Broswagonist Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-24, 2, D:1) a +0,+0 hand axe (-17, 4, D:1) a +0 leather armour (-6, 9, D:1) 23 bolts (-11, 12, D:1) a +0 leather armour (-16, 23, D:1) 21 arrows (-2, 25, D:1) a +0,+0 club (-26, 32, D:1) a +0,+0 dagger a dart (-39, 36, D:1) a +0 ring mail (-12, 44, D:1) a +0,+0 club (-10, 46, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +2 robe (-11, 15, D:2) a +1,+1 dagger (-2, 29, D:2) a +0,+0 hammer (-3, 31, D:2) a +0,+0 hammer (-3, 33, D:2) a cursed -3,-2 hammer (-4, 34, D:2) a +2,+0 hammer (17, 35, D:2) a +0,+0 club (-5, 36, D:2) a +0,+0 hammer (45, 38, D:2) a +0,+0 club (-11, 41, D:2) 21 arrows (2, 48, D:2) a +0 cloak (30, 48, D:2) a +1 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0,+0 spear (2, 0, D:3) a cursed +0,-1 hand axe (0, 2, D:3) a +0,+0 mace (2, 2, D:3) a +0,+0 falchion (19, 5, D:3) a plain deck of defence (-8, 10, D:3) a +0,+0 club (13, 11, D:3) a +0,+0 club a +0,+0 short sword (-20, 12, D:3) a +0,+0 mace (0, 23, D:3) a +1,+0 dagger (-10, 26, D:3) a cursed -3,-1 club (-16, 27, D:3) a +0,+0 whip a +0,+0 short sword a cursed -2,-3 falchion a +1 ring mail a +0,+0 dagger (-18, 28, D:3) a +0,+0 giant club (13, 37, D:3) 17 bolts (15, 38, D:3) 17 exploding sling bullets (17, 38, D:3) a +0,+0 club (-23, 39, D:3) a +0 leather armour (9, 41, D:3) a +1,+2 mace of draining a +0 ring mail (-24, 42, D:3) a +0,+0 trident Level 4 of the Dungeon [Shop] Wacaup's Antique Weapon Emporium a +0,+0 long sword (105 gold) the cursed +2,+6 glaive "Ofoiw" {chop, rPois rN+ Int+3} (345 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. the +0,+0 Staff of Olgreb {rPois} (3000 gold) It protects you from poison. a +1,+1 mace (90 gold) a +2,+0 scimitar of electrocution (120 gold) the +9,+2 long sword of Valiance {vamp, Contam Int+1} (255 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+1). It causes magical contamination when unequipped. a +0,+0 war axe (105 gold) a +0,+0 trident (105 gold) a +0,+0 sling (45 gold) a +0 blowgun (75 gold) a +1,+1 long sword (105 gold) (0, 0, D:4) a cursed -2,-1 club a +0 ring mail (-47, 4, D:4) an uncursed staff of fire (-26, 6, D:4) a +0 leather armour (-40, 9, D:4) a +0,+0 flail (-46, 13, D:4) a +0,+0 club (-59, 16, D:4) a +2,+2 bow a +0,+0 dagger a +0 robe a +0,+0 dagger a +1 robe (-58, 16, D:4) a +0,+0 dagger a +0 robe (-5, 19, D:4) 20 darts (-9, 20, D:4) 11 poisoned bolts (-34, 25, D:4) 25 bolts (-14, 33, D:4) 15 stones (-22, 42, D:4) 6 javelins (-43, 45, D:4) a +0,+0 club (-9, 45, D:4) a +0,+0 mace a +1 ring mail (-9, 46, D:4) a +0,+0 club a +0,+0 dagger a cursed +0 robe (-39, 47, D:4) 12 exploding sling bullets (-18, 47, D:4) a cursed -1,-1 club (-10, 47, D:4) a +2,+2 short sword (-45, 52, D:4) a +2,+2 dagger (-53, 53, D:4) 2 potions of mutation Level 5 of the Dungeon (-2, 6, D:5) a +1,+0 war axe (9, 6, D:5) a +0,+0 dagger (-17, 7, D:5) a +0,+0 giant club (-5, 7, D:5) a +0 ring mail (-27, 8, D:5) a +0,+0 bow 8 arrows (-26, 10, D:5) an arrow (-30, 13, D:5) a +0 chain mail (-35, 15, D:5) a +0 chain mail a +0,+1 morningstar (-34, 15, D:5) a +0 robe a +0,+0 dagger a +0 leather armour a +0,+0 short sword (-33, 15, D:5) a +2,+2 whip (-30, 16, D:5) a cursed +0 robe (-22, 22, D:5) a +0,+0 dagger (3, 23, D:5) 18 stones (-18, 29, D:5) a +0,+0 giant club (-7, 32, D:5) 6 stones (7, 41, D:5) a +0,+0 hand axe Level 6 of the Dungeon [Shop] Shrin's Assorted Antiques a potion of brilliance (28 gold) a +2 robe of the Archmagi (22 gold) a +0 robe (22 gold) a wand of slowing (12) (128 gold) a book of Alchemy (480 gold) an uncursed ring of regeneration (160 gold) a +0 pair of gloves (144 gold) a +0,+0 dagger (64 gold) a book of Minor Magic (480 gold) an uncursed ring of protection from magic (160 gold) a +0 plate armour (736 gold) (-23, 9, D:6) 22 sling bullets (13, 9, D:6) a +0,+0 club a cursed -2,-3 bow a +0 leather armour 9 arrows (15, 10, D:6) a +1,+1 whip a +0,+0 flail a +0,+0 whip (-20, 11, D:6) a +0,+0 dagger (-25, 14, D:6) 19 sling bullets (-13, 24, D:6) a +0 scale mail (2, 25, D:6) a +2,+2 mace of protection (17, 25, D:6) a +0,+0 club (-8, 33, D:6) 23 sling bullets (-10, 35, D:6) 15 bolts (-39, 41, D:6) a +0,+0 long sword (-31, 46, D:6) a +0,+0 dagger a +0 robe (-29, 46, D:6) a +0,+0 flail (-31, 47, D:6) a +0,+0 flail a +0 leather armour Level 7 of the Dungeon [Shop] Lodohas' Weapon Shoppe a +4,+1 quarterstaff of protection (205 gold) a +0,+0 cutlass (52 gold) a +8,+2 long sword of slicing (327 gold) a +2,+0 bow of flame (122 gold) the cursed -1,-1 flail of Guilt {drain, rF++ rN+} (338 gold) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. a +2,+1 long sword (136 gold) a +0,+0 sling (19 gold) 19 arrows (49 gold) 20 arrows (52 gold) 10 sling bullets of flame (156 gold) the +5,+10 great sword "Toaren" {flame, Str+4} (1067 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). Dithmenos disapproves of the use of such an item. a +0,+0 trident (45 gold) (0, 0, D:7) a +0 robe (3, 3, D:7) a +0 robe (3, 4, D:7) a cursed -3,-2 club (4, 4, D:7) a +0,+0 flail a +0 leather armour (12, 21, D:7) an uncursed staff of earth (28, 21, D:7) a +1 chain mail (16, 22, D:7) a potion of confusion (-3, 25, D:7) a +2,+2 dagger of venom (15, 26, D:7) a +0,+0 giant spiked club (16, 35, D:7) a +0,+0 hand axe (17, 37, D:7) a +0,+0 club (-28, 38, D:7) a +2,+1 mace of holy wrath Level 8 of the Dungeon (21, 0, D:8) 6 sling bullets of flame (28, 8, D:8) a +2,+1 hand axe (-16, 9, D:8) a cursed +1,+1 battleaxe a +2 robe (-15, 9, D:8) a cursed +0,+0 falchion a cursed +0 robe (-14, 9, D:8) a +2,+1 long sword a +2 robe (-14, 10, D:8) a cursed +3,+2 falchion of freezing a +0 robe (-1, 12, D:8) a +2,+0 dagger of electrocution a +3,+3 quarterstaff of chaos the +3,+3 long sword of Irritation {distort, rC- Str+2 Int+2 Curse} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It may recurse itself when equipped. (0, 12, D:8) a scroll of immolation (-12, 16, D:8) 13 stones (-9, 23, D:8) a potion of degeneration (-8, 23, D:8) a potion of flight (-7, 23, D:8) a Grand Grimoire (-9, 24, D:8) a potion of invisibility (-8, 24, D:8) a phial of floods (-7, 24, D:8) a +1 robe (-9, 25, D:8) 13 gold pieces (-8, 25, D:8) a scroll of amnesia (-7, 25, D:8) the +9,+7 glaive of Fycsule {flame, rF+ Str-1 Int+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-1). It affects your intelligence (+4). It protects you from fire. Dithmenos disapproves of the use of such an item. (9, 28, D:8) 20 stones (4, 36, D:8) the ring "Yvijaj" {Ice +Fly} [ring of ice] It lets you fly. a potion of poison a potion of paralysis (15, 42, D:8) a +2 robe Level 9 of the Dungeon (0, 0, D:9) a +0,+0 giant spiked club (31, 14, D:9) a +0 plate armour (34, 14, D:9) a cursed +0,+0 long sword a +0 robe a cursed +0,+0 scimitar a +0 robe (34, 15, D:9) a +2,+1 spear a +0 robe (31, 16, D:9) a +1,+4 morningstar (6, 17, D:9) a cursed +0 plate armour (12, 18, D:9) a potion of poison (31, 18, D:9) 21 gold pieces (34, 20, D:9) a potion of poison (-12, 21, D:9) a +0,+0 dagger a +0 leather armour (10, 22, D:9) a +0 chain mail (12, 22, D:9) a +0,+0 dagger a +0 robe (-10, 23, D:9) a cursed -1,-2 trident a +0 plate armour (13, 23, D:9) a +0,+0 mace (-10, 24, D:9) a +2,+2 dagger a +0 robe (-9, 24, D:9) a +0,+0 dagger a +0 chain mail (-16, 32, D:9) a scroll of immolation (25, 36, D:9) a cursed -1,-3 club (25, 37, D:9) a +2,+0 dagger a +0 robe (24, 39, D:9) a +0,+0 trident (35, 42, D:9) 19 stones Level 10 of the Dungeon [Shop] Ifemnan's Armour Shop a +1 chain mail (123 gold) the +3 robe of Negation {Dex+1 Int+1} (349 gold) It affects your intelligence (+1). It affects your dexterity (+1). a +1 mottled dragon armour (585 gold) a +1 ring mail (117 gold) a +1 helmet of see invisible (214 gold) a +0 buckler of protection (149 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) (0, 0, D:10) a +0,+0 dagger (0, 1, D:10) a +0,+0 club (0, 2, D:10) a +0,+0 dagger a +0,+0 dagger (13, 5, D:10) a +0,+0 bow 5 arrows of dispersal (22, 9, D:10) a +0,+0 bow 13 arrows (25, 9, D:10) a +2,+1 morningstar (26, 10, D:10) a +0,+0 bow (-5, 13, D:10) a +0 scale mail (25, 23, D:10) a +0 scale mail (44, 23, D:10) a scroll of amnesia a scroll of enchant weapon I 2 scrolls of remove curse 3 scrolls of recharging (43, 24, D:10) a book of the Warp a book of Control a book of Necromancy a book of Ice a book of Frost a book of Hinderance (43, 25, D:10) a rambutan a royal jelly 2 chokos a meat ration an apple 18 cheeses 6 bread rations (32, 33, D:10) a scroll of random uselessness (51, 36, D:10) a cursed -2,+0 bow 18 arrows (52, 38, D:10) a cursed -2,-3 club a +0 leather armour (0, 40, D:10) a potion of poison (42, 43, D:10) 14 bolts (16, 45, D:10) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (33, 4, Lair:1) 23 bolts (46, 6, Lair:1) 21 darts (34, 13, Lair:1) a +0 ring mail (11, 31, Lair:1) a scroll of random uselessness Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 lightning rod (12/12) an uncursed staff of cold (1, 0, Lair:2) a book of War Chants (0, 1, Lair:2) a potion of might (1, 1, Lair:2) 24 poisoned needles the +10,+5 long sword of Order {slice, Contam +Rage +Inv rElec rC++ rN+ Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It lets you go berserk. It causes magical contamination when unequipped. It makes you much more stealthy. (2, 1, Lair:2) a +0 steam dragon armour (0, 2, Lair:2) an