Burgietje the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +5 falchion of holy wrath (61, 3, D) an uncursed staff of fire a +0 robe (61, 4, D) a +0 dagger a +0 robe (61, 8, D) a disc of storms (61, 13, D) a hell hound corpse (skeletalised by now) (62, 0, D) a +0 dagger (62, 1, D) a lamp of fire (62, 3, D) a +0 mace (62, 8, D) a cursed staff of fire (62, 9, D) a +1 hunting sling of flaming (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) the +6 flail "Hecaqia" {holy, rPois Int+4 Dex+2 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It makes you less stealthy. (62, 17, D) a book of Battle (63, 0, D) a sack of spiders (63, 8, D) the +4 arbalest of the Warrior-Mage {penet, +Blink rF- rN+++ MP+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you blink. (63, 16, D) a +1 ring mail of fire resistance (63, 17, D) a +1 ring mail of poison resistance (63, 21, D) a +0 dire flail a cursed +0 robe (64, 16, D) an uncursed amulet of regeneration (64, 17, D) the ring "Jiko" {+Inv rC+ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It lets you turn invisible. (68, 0, D) a +2 hand crossbow of freezing (69, 0, D) a plain deck of changes (70, 8, D) an uncursed staff of earth (70, 9, D) a +2 hand axe of electrocution (70, 29, D) a +0 dagger (unseen) (71, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail (71, 10, D) a +4 vampiric trident (71, 11, D) a +4 hand axe of chopping (71, 12, D) 2 arrows (71, 16, D) a sack of spiders (71, 17, D) a +2 dagger of venom (71, 19, D) a +0 glaive a +0 robe a naga corpse (71, 20, D) a ball python skeleton (71, 26, D) a +7 blowgun (71, 27, D) a +3 quarterstaff of draining (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a +0 whip a +0 scale mail (72, 8, D) a book of Frost (72, 9, D) a +0 longbow a +0 dagger 13 arrows a +2 leather armour of cold resistance the cursed +1 arbalest "Punimin" {flame, *Confuse Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It may confuse you when you take damage. It has a curse placed upon it. (72, 11, D) a +0 long sword an arrow (72, 16, D) a +2 great sword of holy wrath (72, 17, D) a book of Ice (72, 26, D) a book of Summonings (72, 27, D) a +0 antimagic scimitar (72, 30, D) a +0 dagger a +0 robe (73, 1, D) a book of Beasts (73, 16, D) a +2 chain mail of cold resistance (73, 17, D) a phial of floods (73, 19, D) a +0 spear a +0 robe a naga corpse (73, 30, D) a +0 short sword (73, 31, D) a +0 plate armour (75, 1, D) the +7 short sword of the Sun {pierce, Str+3 Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3).