Bruce the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +12,+8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the cursed ring "Firya" {SustAb Str+3 Int+3 Dam+5} [ring of sustain abilities] It affects your strength (+3). It affects your intelligence (+3). It affects your damage-dealing abilities (+5). It has a curse placed upon it. (62, 1, D) a sack of spiders (63, 1, D) the -5 helmet of the Oligarchy {rC+} It protects you from cold. (69, 1, D) the +3,+4 glaive of Gibbaug {flame, -Cast Dex+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It prevents spellcasting. (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (68, 2, D) 3 large rocks (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (68, 3, D) a +0,+0 giant spiked club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +1,+1 hand axe of flaming (62, 9, D) an uncursed amulet of guardian spirit (63, 9, D) the +0,+0 broad axe "Gaytues" {pain, +Fly rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It lets you fly. (71, 9, D) a +3 buckler (72, 9, D) a +6,+5 dwarven dagger of holy wrath (62, 10, D) a +0,+3 mace of holy wrath (72, 13, D) a +2,+3 long sword of draining an uncursed staff of death (61, 17, D) an uncursed staff of poison (63, 17, D) a +1,+1 bow of flame (71, 17, D) the +2,+2 demon trident "Tormentor" {pain, Str+2 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+2). (72, 17, D) the +6 scale mail of Mean Iton {Stlth++} It makes you much more stealthy. (73, 17, D) a crystal ball of energy (62, 18, D) a book of Hinderance (63, 18, D) a +2,+4 bow of flame (64, 18, D) a +2,+3 dwarven morningstar of protection (71, 18, D) an uncursed amulet of faith (62, 27, D) a +1 robe of the Archmagi (65, 27, D) an uncursed staff of earth (71, 27, D) a +3 shield (73, 27, D) a +5,+0 falchion of slicing (62, 28, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes teleportation. It may recurse itself. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (63, 28, D) a +0 dwarven chain mail (71, 28, D) an uncursed staff of power (73, 28, D) 4 large rocks a cyclops corpse (skeletalised by now) (74, 28, D) a cursed -3,-2 bow 8 arrows a centaur corpse (skeletalised by now) (65, 29, D) a +1,+0 dwarven mace the cursed +7,+5 crossbow "Dragon's Tongue" {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It has a curse placed upon it. 8 bolts a +0 dwarven chain mail a deep dwarf corpse (skeletalised by now) (72, 30, D) a +0,+0 spear a merfolk corpse (skeletalised by now) (62, 31, D) a +1,+2 broad axe a +1 dwarven chain mail a deep dwarf corpse (skeletalised by now) (65, 31, D) a +4,+2 quarterstaff of protection the +2,+11 hand axe of Pengiub {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. a +1 dwarven chain mail a deep dwarf corpse (skeletalised by now) a +1,+4 spear a +0 robe (66, 31, D) a +4,+1 hand axe a +1,+1 dwarven crossbow a +0 plate armour of cold resistance a deep dwarf corpse (skeletalised by now) (63, 32, D) a +2,+4 great mace a +0 dwarven chain mail a deep dwarf corpse (skeletalised by now) (65, 32, D) a +0,+0 spear a +1 dwarven chain mail (63, 34, D) a +3,+1 dwarven war axe a +0 dwarven chain mail (72, 34, D) a large rock 2 arrows (51, 37, D) a +6 rod of the swarm (9/9) (52, 37, D) a +0,+0 flail (60, 37, D) an uncursed staff of earth (61, 37, D) a +0,+1 falchion of protection (63, 37, D) an uncursed staff of death (69, 37, D) a +0 pair of gloves of dexterity (71, 37, D) a +0 centaur barding of flying (73, 37, D) a +3,+4 crossbow of frost (49, 38, D) a +2,+0 elven long sword (50, 38, D) a +2 naga barding of fire resistance (51, 38, D) a scroll of recharging (59, 38, D) a +2 dwarven scale mail of cold resistance (61, 38, D) a wand of frost (14) a cursed +0,-2 long sword a +0 plate armour the cursed +2 helmet of Zin's Displeasure {Str+1 Dex+4} It affects your strength (+1). It affects your dexterity (+4). It has a curse placed upon it. (62, 38, D) the +1 leather armour of Greed {Acc+1 Stlth} It affects your accuracy (+1). It makes you more stealthy. (63, 38, D) the ring of Clomanaqyrph {Str-1 Int+3} [ring of intelligence] It affects your intelligence (+3). It affects your strength (-1). a +3 large shield a wand of fire (0) (73, 38, D) a +1 pair of bracers of archery (71, 39, D) a +2,+1 crossbow of frost 17 bolts a stone of tremors (72, 39, D) 4 large rocks a cyclops corpse (rotten by now) a +0,+0 bow an uncursed staff of fire 13 arrows (62, 40, D) a +2,+2 mace a +0 robe a +1,+1 dwarven dagger a +0 robe (70, 40, D) 2 large rocks a cyclops corpse (rotten by now) (71, 40, D) a +0,+0 longbow an uncursed staff of death 9 arrows (74, 40, D) a +0,+0 bow 12 arrows of frost (70, 41, D) a cursed +0,+0 crossbow 5 bolts (72, 41, D) a +0,+0 bow 24 arrows (73, 41, D) a cyclops corpse (rotten by now) (71, 44, D) 5 arrows of frost 9 arrows 5 large rocks 5 bolts