uncursed ring of protection from magic (1, 2, Lair:2) 10 lemons an apple 25 strawberries 4 meat rations a pear (2, 2, Lair:2) a scroll of amnesia 7 scrolls of fear 3 scrolls of remove curse (37, 2, Lair:2) 24 darts (-10, 4, Lair:2) 24 arrows (10, 6, Lair:2) a +0 scale mail (35, 10, Lair:2) 15 bolts (27, 17, Lair:2) a scroll of random uselessness (19, 18, Lair:2) a scroll of immolation (20, 19, Lair:2) a +1,+1 falchion of holy wrath (26, 21, Lair:2) a +0,+0 hand axe (-6, 22, Lair:2) a +1,+1 falchion (14, 23, Lair:2) a +0,+0 club (3, 25, Lair:2) 16 sling bullets (-15, 26, Lair:2) 29 stones (-6, 27, Lair:2) 7 arrows (29, 29, Lair:2) 30 sling bullets (36, 29, Lair:2) a +2,+1 dagger (-19, 34, Lair:2) a +0,+0 war axe (22, 38, Lair:2) a potion of poison Level 3 of the Lair of Beasts (0, 0, Lair:3) the +8,+5 spear of Tension {flame, rC+ MR+ Int+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. Dithmenos disapproves of the use of such an item. (9, 1, Lair:3) a +0 robe (2, 7, Lair:3) a +0 chain mail (39, 15, Lair:3) a +0 shield (21, 22, Lair:3) 16 arrows of frost (6, 44, Lair:3) 23 darts (23, 46, Lair:3) 18 exploding darts (2, 47, Lair:3) 15 darts Level 4 of the Lair of Beasts (-27, 3, Lair:4) 31 sling bullets (5, 7, Lair:4) 320 gold pieces (unseen) (0, 10, Lair:4) a book of Control (-11, 11, Lair:4) a potion of poison (-30, 18, Lair:4) a throwing net (2, 20, Lair:4) 5 darts (10, 28, Lair:4) a +0 leather armour (-1, 35, Lair:4) a +0 robe (-22, 40, Lair:4) 21 stones (-20, 44, Lair:4) a +0,+0 morningstar Level 5 of the Lair of Beasts (3, 4, Lair:5) a +0,+0 club (-10, 10, Lair:5) 17 arrows (-30, 26, Lair:5) a +0,+0 dagger (20, 27, Lair:5) 21 stones (-34, 29, Lair:5) a +0,+0 hand axe (-22, 31, Lair:5) 19 stones (-19, 31, Lair:5) a plain deck of defence (-10, 33, Lair:5) a +0,+0 morningstar (14, 40, Lair:5) a scroll of random uselessness (3, 50, Lair:5) a +0 robe (-8, 63, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of poison (31, 1, Lair:6) a box of beasts (48, 3, Lair:6) a yak skeleton (24, 5, Lair:6) 22 stones (47, 5, Lair:6) a yak skeleton (48, 5, Lair:6) a yak skeleton (49, 6, Lair:6) a yak skeleton (38, 7, Lair:6) a +0,+0 club (38, 13, Lair:6) a +0,+0 battleaxe (33, 16, Lair:6) a giant frog corpse (skeletalised by now) (0, 25, Lair:6) a giant goldfish corpse (rotten by now) (34, 28, Lair:6) a +0,+0 quarterstaff (17, 34, Lair:6) 2 potions of poison (12, 36, Lair:6) 24 bolts (18, 41, Lair:6) a potion of poison (-8, 44, Lair:6) a +0 pair of gloves (33, 46, Lair:6) an uncursed amulet of guardian spirit (16, 47, Lair:6) a cursed ring of see invisible (54, 51, Lair:6) a yak corpse (rotten by now) a yak corpse (rotten by now) a yak corpse (rotten by now) a yak corpse (rotten by now) Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0,+0 lajatang (36, 12, Lair:7) a sack of spiders (28, 15, Lair:7) a needle of sleeping (29, 15, Lair:7) a curare-tipped needle (still there?) a wand of polymorph (12) (still there?) (30, 16, Lair:7) a poisoned needle (31, 18, Lair:7) 4 needles of sleeping (31, 19, Lair:7) a scroll of magic mapping (35, 20, Lair:7) a curare-tipped needle