Burgietje the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an ornate deck of summoning (67, 1, D) a +0 ring mail of cold resistance (69, 1, D) an uncursed staff of death (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (74, 4, D) a +0 short sword a +0 leather armour (75, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a +2 rapier of speed (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 2 silver javelins (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +6 longbow of flaming (62, 9, D) a +3 chain mail of fire resistance (63, 9, D) a +1 war axe of flaming (70, 9, D) a +4 flail of holy wrath (62, 10, D) a +1 robe of magic resistance (62, 17, D) a book of Flames (63, 17, D) a plain deck of wonders (64, 17, D) a Necronomicon (71, 17, D) the Reference Book on Glacial Blows and Bruises Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Cold Conjuration/Ice 6 (72, 17, D) a book of Alchemy (62, 18, D) the Almanac of Malediction and Dark Secrets Spells Type Level a - Slow Hexes 2 b - Vampiric Draining Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Silence Hexes/Air 5 (63, 18, D) a book of Fire (64, 18, D) a +0 trident (71, 18, D) a book of Annihilations (73, 18, D) a plain deck of changes (62, 19, D) a +0 trident (unseen) (72, 19, D) a manual of Stealth a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 trident (63, 21, D) 2 arrows (62, 22, D) a +0 shortbow (unseen) (63, 23, D) an arrow (63, 24, D) an arrow (61, 27, D) a book of Summonings (62, 27, D) an ornate deck of summoning (64, 27, D) a fan of gales (71, 27, D) a +2 glaive of protection (72, 27, D) an uncursed staff of power (62, 28, D) a +2 long sword of freezing (63, 28, D) a book of Battle (71, 28, D) an uncursed ring of invisibility (72, 28, D) the Disquisition on Black Magic Spells Type Level a - Pain Necromancy 1 b - Cigotuvi's Embrace Necromancy 5 c - Simulacrum Ice/Necromancy 6 (73, 28, D) a +2 pearl dragon armour (73, 31, D) a cursed +1 spear a +0 robe (63, 34, D) a +3 scimitar of flaming (49, 37, D) a +0 leather armour (50, 37, D) an ornate deck of wonders (51, 37, D) a +2 morningstar of draining (52, 37, D) a +2 hand crossbow of flaming (53, 37, D) an uncursed staff of conjuration (54, 37, D) a +0 chain mail of magic resistance (59, 37, D) Sif Muna's Papyrus of Snow Spells Type Level a - Ice Form Ice/Transmutation 4 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 (60, 37, D) a plain deck of changes (63, 37, D) a +2 leather armour of poison resistance (70, 37, D) Atilidinah's Compendium of Unholy Conjuration Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Conjure Flame Conjuration/Fire 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Venom Bolt Conjuration/Poison 5 f - Death Channel Necromancy 6 (72, 37, D) an uncursed staff of wizardry (73, 37, D) a book of Clouds (49, 38, D) a +3 spear of piercing (50, 38, D) a crystal ball of energy (51, 38, D) a +2 spear of venom (52, 38, D) a +0 spear (53, 38, D) a +0 spear (57, 38, D) an uncursed ring of fire a +6 ring of strength a +2 ring of evasion an uncursed ring of positive energy a +4 ring of dexterity (59, 38, D) an uncursed ring of magical power (60, 38, D) the Papyrus of Transmutation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (61, 38, D) the +6 arbalest of Psychosis {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (62, 38, D) an ornate deck of wonders (63, 38, D) a +0 great sword of flaming (71, 38, D) an uncursed staff of death (72, 38, D) the +0 cloak of Kymefium {rElec Str-5 Int-3 Dex+9} It affects your strength (-5). It affects your intelligence (-3). It affects your dexterity (+9). It insulates you from electricity. (73, 38, D) a book of Ice (72, 39, D) the ring "Irocypt" {MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). a wand of disintegration (7) (72, 41, D) the +9 quick blade of Beogh's Hatred {drain, rElec rPois MP+9 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). the cursed ring of Logaumy {MR+ Int-2} [ring of intelligence] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +3 shield a +2 rod of shadows (9/9) (48, 43, D) a cursed +0 trident (unseen) (62, 43, D) a +2 scythe of flaming (67, 43, D) a cursed +0 hand axe a +0 hand axe a +0 war axe a +0 long sword (49, 44, D) 10 javelins 6 poisoned javelins (50, 44, D) 3 javelins 4 poisoned javelins the +2 long sword of Patij {speed, +Rage rElec Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. It lets you go berserk. 21 javelins of returning a +0 leather armour (63, 44, D) a +1 scimitar of flaming (68, 44, D) a +0 short sword a +0 hand axe (69, 44, D) a +0 short sword (49, 45, D) 2 poisoned javelins (50, 45, D) a poisoned javelin