Burgietje the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 0, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) Hueniew's Guide on Snow and Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Summon Ice Beast Ice/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ring of Flames Charms/Fire 7 (37, 1, D) an uncursed staff of summoning (38, 1, D) a +4 quarterstaff of protection (40, 1, D) a +5 ring of strength (40, 11, D) a +0 quarterstaff (unseen) (41, 1, D) an uncursed staff of earth (42, 1, D) a +2 vampiric hand axe (42, 11, D) a yak corpse (48, 44, D) a +0 mace (49, 0, D) a book of Geomancy (49, 1, D) the cursed +0 leather armour of the Eleven Realms {rC+++ Str-3 Int-5 SInv} It affects your strength (-3). It affects your intelligence (-5). It renders you almost immune to cold. It lets you see invisible. It has a curse placed upon it. (49, 12, D) a +0 rapier (49, 18, D) a +0 rapier a +0 robe (49, 36, D) a stone of tremors (49, 37, D) a +3 mace of draining (50, 0, D) a +4 scale mail of cold resistance (50, 12, D) an uncursed amulet of dismissal (50, 13, D) a lamp of fire (50, 18, D) a +0 trident the +6 plate armour "Muihevan" {*Confuse Str-5 Dex+5 Stlth+} It affects your strength (-5). It affects your dexterity (+5). It may confuse you when you take damage. It makes you more stealthy. a +2 trident of protection a +2 robe of the Archmagi (50, 25, D) an uncursed staff of death (50, 30, D) a +2 hunting sling of flaming (50, 36, D) an uncursed staff of air (50, 44, D) a +0 flail (51, 0, D) a stone of tremors (51, 1, D) the Compendium of Conjuration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Orb of Destruction Conjuration 7 (51, 13, D) a +1 hand axe of chopping (51, 18, D) a +2 double sword of protection a +0 robe (51, 25, D) a phantom mirror (51, 30, D) a +2 falchion a +0 robe an uncursed amulet of dismissal (51, 36, D) an uncursed staff of air (51, 37, D) an uncursed staff of power (52, 0, D) a +3 leather armour of positive energy (52, 1, D) the +8 arbalest "Kommatre" {speed, Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). (52, 13, D) a +0 rapier of venom (52, 20, D) the cursed +3 dagger "Tohi" {venom, Int+6 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+6). It makes you more stealthy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +0 robe the +9 morningstar of Gehenna {vamp, +Inv rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It lets you turn invisible. The Shining One disapproves of the use of such an item. a +0 robe (52, 24, D) a book of Cantrips (52, 25, D) an uncursed staff of poison (52, 37, D) a lamp of fire (53, 0, D) a +3 falchion of electrocution (53, 12, D) the Catalogue of Lucky Lightness Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Static Discharge Conjuration/Air 3 e - Excruciating Wounds Charms/Necromancy 5 f - Haste Charms 6 (53, 13, D) a +1 leather armour of fire resistance (53, 18, D) a +0 trident a +5 hand crossbow of flaming a +0 robe (53, 19, D) a +0 trident a +1 arbalest of freezing (53, 24, D) a +0 antimagic war axe (53, 36, D) a sack of spiders (54, 0, D) a +1 vampiric lajatang (54, 1, D) a stone of tremors (54, 12, D) a +1 leather armour of cold resistance (54, 13, D) a plain deck of wonders (54, 36, D) a book of Maledictions (55, 0, D) a stone of tremors (55, 1, D) a +2 mace of draining (55, 12, D) a +0 trident of distortion (55, 24, D) a sack of spiders (59, 36, D) an uncursed ring of sustain attributes (59, 37, D) a -1 glaive (59, 38, D) a +2 longbow of flaming (unseen) (59, 40, D) 2 arrows (59, 44, D) 2 arrows (60, 36, D) a +1 scimitar of flaming (60, 42, D) a +0 short sword of distortion (unseen) (61, 26, D) a book of Beasts (61, 36, D) a legendary deck of summoning (61, 37, D) a book of Envenomations (61, 40, D) a +1 glaive of protection a +0 animal skin (61, 42, D) a curare-tipped needle 9 arrows (61, 43, D) a curare-tipped needle an arrow (61, 44, D) an arrow (62, 0, D) an Akashic Record (62, 1, D) a +6 flail of protection (62, 8, D) a +6 spear of venom (62, 17, D) a fan of gales (62, 26, D) a +4 ring mail of fire resistance (62, 27, D) a book of Clouds (62, 30, D) a cursed -3 trident (62, 31, D) a +0 flail (unseen) (62, 36, D) a cursed ring of sustain attributes (62, 37, D) an uncursed staff of wizardry (62, 40, D) the +6 halberd of Hatred {chop, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). a cursed +0 robe (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +2 mace of draining (63, 17, D) a stone of tremors (63, 26, D) an uncursed amulet of rage (63, 27, D) a phial of floods (63, 30, D) a +2 glaive of protection (63, 31, D) a +1 falchion of slicing a +0 dagger (63, 36, D) a Grand Grimoire (63, 37, D) an uncursed ring of resist corrosion (64, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. The Shining One disapproves of the use of such an item. (64, 17, D) a +3 flail of protection (64, 27, D) the +7 spear of Doom {freeze, +Inv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It makes you more stealthy. (64, 31, D) a +0 long sword (unseen) (64, 32, D) a +0 whip (unseen) (65, 26, D) an uncursed staff of conjuration (65, 30, D) a +0 trident (68, 0, D) a book of Clouds (69, 1, D) a +6 ring of strength a +6 ring of strength (69, 39, D) a +0 trident (unseen) (70, 8, D) a +1 broad axe of flaming (70, 9, D) a lamp of fire (70, 36, D) an uncursed ring of see invisible (70, 37, D) a book of Power (70, 40, D) a +1 falchion of holy wrath (still there?) a +2 hand axe of holy wrath (still there?) (70, 41, D) a +0 shortbow (unseen) (70, 43, D) a throwing net (71, 8, D) the cursed +2 glaive "Weoqar" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (71, 16, D) a +0 war axe of chopping (71, 17, D) a +2 chain mail of positive energy (71, 26, D) a phantom mirror (71, 30, D) a cursed -1 spear (unseen) (71, 36, D) a +0 trident (71, 37, D) a +6 flail of holy wrath (71, 40, D) the +10 dagger of Disorder {flame, Fragile rPois rF++ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. It will be destroyed if unequipped. (71, 41, D) 3 arrows (71, 42, D) a tomahawk an arrow (71, 43, D) an arrow (72, 8, D) the +6 dire flail of Zecsen {crush, *Corrode rN+ MR+++ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (72, 9, D) a +0 blowgun of evasion (72, 17, D) the +4 morningstar of Destruction {drain, rPois rF+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It protects you from poison. The Shining One disapproves of the use of such an item. (72, 26, D) a +2 dagger of distortion (72, 27, D) a +2 ring mail of fire resistance (72, 30, D) a +0 halberd a +0 robe (72, 37, D) a +0 trident (72, 39, D) a +0 trident (unseen) (72, 41, D) a +0 shortbow (unseen) (73, 16, D) a +0 vampiric spear (73, 17, D) the cursed +1 battleaxe of the Eleven Demons {chop, rF+++ Int-3 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+7). It renders you almost immune to fire. It has a curse placed upon it. (73, 26, D) a book of Annihilations (73, 27, D) a plain deck of changes (73, 36, D) the cursed +1 chain mail "Simnunwa" {+Blink rN+ Str-2} It affects your strength (-2). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (73, 37, D) the Compendium of Flight and the Oath Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Invisibility Hexes 6