Dungeon Crawl Stone Soup version 0.34-a0-40-gee89c07461 (webtiles) character file. Game seed: 760148378056547898 46 Bronksi the Changeling (level 3, -2/27 HPs) Began as a Merfolk Shapeshifter on May 8, 2025. Slain by Sigmund ... wielding a +1 heavy scythe (23 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (2186 turns). Bronksi the Changeling (Merfolk Shapeshifter) Turns: 2186, Time: 00:01:47 Health: -2/27 AC: 0 Str: 14 XL: 3 Next: 68% Magic: 3/3 EV: 17 Int: 9 God: Gold: 129 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . - Nothing wielded rCold . . . (offhand unavailable) rNeg . . . a - melded +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 3 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 animal skin (melded) Scrolls h - a scroll of enchant armour {unknown} i - 2 scrolls of teleportation {unknown} j - 2 scrolls of noise {unknown} k - 2 scrolls of identify {unknown} l - a scroll of blinking {unknown} m - a scroll of fear {unknown} Potions c - a potion of lignification f - 2 potions of enlightenment {unknown} g - 3 potions of mutation {unknown} Baubles b - 2 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 5.8 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You start waiting. Done waiting. You climb downwards. Level annotation: Sigmund Sigmund hits you from afar with a +1 heavy scythe! There is a stone staircase leading up, spattered with blood here. The kobold throws a stone. The stone closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 animal skin melds into your body. You climb downwards. Level annotation: Sigmund The kobold misses you. The kobold hits you with a +0 whip. There is a stone staircase leading up, spattered with blood here. Sigmund completely misses you. The kobold barely misses you. You hit Sigmund. Sigmund begins to glow. Sigmund is lightly wounded. The kobold closely misses you. You barely miss Sigmund. Sigmund is lightly wounded. The kobold hits you with a +0 whip. Sigmund barely misses you. You hit Sigmund but do no damage. Sigmund glows dangerously bright. Sigmund is lightly wounded. The kobold barely misses you. You hit Sigmund. Sigmund shudders as magic cascades through him! Sigmund twists and deforms. Sigmund is severely wounded. The kobold misses you. You hit Sigmund. Sigmund begins to glow. Sigmund is severely wounded. Sigmund hits you with a +1 heavy scythe!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ######### #.......# ##.####.# #.#.<#.#### ##.#Kp#....# ... #...(@####.# #... ####..####.# ... #..#....# #K#### ####.#### ##..... #.########...... #......#.K...... ######K#.#.....? #..†#...... You could see Sigmund (contam, misshapen) and a kobold. Vanquished Creatures 2 adders A dart slug (D:2) 2 ribbon worms (D:2) 4 endoplasms 3 giant cockroaches 2 hobgoblins (D:1) A ball python (D:2) A bat (D:1) 2 frilled lizards A goblin (D:1) 7 kobolds A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bronksi the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 413 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1015 | D:2 | Reached skill level 5 in Shapeshifting 1356 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/3 1895 | D:3 | Noticed Sigmund 2186 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic, amcnicky_mini_corridor_feature D:2: layout_loops_ring, chequers_serial_rivers_micro_e D:3: layout_basic, mainiacjoe_overflow_alcove_4, amcnicky_altar_gilded, tso_oasis_becter, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 5 | 5.8 Fighting | | 2.1 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 96 Punch || 2 Stab: Sleeping || 2 Armour: Animal skin || 44 Skin || 3 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2182 | 2088 | 94 | 413 | 1420 | 3 | 727.3 | Dungeon | 2182 | 2088 | 94 | 413 | 1420 | 3 | 727.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1165 daAuts D:1: 919 daAuts D:3: 96 daAuts