Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 5794171919725416596 20 Bronksi the Shooter (level 3, 28/28 HPs) Began as a Formicid Hunter on Dec 31, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (461 turns). Bronksi the Shooter (Formicid Hunter) Turns: 461, Time: 00:00:43 Health: 28/28 AC: 4 Str: 15 XL: 3 Next: 0% Magic: 3/3 EV: 11 Int: 8 God: Gold: 42 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . a - +0 shortbow rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) e - a +0 pair of boots (worn) Scrolls c - a scroll of butterflies d - a scroll of noise {unknown} Potions f - 2 potions of curing {unknown} Skills: + Level 2.5 Fighting * Level 4.3 Ranged Weapons + Level 2.0 Dodging + Level 1.9 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The jackal bites you. x2 You shoot an arrow. The arrow barely misses the jackal. The jackal misses you. The jackal bites you but does no damage. You shoot an arrow. The arrow hits the jackal. You kill the jackal! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 ring mail. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A ball python comes into view. You shoot an arrow. The arrow hits the ball python. The ball python hisses angrily. The ball python is moderately wounded. A ball python is nearby! You shoot an arrow. The arrow hits the ball python! You kill the ball python! No target in view! No target in view! You see here a ball python corpse. An endoplasm comes into view. You shoot an arrow. The arrow hits the endoplasm. The endoplasm is almost dead. You shoot an arrow. The arrow hits the endoplasm! You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........# ########.# #.# #.# #.# ###.### #.....# ..########.##### .......@...# ##########.# #.# ### There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bronksi the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 177 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 461 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 461 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 2.5 Ranged Weapons | | 4.3 Stealth | | 1.9 Action || total ---------------------------++------- Fire: Shortbow || 47 Armour: Leather armour || 12 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 472 | 430 | 42 | 0 | 340 | 1 | 472.0 | Dungeon | 472 | 430 | 42 | 0 | 340 | 1 | 472.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 472 daAuts