Bruce the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +10,+2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the cursed -3 pair of boots "Biwa" {rN+ Curse} It protects you from negative energy. It may recurse itself. It has a curse placed upon it. (63, 1, D) a box of beasts (67, 1, D) a +3 ring of evasion (68, 1, D) 2 scrolls of enchant weapon III (69, 1, D) a +3 leather armour of poison resistance (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) the ring "Meff" {Hunger- Int+1 Stlth-} [ring of sustenance] It affects your intelligence (+1). It makes you much less stealthy. a +2,+0 bardiche of freezing a -1,+0 orcish club an orc corpse (skeletalised by now) (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (62, 3, D) a cursed -1,-1 orcish club a +0,+0 orcish hand axe a +0,+0 orcish hand axe an orc corpse (skeletalised by now) (63, 3, D) a -1,+0 orcish dagger (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) a -1,+1 orcish whip (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) a +6 ring of dexterity an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (10, 6, D) a crystal ball of energy (62, 6, D) a +0,+0 orcish hand axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed ring of poison resistance (63, 9, D) a +2,+1 scimitar of holy wrath (70, 9, D) the +3,+2 scythe of the Mosquito {holy, -Tele rElec Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It prevents most forms of teleportation. It makes you much more stealthy. (71, 9, D) the Papyrus of Boosting Enchantment Spells Type Level *Repel Missiles Charms/Air 2 Ensorcelled Hibernation Hexes/Ice 2 Poison Weapon Charms/Poison 3 Ozocubu's Armour Charms/Ice 3 Polymorph Hexes/Transmutation 4 Metabolic Englaciation Hexes/Ice 6 (62, 10, D) the +2 scale mail of Sapudaw {MR++ Str+4 Dex+1 Acc+5} It affects your strength (+4). It affects your dexterity (+1). It affects your accuracy (+5). It affects your resistance to hostile enchantments. (72, 10, D) a book of Unlife (71, 12, D) a +1,+1 dagger of venom (60, 14, D) a -1,+0 orcish hand axe a +0 robe (61, 17, D) a +0 robe of magic resistance (62, 17, D) a sack of spiders (71, 17, D) an uncursed staff of earth (72, 17, D) the +5,+2 short sword "Teudeist" {drain, Contam +Inv Str+1 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+1). It enhances your eyesight. It lets you turn invisible. It causes magical contamination when unequipped. (73, 17, D) a book of Conjurations (62, 18, D) a phial of floods (63, 18, D) a +4,+2 war axe (62, 19, D) a +0 robe (63, 20, D) a chunk of deep dwarf flesh the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. a +1,+0 dwarven hand axe a cursed +0 robe 2 chunks of deep dwarf flesh a deep dwarf corpse (63, 21, D) the +2,+6 morningstar of Dividends {drain, rF+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It enhances your eyesight. a +0,+0 spear a +0 dwarven chain mail a +1,+3 anti-magic glaive a cursed +1 dwarven chain mail (62, 22, D) a +2,+2 war axe a +1 dwarven chain mail (63, 22, D) a deep dwarf skeleton a +3,+2 spear a +1 dwarven chain mail (64, 22, D) a +3,+2 quarterstaff a +0 robe (72, 24, D) Sif Muna's Reference Book on Attacks Spells Type Level Magic Dart Conjuration 1 Force Lance Conjuration 2 Conjure Flame Conjuration/Fire 3 Dazzling Spray Conjuration/Hexes 3 *Iskenderun's Mystic Blast Conjuration 4 Lightning Bolt Conjuration/Air 5 a Young Poisoner's Handbook (63, 27, D) a +0,+0 flail (71, 27, D) a +1,+2 glaive of dragon slaying (72, 27, D) a book of Maledictions (62, 28, D) a crystal ball of energy (64, 28, D) a +0,+0 short sword (71, 28, D) a book of Battle (72, 28, D) a +4,+5 dwarven hand axe of freezing (73, 28, D) a +3 chain mail of magic resistance (71, 31, D) a rotting giant amoeba corpse (73, 31, D) a rotting giant amoeba corpse (63, 33, D) the cursed -5,-5 dagger "Omuinap" {stab, rN+ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from negative energy. It has a curse placed upon it. (63, 34, D) a +2,+0 hand axe a +3,+1 spear of venom a +0,+3 dwarven vampiric hand axe (72, 34, D) a book of Alchemy