Bruce the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +14,+4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) an uncursed staff of power (63, 1, D) a crystal ball of energy (69, 1, D) the +0 leather armour of the Harp {MR++ Acc+4} It affects your accuracy (+4). It affects your resistance to hostile enchantments. (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (73, 2, D) the +3,+8 glaive of Ittuatio {flame, rN+ Int+1 Stlth} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+1). It protects you from negative energy. It makes you more stealthy. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (68, 4, D) a cursed +1,-3 elven sabre a +0 elven scale mail (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (68, 5, D) a +3 buckler a +1,+0 elven scimitar a +0,+0 elven short sword (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the cursed -2,-5 spear "Qoelyr" {speed, Str+4} Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+4). It has a curse placed upon it. (62, 9, D) a crystal ball of energy (63, 9, D) a +3 leather armour of magic resistance (71, 9, D) a +0,+0 broad axe of electrocution a +0 cloak a disc of storms (72, 9, D) a +0,+0 trident (70, 10, D) a +2,+1 elven falchion a +2,+1 dagger of holy wrath a +0 cloak (71, 12, D) a +0 cloak (72, 12, D) a cursed -2,+0 hammer a +0 cloak (70, 13, D) a +2,+2 dire flail of draining a +0 cloak (62, 17, D) a crystal ball of energy (64, 17, D) a +2,+0 elven short sword (still there?) an uncursed staff of cold (still there?) (71, 17, D) an uncursed staff of earth (72, 17, D) a book of Minor Magic a book of Geomancy a book of Flames a book of Party Tricks (61, 18, D) a +0,+0 crossbow 20 bolts (62, 18, D) a +0,+0 crossbow 16 bolts a yaktaur corpse (skeletalised by now) a cursed ring of hunger (63, 18, D) 4 scrolls of amnesia 3 potions of berserk rage (64, 18, D) a cursed -4 ring of intelligence (71, 18, D) a box of beasts (72, 18, D) 2 scrolls of enchant weapon III (62, 19, D) a -1,+0 orcish war axe a +0 plate armour (71, 20, D) a +0,+0 bow (unseen) (72, 20, D) a +1,+2 bow 17 arrows (72, 21, D) a +0,+0 great mace a +0,+0 crossbow a +1 chain mail a +0 shield a +1,+2 long sword of protection 15 bolts an uncursed ring of protection from magic a +0,+0 great mace (63, 23, D) a +0,+0 dwarven battleaxe a +0 plate armour (63, 24, D) Sif Muna's Handbook of Aerial Battle Magic Spells Type Level Shock Conjuration/Air 1 Force Lance Conjuration 2 Mephitic Cloud Conjuration/Poison/Air 3 Iskenderun's Battlesphere Conjuration/Charms 4 Iskenderun's Mystic Blast Conjuration 4 *Bolt of Fire Conjuration/Fire 6 a bolt (72, 24, D) a +3 shield 7 arrows (61, 27, D) a +6,+2 battleaxe of chopping (63, 27, D) a +2,+2 dwarven hand axe of chopping a +0 dwarven chain mail a +2 orcish ring mail of poison resistance (65, 27, D) a +4,+3 mace (71, 27, D) the +6,+3 whip "Hyfeh" {freeze, rPois Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It enhances your eyesight. (63, 28, D) a +1,+2 great sword (64, 28, D) a +2,+2 falchion of holy wrath (65, 28, D) a wand of draining (1) a +0 dwarven plate armour a deep dwarf corpse (rotten by now) (71, 28, D) an uncursed ring of sustenance (72, 28, D) a plain deck of changes (73, 28, D) a book of Hinderance (63, 29, D) a +0,+4 mace of draining (unseen) (67, 29, D) a chunk of deep dwarf flesh (rotten by now) (62, 30, D) a chunk of deep dwarf flesh (rotten by now) (63, 30, D) a +0,+1 dwarven great mace a +1 dwarven