Bruhh Level 1 of the Dungeon (7, 20, D:1) a +0 club (8, 20, D:1) a +0 club (16, -9, D:1) a +0 whip (unseen) (19, -7, D:1) a +0 club (20, 1, D:1) a +0 ring mail (22, 14, D:1) a +0 leather armour (23, 18, D:1) a +0 club (24, 17, D:1) a +0 falchion (24, 18, D:1) a +0 short sword (24, 25, D:1) a +0 hunting sling (30, 28, D:1) a +0 robe (34, 8, D:1) a +2 pair of gloves (38, 26, D:1) a +0 club Level 2 of the Dungeon (3, -4, D:2) 8 stones (9, -18, D:2) 5 poisoned darts (12, 14, D:2) a +0 dagger (18, 2, D:2) a +0 dagger (26, 1, D:2) a +0 dagger a +0 hunting sling 12 stones (34, -10, D:2) a +0 club (38, 3, D:2) a +0 club (40, 2, D:2) a +0 leather armour (40, 3, D:2) a +0 dagger (43, -13, D:2) a +0 robe (45, 10, D:2) the +3 quarterstaff of the Evening {spect, rC+ Int+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+5). rC: It protects you from cold. Level 3 of the Dungeon (25, 12, D:3) 18 stones (28, -15, D:3) 25 stones (28, -11, D:3) a +0 chain mail (30, 2, D:3) a +0 chain mail (34, -32, D:3) 17 stones (36, -1, D:3) 3 scrolls of teleportation (37, -7, D:3) 5 boomerangs of dispersal (43, 0, D:3) 14 gold pieces (58, 2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (0, 18, D:4) a +0 dagger a +0 robe (12, 15, D:4) a +0 hunting sling (19, 0, D:4) a +0 hand axe an orc corpse (skeletalised by now) (20, 1, D:4) a +0 robe (20, 15, D:4) a +0 robe