Burgietje the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +0 scale mail a +0 war axe (61, 0, D) a +4 ring mail of cold resistance (61, 8, D) a sack of spiders (61, 16, D) the cursed +0 leather armour "Uniparag" {Str+2} It affects your strength (+2). It has a curse placed upon it. (62, 0, D) an uncursed staff of wizardry (62, 8, D) a disc of storms (62, 17, D) a phantom mirror (62, 19, D) a +5 rod of ignition (14/14) an uncursed ring of wizardry a +2 rod of inaccuracy (10/10) an uncursed ring of ice a +0 shield an uncursed ring of protection from cold a +3 shield (62, 26, D) a +0 rapier (62, 27, D) an uncursed staff of summoning (62, 31, D) a +0 spear (unseen) (62, 32, D) a +2 falchion of freezing a +0 robe a +0 buckler (63, 0, D) a book of Power (63, 8, D) a cursed amulet of inaccuracy (63, 27, D) a +0 dagger of venom (63, 31, D) a +0 spear (still there?) a wasp corpse (still there?) (63, 32, D) a +0 rapier a +0 robe (64, 16, D) an uncursed staff of air (64, 26, D) a cursed staff of conjuration (64, 27, D) a sack of spiders (64, 31, D) a +0 spear a +0 buckler a spriggan skeleton (65, 26, D) a book of the Sky (68, 0, D) a book of the Warp (68, 3, D) a +2 vampiric halberd (68, 4, D) a +0 short sword a +0 scale mail a +4 hand axe of flaming (69, 36, D) a +3 ring of intelligence (70, 9, D) a +3 dagger of holy wrath (70, 36, D) the +6 falchion of Impatience {drain, *Corrode +Fly rPois rC+++} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to cold. It protects you from poison. It lets you fly. It may corrode you when you take damage. (70, 37, D) a +3 giant spiked club (71, 8, D) a +0 short sword (71, 16, D) a +1 swamp dragon armour (71, 26, D) a +1 battleaxe of chopping (71, 27, D) a disc of storms (71, 31, D) the +4 falchion of Anxiety {slice, *Confuse +Blink rElec Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It insulates you from electricity. It lets you blink. It may confuse you when you take damage. a +0 robe a cursed +0 quarterstaff a +0 robe (71, 36, D) an uncursed staff of summoning (71, 37, D) Futuitoj's Papyrus of Evil Flight Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Summon Lightning Spire Summoning/Air 4 e - Cigotuvi's Embrace Necromancy 5 (72, 8, D) a +0 long sword (72, 9, D) a +3 chain mail of poison resistance (72, 11, D) the +4 flail "Qeyxusaj" {elec, rPois rN+ Dex-4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you see invisible. a +2 battleaxe of venom a +1 longbow of flaming 14 arrows (72, 17, D) the Grimoire of Excruciating Air Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (72, 26, D) a book of Burglary (72, 36, D) the +7 plate armour "Yfyrid" {rN+ Int+4 Dex-3 SInv} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It lets you see invisible. (72, 37, D) the +10 long sword of Doom {slice, *Noise rN++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from negative energy. It may make noises in combat. (73, 1, D) a +2 ring mail of magic resistance (73, 16, D) a book of Power (73, 17, D) a +2 quarterstaff of holy wrath (73, 26, D) a +0 rapier (73, 27, D) a cursed staff of conjuration (73, 36, D) a book of Unlife (73, 37, D) a legendary deck of changes (74, 9, D) a +0 rapier a +0 ring mail (75, 1, D) an uncursed staff of wizardry