Dungeon Crawl Stone Soup version 0.34-a0-86-g157474af12 (webtiles) character file. Game seed: 10487139417101102589 43 Bronksi the Vexing (level 3, 0/23 HPs) Began as a Poltergeist Enchanter on May 28, 2025. Slain by Terence ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1123 turns). Bronksi the Vexing (Poltergeist Enchanter) Turns: 1123, Time: 00:02:32 Health: 0/23 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 0/6 EV: 11 Int: 19 God: Gold: 12 SH: 0 Dex: 14 Spells: 3/6 levels left rFire + . . a - +1 dagger rCold + + . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec + (no armour) rCorr + (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: resistant, flying, very slightly contaminated A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles g - 2 boomerangs (quivered) Armour b - a +1 cloak (haunted) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Potions c - 2 potions of invisibility d - a potion of brilliance {unknown} i - a potion of resistance Skills: + Level 1.0 Fighting + Level 1.7 Short Blades + Level 2.6 Dodging + Level 4.7 Stealth + Level 2.2 Spellcasting + Level 4.8 Hexes + Level 0.3 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Tukima's Dance Hex 20% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 20% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 22% N/A 10% 2 Dazzling Flash Hex/Fire 24% N/A 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Found 6 gold pieces. The ball python misses you. You hit the ball python. You kill the ball python! No target in view! You see here an orb of light. Terence the Veteran comes into view. He is wielding a +2 flail of protection. Found a viscous amethyst potion. Terence shouts! You throw a boomerang. The boomerang hits Terence and shatters, but does no damage. You hit Terence but do no damage. Terence closely misses you. You hit Terence but do no damage. Terence closely misses you. Casting: Tukima's Dance (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Tukima's Dance (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (chance to affect: 62%) You miscast Tukima's Dance. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you but does no damage. Casting: Tukima's Dance (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (chance to affect: 62%) Terence resists with significant effort. Terence barely misses you. It was a potion of resistance. You feel protected. Terence hits you with a +2 flail of protection! You completely miss Terence. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. Terence hits you with a +2 flail of protection! You die... Terence says, "And stay out!" .... #.......# ..... #.......# #......#.......# .......#.......# #.....#.......# ##.$...#.......# .........@.....# ........@# .........# .........######## .!#.............. #.##.......###### # #............. #.....[.##### #.......###### #............. You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs 4 endoplasms 5 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bronksi the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 728 | D:1 | Reached XP level 3. HP: 17/22 MP: 6/6 733 | D:1 | Learned a level 3 spell: Tukima's Dance 1010 | D:2 | Reached skill level 1 in Fighting 1113 | D:2 | Noticed Terence 1123 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, grunt_decor_arrowhead D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Short Blades | | 1.7 Dodging | | 2.6 Stealth | | 4.7 Spellcasting | | 2.2 Hexes | | 4.8 Fire Magic | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 129 Throw: Boomerang || 8 Cast: Tukima's Dance || 1 Use: Potion || 2 Stab: Sleeping || 5 Armour: Skin || 68 Dodge: Dodged || 69 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1116 | 1083 | 33 | 0 | 828 | 2 | 558.0 | Dungeon | 1116 | 1083 | 33 | 0 | 828 | 2 | 558.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts D:2: 185 daAuts