Burgietje the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 5, D) a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (59, 36, D) an Akashic Record (59, 37, D) the amulet "Yrotuegoux" {Regen+ Int+9} [amulet of regeneration] It affects your intelligence (+9). It increases your rate of regeneration. (60, 37, D) a book of Misfortune (61, 16, D) the +8 chain mail of Generosity {-Tele rF+++ Regen+ Int-4} It affects your intelligence (-4). It renders you almost immune to fire. It prevents most forms of teleportation. It increases your rate of regeneration. (61, 36, D) a cursed -3 ring of intelligence (61, 37, D) a phantom mirror (62, 1, D) a +2 bardiche of venom (62, 8, D) a +6 ring of dexterity a crystal ball of energy (62, 12, D) a +3 rapier a +2 hand crossbow of flaming a +0 robe a +0 short sword a +0 robe a cursed -1 buckler (62, 16, D) the +6 rapier "Cisi" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (62, 17, D) a +1 plate armour of magic resistance (62, 21, D) a +4 scimitar of flaming (62, 22, D) a +2 scimitar of flaming (62, 26, D) a disc of storms (62, 27, D) a +0 giant spiked club (62, 31, D) a +0 robe a +4 quarterstaff of chaos (62, 32, D) a +0 rapier (62, 36, D) a book of Debilitation (62, 37, D) the Collected Works on Beguiling Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Summon Mana Viper Hexes/Summoning 5 (62, 43, D) a +0 rapier (unseen) (63, 0, D) a +3 mace of crushing (63, 16, D) a +0 mace of holy wrath (63, 17, D) a fan of gales (63, 26, D) a +5 quarterstaff of holy wrath (63, 27, D) a +0 rapier (63, 31, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail a +0 dire flail of protection a +0 leather armour (63, 36, D) a book of the Tempests (63, 37, D) the +5 whip of Iveared {flame, +Blink rC- Str+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. (64, 16, D) an uncursed ring of sustain attributes (64, 17, D) a +1 arbalest of freezing (64, 26, D) a book of Debilitation (64, 27, D) a crystal ball of energy (64, 31, D) a +0 scimitar of flaming a +1 robe of magic resistance (65, 26, D) an uncursed staff of cold (68, 0, D) a +3 scale mail of fire resistance (68, 2, D) a +0 scythe a +0 robe (68, 3, D) a +6 long sword of flaming a +0 robe a +0 club a +0 robe (69, 0, D) a +0 mace (69, 36, D) a +0 flail of protection (70, 8, D) an uncursed staff of wizardry (70, 9, D) a +4 greatsling of flaming (70, 30, D) a +2 trident of flaming (70, 36, D) a +2 mace (70, 37, D) a +0 antimagic spear (71, 8, D) the cursed +1 war axe "Diqutexysch" {antimagic, rN+ Str+10} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+10). It protects you from negative energy. It has a curse placed upon it. (71, 12, D) a cursed +2 battleaxe of chopping a +0 robe a cursed +0 long sword a +0 robe (71, 16, D) the Grimoire of the Oath and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Confusing Touch Hexes 2 c - Lightning Bolt Conjuration/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Invisibility Hexes 6 (71, 17, D) a +0 trident (71, 21, D) a +0 shortbow 10 arrows (71, 26, D) a cursed staff of fire (71, 30, D) a +0 trident (71, 36, D) a +0 helmet of see invisible (71, 37, D) a +2 arbalest of freezing (71, 41, D) a +2 war axe of freezing a +0 robe (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +1 greatsling of velocity (72, 17, D) a book of Alchemy (72, 20, D) a +0 trident 4 tomahawks (72, 21, D) 2 large rocks a +1 whip of venom (72, 22, D) 2 large rocks a tomahawk 5 arrows (72, 23, D) 2 tomahawks 2 arrows (72, 26, D) an uncursed staff of wizardry (72, 30, D) a +0 trident (72, 31, D) a +0 shortbow an uncursed staff of wizardry 16 arrows (72, 32, D) 11 arrows (72, 33, D) an arrow (72, 36, D) a disc of storms (72, 37, D) a +4 dire flail of protection (73, 1, D) a phantom mirror (73, 16, D) a +0 trident (73, 17, D) a box of beasts (73, 26, D) the Compendium of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (73, 27, D) a cursed staff of energy (73, 30, D) a +0 trident (73, 31, D) a +0 shortbow a +2 scimitar of holy wrath 21 arrows (73, 37, D) a +2 chain mail of magic resistance (75, 1, D) a +0 shortbow of flaming