chain mail a +3,+3 battleaxe a +0 dwarven chain mail a deep dwarf corpse (rotten by now) (63, 31, D) a +4,+1 dwarven broad axe of chopping a +0 dwarven chain mail a deep dwarf corpse (rotten by now) (63, 34, D) a +4,+3 hand axe a +4,+1 hand axe (72, 34, D) Sif Muna's Almanac of Conjuration Spells Type Level Shock Conjuration/Air 1 Flame Tongue Conjuration/Fire 1 Mephitic Cloud Conjuration/Poison/Air 3 Conjure Flame Conjuration/Fire 3 *Fireball Conjuration/Fire 5 Lightning Bolt Conjuration/Air 5 (74, 34, D) Sif Muna's Almanac of Attacks and Air Spells Type Level Flame Tongue Conjuration/Fire 1 Throw Frost Conjuration/Ice 2 Stone Arrow Conjuration/Earth 3 Poisonous Cloud Conjuration/Poison/Air 6 Chain Lightning Conjuration/Air 8 (50, 37, D) a manual of Long Blades (59, 37, D) a book of Control (62, 37, D) a cursed staff of poison (70, 37, D) a +0,+2 quarterstaff of protection (72, 37, D) the +5,+5 sling "Raisin" {velocity, rPois rF++ MR++ Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (51, 38, D) an uncursed staff of fire (52, 38, D) an uncursed ring of magical power (53, 38, D) a +2,+3 dwarven war axe of freezing (57, 38, D) a chunk of yellow draconian flesh (59, 38, D) a book of Clouds Sif Muna's Volume of Fiery Conjuration Spells Type Level Magic Dart Conjuration 1 Flame Tongue Conjuration/Fire 1 Fire Brand Charms/Fire 2 *Sticky Flame Conjuration/Fire 4 Bolt of Magma Conjuration/Fire/Earth 5 *Iron Shot Conjuration/Earth 6 (60, 38, D) a +3,+3 elven falchion of protection (61, 38, D) the +4,+8 shillelagh "Devastator" the +0,+0 Staff of Olgreb {rPois} It protects you from poison. (63, 38, D) a book of Cantrips (72, 38, D) a book of Callings the Reference Book on Combat Magic Spells Type Level Shock Conjuration/Air 1 Sting Conjuration/Poison 1 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 5 *Orb of Destruction Conjuration 7 (73, 38, D) a +3,+5 great sword of slicing (63, 39, D) a chunk of yellow draconian flesh (71, 39, D) a giant amoeba corpse (rotten by now) (48, 41, D) an uncursed ring of sustenance (49, 41, D) a +1,+4 scimitar of flaming (unseen) (59, 41, D) the +13,+4 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your evasion (-1). It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (-1). It protects you from negative energy. (60, 41, D) the +1,+7 eveningstar of Valour {vamp, Hunger rElec Dex+3 Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It speeds your metabolism. a +0 cloak (71, 41, D) a giant amoeba corpse (rotten by now) (49, 42, D) an uncursed staff of air (unseen) (51, 42, D) a +6,+1 hammer of protection (65, 42, D) a chunk of yellow draconian flesh (71, 44, D) Sif Muna's Papyrus of Conjuration and the Frostbite Spells Type Level Iskenderun's Mystic Blast Conjuration 4 Throw Icicle Conjuration/Ice 4 Bolt of Draining Conjuration/Necromancy 6 Bolt of Cold Conjuration/Ice 6 Sif Muna's Papyrus of Cloudy Conjuration Spells Type Level Sting Conjuration/Poison 1 Static Discharge Conjuration/Air 3 Dazzling Spray Conjuration/Hexes 3 Bolt of Cold Conjuration/Ice 6 Conjure Ball Lightning Conjuration/Air 7 (47, 45, D) a +0,+0 great mace (unseen) (49, 45, D) a +0 robe an uncursed amulet of rage (61, 45, D) Sif Muna's Almanac of Arcane Weapons Spells Type Level Shock Conjuration/Air 1 Sting Conjuration/Poison 1 Force Lance Conjuration 2 Static Discharge Conjuration/Air 3 *Bolt of Fire Conjuration/Fire 6 *Delayed Fireball Conjuration/Fire 7 a +2,+1 hand axe