Dungeon Crawl Stone Soup version 0.33-a0-1405-g4de08de1f5 (webtiles) character file. Game seed: 8750382444430552820 67 Bronksi the Changeling (level 4, 0/51 HPs) Began as a Merfolk Shapeshifter on Apr 16, 2025. Slain by an adder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1718 turns). Bronksi the Changeling (Merfolk Shapeshifter) Turns: 1718, Time: 00:03:21 Health: 0/51 AC: 22 Str: 14 XL: 4 Next: 16% Magic: 4/4 EV: 2 Int: 9 God: Gold: 82 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 animal skin rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (0 -> -12), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 animal skin (melded) Jewellery i - a ring of fire Scrolls f - 2 scrolls of identify {unknown} g - 2 scrolls of amnesia {unknown} h - 2 scrolls of teleportation {unknown} k - 2 scrolls of poison {unknown} o - 3 scrolls of vulnerability {unknown} Potions j - a potion of might l - a potion of cancellation {unknown} m - a potion of heal wounds {unknown} n - a potion of curing {unknown} p - 2 potions of ambrosia {unknown} Baubles b - 3 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: + Level 2.8 Fighting + Level 3.5 Dodging + Level 3.8 Unarmed Combat * Level 4.9 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) Message History You feel very sick. The adder closely misses you. The scorpion stings you. You hit the scorpion. The scorpion is moderately wounded. You feel sick. The adder misses you. The scorpion stings you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. You feel sick. The adder is struck by your quills. The adder closely misses you. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. The adder is struck by your quills. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your quills recede back into your body. You turn into a tree. Your +0 animal skin melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. The adder bites you but does no damage. The scorpion stings you but does no damage. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. The scorpion barely misses you. The adder bites you. You die... ..# .). ###.# ..... #.#.#### # # #.#....#.# ##.##.#.s....# ........♣S..>## ##.##.........# #....####.## #...<....... #####.###.### ... .#.# +#+# You could see a scorpion and an adder. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 giant cockroaches 6 hobgoblins 7 jackals A quokka (D:2) 2 ball pythons (D:2) 6 bats 6 endoplasms 6 frilled lizards 3 goblins 2 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bronksi the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 116 | D:1 | You fall into a shaft and drop 1 floor! 138 | D:2 | Reached XP level 2. HP: 17/23 MP: 2/2 408 | D:2 | Reached XP level 3. HP: 17/28 MP: 3/3 1126 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1718 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: layout_basic, chequers_decorated_corner, minmay_misc_feat_rugged, minivault_25 D:3: layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.5 Fighting | | 2.8 Unarmed Combat | | 3.8 Shapeshifting | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 99 | 22 || 121 Punch | 1 | || 1 Use: Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Animal skin | 47 | 12 || 59 Skin | | 5 || 5 Dodge: Dodged | 65 | 11 || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1683 | 1612 | 71 | 0 | 1338 | 3 | 561.0 | Dungeon | 1683 | 1612 | 71 | 0 | 1338 | 3 | 561.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1042 daAuts D:1: 628 daAuts D:3: 13 daAuts