Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 12043330139025364380 5 Bronksi the Shooter (level 1, 0/16 HPs) Began as a Coglin Hunter on May 2, 2025. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (27 turns). Bronksi the Shooter (Coglin Hunter) Turns: 27, Time: 00:00:06 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 80% Magic: 1/1 EV: 11 Int: 8 God: Gold: 17 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Jubei} rCold . . . d - +0 sling {Ælfthryth} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Jubei} d - a +0 sling (offhand) {Ælfthryth} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Skills: + Level 2.1 Fighting * Level 3.6 Ranged Weapons + Level 1.9 Dodging + Level 1.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet closely misses the jackal. The jackal barely misses you. The endoplasm hits you but does no damage. The jackal closely misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the jackal. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is severely wounded. The jackal closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is severely wounded. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. The endoplasm hits you. You die... .... ##########.... #............. #............. #.........## #.........# #....<>...# #.........# #........@# #########hJ.# ###†.# ..... .†... .##.. # . You could see an endoplasm and a jackal. Vanquished Creatures 3 jackals (D:1) A quokka (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bronksi the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 22 | D:1 | Reached skill level 1 in Stealth 27 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, serial_shops, nicolae_shop_tiny_glass Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Fighting | | 2.1 Ranged Weapons | | 3.6 Dodging | | 1.9 Action || total ---------------------------++------- Fire: Sling || 28 Armour: Leather armour || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 13 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 13 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts