12, D:4) 16 sling bullets Level 5 of the Dungeon (0, 0, D:5) 17 stones (12, -24, D:5) a +0 flail a +0 dagger a +0 robe a +0 club Level 6 of the Dungeon [Shop] Qimp's Assorted Antiques a scroll of enchant weapon (165 gold) a scroll of random uselessness (22 gold) a wand of paralysis (20) (484 gold) a book of Callings (660 gold) a +0 blowgun (55 gold) 2 scrolls of identify (88 gold) a box of beasts (440 gold) a scroll of magic mapping (77 gold) a scroll of remove curse (66 gold) a scroll of identify (44 gold) (0, 0, D:6) a +0 leather armour (1, -19, D:6) 22 bolts (6, 6, D:6) a cursed -1 falchion (10, 14, D:6) 15 stones (11, -24, D:6) a +0 war axe (20, -10, D:6) 16 sling bullets (28, 23, D:6) a cursed +0 robe (36, -7, D:6) 9 stones (36, 19, D:6) a +0 morningstar a +0 robe (42, -7, D:6) a +0 cloak Level 7 of the Dungeon (5, -7, D:7) a +0 whip (7, 22, D:7) a +0 dagger (12, 15, D:7) a +0 robe (16, 26, D:7) 20 stones (17, -1, D:7) a cursed +0 short sword a +0 robe (20, 5, D:7) a +2 robe of magic resistance a +1 battleaxe (20, 13, D:7) a +0 mace (23, 2, D:7) a +0 robe a cursed +0 hand axe (24, 12, D:7) a +0 shortbow (28, 16, D:7) a +0 robe (31, -3, D:7) a +0 robe a +0 dagger (31, -1, D:7) a +0 robe a +0 dagger (34, -3, D:7) a +0 robe a cursed +1 hand axe of freezing (43, -4, D:7) a +0 hand axe (44, 21, D:7) a +0 shortbow (45, -10, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 17 stones (6, 15, D:8) 15 stones (13, -19, D:8) a cursed +0 leather armour (14, -21, D:8) a +0 hand axe (16, -21, D:8) a +0 dagger a +0 robe (26, 14, D:8) a +0 ring mail (33, -27, D:8) a +0 dagger a +2 leather armour of magic resistance (37, -13, D:8) a +1 scimitar of flaming a +0 robe (38, -18, D:8) a +0 dire flail a +0 giant spiked club (46, -26, D:8) a +2 dagger a +0 club a +0 dagger a +0 robe (47, -25, D:8) a +0 mace a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (4, -8, D:9) a +0 flail a +0 dagger (4, -7, D:9) a +0 falchion (4, 27, D:9) a +0 giant spiked club (5, -7, D:9) a +0 scale mail a +0 flail (6, 36, D:9) a +3 chain mail (9, 31, D:9) a +0 chain mail a +0 war axe (11, 5, D:9) a +0 leather armour (11, 6, D:9) a +0 short sword (12, 5, D:9) a +0 robe a cursed -1 dagger (13, 5, D:9) a +0 mace (22, 11, D:9) a +0 flail (23, 11, D:9) a +0 ring mail a +0 flail a +0 dagger a +0 robe a +0 hand axe a +0 flail a +0 ring mail a +0 battleaxe a +0 leather armour (24, 12, D:9) a +0 dagger (28, 9, D:9) a +0 whip (29, 7, D:9) a +0 dagger a +0 robe (33, 22, D:9) a +0 ring mail of poison resistance (35, 27, D:9) 2 poisoned needles (36, 27, D:9) a poisoned needle (36, 29, D:9) the cursed +0 ring mail of Nyxannyw {rElec MR- rCorr Dex+9 Stlth+} It affects your dexterity (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (37, 28, D:9) a poisoned needle (38, 29, D:9) an arrow (38, 33, D:9) a +0 shortbow (unseen) (39, 27, D:9) a poisoned needle (39, 28, D:9) 2 poisoned needles (41, 25, D:9) an arrow (41, 26, D:9) 22 stones (41, 30, D:9) an uncursed staff of air (49, 18, D:9) a +0 dagger (51, 20, D:9) a sack of spiders Level 1 of the Lair of Beasts [Shop] Foowecunk's Antique Weapon Boutique the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (1369 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +1 rapier of speed (703 gold) a +3 quarterstaff of protection (806 gold) the +5 quarterstaff of the Bruised Curses {freeze, Int+2} (1605 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). a +0 long sword of slicing (266 gold) a +6 glaive of holy wrath (1616 gold) a +2 hand crossbow of flaming (677 gold) a +2 war axe of pain (765 gold) a +4 hand axe of electrocution (1091 gold) a +1 short sword of holy wrath (458 gold) (0, 0, Lair:1) 17 gold pieces (2, -25, Lair:1) 15 gold pieces (2, 1, Lair:1) 18 gold pieces (7, -24, Lair:1) 12 gold pieces (13, -18, Lair:1) a +0 mace (19, -22, Lair:1) 9 gold pieces (22, -21, Lair:1) 17 gold pieces (59, -30, Lair:1) 11 gold pieces (68, -1, Lair:1) 9 gold pieces (70, -8, Lair:1) 15 gold pieces