Bruce the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +11,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) a +5 blowgun (68, 1, D) a +0,+0 trident (73, 1, D) a +0,+1 dwarven war axe a +0 cloak (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (75, 2, D) a +0,+0 whip (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (74, 3, D) a +5,+1 battleaxe of venom a +0 cloak (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (68, 4, D) a +5,+1 mace of draining the cursed +0,-4 sling "Cumnu" {speed, Dex-2 Stlth--} Attacks with this weapon take half as long, but cause slightly less damage. It affects your dexterity (-2). It makes you much less stealthy. It has a curse placed upon it. (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0,+0 orcish dagger (unseen) (62, 9, D) a -1,+0 orcish dagger (70, 9, D) an orc corpse (skeletalised by now) a +1 orcish chain mail of poison resistance (71, 9, D) a +0,+0 orcish dagger a +2 orcish robe a lamp of fire (72, 9, D) a -1,+1 orcish dagger a +0 orcish robe an orc corpse (skeletalised by now) (62, 10, D) a +0 orcish robe a +0,+1 orcish dagger a +0 orcish robe an orc corpse (skeletalised by now) (63, 10, D) a +0,+1 orcish dagger a +0 orcish robe (70, 10, D) a +0,+1 orcish war axe a -1,+1 orcish spear a -1,+1 orcish spear an orc corpse (skeletalised by now) a +4,+1 dwarven vampiric hand axe (72, 10, D) a +4,+0 great sword of slicing (71, 11, D) a -1,+1 orcish mace a +0 orcish ring mail an orc corpse (skeletalised by now) (62, 17, D) a +1 dwarven plate armour of cold resistance (63, 17, D) a +3 buckler (64, 17, D) a +0,+2 dagger a +2 robe an uncursed staff of death (71, 17, D) a +1,+1 great mace of freezing a +0 robe a +3,+2 great sword of holy wrath (72, 17, D) a stone of tremors (63, 18, D) a +0,+0 spear an uncursed staff of air (64, 18, D) a cursed staff of death (71, 18, D) a manual of Polearms (72, 18, D) a necrophage corpse (skeletalised by now) the +2,+5 crossbow "Zisisho" {venom, rElec rPois} It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. (73, 18, D) a necrophage corpse (skeletalised by now) (still there?) a +3,+2 battleaxe of pain (still there?) (62, 21, D) a grizzly bear corpse (skeletalised by now) (64, 21, D) a grizzly bear corpse (skeletalised by now) (51, 26, D) a +0,+0 glaive (52, 26, D) an uncursed staff of wizardry (53, 26, D) a +0,+0 war axe (61, 27, D) an uncursed staff of air (62, 27, D) a +2,+1 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 27, D) a grizzly bear corpse (skeletalised by now) (64, 27, D) a +3 leather armour of fire resistance (65, 27, D) the cursed +4,+3 mace "Keptutil" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (71, 27, D) a +4,+4 hand axe of flaming (72, 27, D) a +3,+5 mace of draining (73, 27, D) a +0,+1 hammer of draining (61, 28, D) the +4,+2 bardiche of Egeenot {holy, rF+ rN+ Dex+1 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+1). It protects you from fire. It protects you from negative energy. It enhances your eyesight. (62, 28, D) a +2 blowgun a +1,+0 spear of venom 13 poisoned needles a spriggan corpse (skeletalised by now) (63, 28, D) a +0,+0 dagger a +0 robe a spriggan corpse (skeletalised by now) a +2 pair of bracers of archery (64, 28, D) a +0 blowgun (still there?) a +4,+0 hand axe of chopping (still there?) (71, 28, D) a +2 orcish cloak of preservation (72, 28, D) a cursed staff of air (73, 28, D) a +3,+4 vampiric morningstar (63, 34, D) 2 poisoned needles (49, 37, D) an uncursed ring of sustenance (51, 37, D) a plain deck of changes {drawn: 11} the cursed -4,+0 morningstar "Doibymiu" {flame, +Blink rF+ rC+ SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It enhances your eyesight. It lets you blink. It has a curse placed upon it. (53, 37, D) the amulet of Taocuph {Faith +Inv rN+} [amulet of faith] It protects you from negative energy. It lets you turn invisible. (54, 37, D) a +3 chain mail of fire resistance (59, 37, D) an uncursed staff of earth (62, 37, D) a +1,+1 dwarven short sword (70, 37, D) a +6,+1 vampiric short sword (72, 37, D) a wolf corpse (rotten by now) the +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8} It affects your evasion (+3). It affects your dexterity (+3). It affects your accuracy (+8). (73, 37, D) a +2,+1 dagger of flaming (49, 38, D) a scroll of vorpalise weapon (50, 38, D) an uncursed ring of see invisible (51, 38, D) a +3 plate armour of fire resistance (52, 38, D) a +2,+1 morningstar of protection (53, 38, D) the +7,+1 long sword "Mopruir" {elec, +Rage rPois rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from poison. It lets you go berserk. (61, 38, D) a +3 leather armour of fire resistance (62, 38, D) a +0,+0 elven short sword (70, 38, D) the cursed -5,-1 double sword "Cosis" {antimagic, rElec Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It makes you much more stealthy. It has a curse placed upon it. a +0,+0 spear a spriggan corpse (rotten by now) a giant firefly corpse (rotten by now) (71, 38, D) a +2,+0 trident of venom a +2 robe a +0 buckler a +1,+2 dagger (72, 38, D) a book of Ice (69, 39, D) a +0,+0 short sword (unseen) (70, 39, D) a grizzly bear corpse (rotten by now) (70, 40, D) a grizzly bear corpse (rotten by now) (72, 40, D) a +0,+0 quarterstaff a +0 robe an uncursed amulet of warding