Burgietje the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 19, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 robe (48, 17, D) a +0 glaive a naga corpse an adder corpse (48, 20, D) a ball python corpse (48, 30, D) a +0 arbalest 22 bolts a +0 war axe a +0 plate armour a +0 large shield a +0 great mace a +0 chain mail a +0 bardiche a +0 chain mail (48, 32, D) a +0 broad axe the +3 hand crossbow "Giantslayer" {elec, rN+ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from negative energy. a +0 chain mail (49, 0, D) an uncursed staff of fire (49, 1, D) a plain deck of defence (49, 9, D) a stone (49, 12, D) a +3 scale mail of cold resistance (49, 17, D) a cursed -2 short sword a +0 battleaxe an adder corpse (49, 31, D) 3 bolts a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (49, 36, D) a box of beasts (49, 37, D) a book of Clouds (49, 41, D) a +0 trident (50, 0, D) a +0 spear of distortion (50, 1, D) 2 potions of haste (50, 12, D) a +3 leather armour of positive energy (50, 13, D) an ornate deck of summoning (50, 25, D) a Young Poisoner's Handbook (50, 30, D) a +0 arbalest 19 bolts a +0 robe of magic resistance a +0 battleaxe a +0 plate armour a cursed +0 long sword a +0 plate armour a +0 battleaxe a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (50, 32, D) a cursed -2 dire flail a +0 chain mail a bolt a human corpse (skeletalised by now) (50, 36, D) an uncursed staff of summoning (50, 37, D) the Compendium of Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Force Lance Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (51, 0, D) an uncursed ring of positive energy (51, 1, D) a +0 great mace of crushing (51, 8, D) a stone (51, 12, D) a +3 dagger of freezing (51, 13, D) the +1 ring mail of the Thistle {rC++ rN+ Dex-2} It affects your dexterity (-2). It greatly protects you from cold. It protects you from negative energy. (51, 24, D) a +0 helmet of see invisible (51, 25, D) a +0 falchion of holy wrath (51, 32, D) a +2 bardiche of protection a +0 plate armour a human corpse (skeletalised by now) (51, 37, D) a +3 great sword of slicing (51, 39, D) a cursed +0 long sword (unseen) (51, 42, D) a hell hog corpse (skeletalised by now) (52, 0, D) a +2 vampiric scythe (52, 1, D) an uncursed staff of summoning (52, 9, D) a +0 quarterstaff (unseen) (52, 12, D) a +2 storm dragon armour (52, 13, D) the +8 morningstar of Dishonesty {vamp, +Inv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you turn invisible. (52, 19, D) a +0 halberd (unseen) (52, 24, D) a +7 mace of protection (52, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 41, D) a +0 demon trident of venom (53, 0, D) the Almanac of Ashen Changing Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Lee's Rapid Deconstruction Earth 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (53, 1, D) a manual of Poison Magic (53, 12, D) a book of Power (53, 13, D) a +0 flail (53, 24, D) a phantom mirror (53, 25, D) a +0 great sword (53, 36, D) a +3 short sword of venom (53, 37, D) a book of Conjurations (54, 0, D) an uncursed staff of fire (54, 1, D) a +3 hand axe of freezing (54, 13, D) a +1 arbalest of flaming (54, 24, D) an uncursed staff of earth (54, 36, D) an uncursed ring of sustain attributes (55, 0, D) the ring "Covillak" {+Fly MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (55, 12, D) a +1 short sword of electrocution (55, 13, D) a phantom mirror (59, 37, D) a +2 ring of slaying a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) the ring "Enkun" {+Fly rElec rN+ Str-4 Int+4} [ring of flight] It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It lets you fly. a +6 rod of inaccuracy (10/10) an uncursed ring of fire the ring of the Kangaroo {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. an uncursed ring of protection from cold a +6 ring of dexterity (60, 37, D) a +2 scythe of slicing (60, 38, D) a +0 robe (61, 0, D) a book of the Tempests (61, 3, D) an uncursed staff of death (61, 8, D) a box of beasts (61, 16, D) a fan of gales (61, 18, D) an arrow (61, 26, D) a stone of tremors (61, 36, D) the +9 halberd of Heohouf {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (61, 37, D) an uncursed staff of cold (61, 38, D) a +0 robe (61, 43, D) a storm dragon hide (62, 1, D) a +3 great sword of holy wrath (62, 9, D) Xosealopn's Disquisition on Virous Execration Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 d - Alistair's Intoxication Transmutation/Poison 5 (62, 16, D) a +3 scale mail of cold resistance (62, 17, D) a +1 robe of the Archmagi (62, 18, D) an arrow (62, 19, D) an arrow (62, 22, D) 3 arrows an uncursed staff of cold (62, 23, D) an arrow (62, 26, D) a book of Necromancy (62, 27, D) a +1 short sword of speed (62, 37, D) a +0 robe (still there?) a book of Flames (still there?) (63, 0, D) an uncursed staff of wizardry (63, 8, D) a disc of storms (63, 16, D) a +0 dagger (63, 17, D) a +0 longbow a +0 short sword a +0 leather armour a book of Power (63, 18, D) an arrow (63, 20, D) 2 arrows (63, 21, D) a +2 glaive of venom (63, 23, D) 12 arrows (63, 26, D) the +2 scale mail of Vlad {rPois rC++ Str+4} It affects your strength (+4). It greatly protects you from cold. It protects you from poison. (63, 27, D) a +3 quarterstaff of crushing (63, 32, D) a cursed +0 short sword a +0 robe (63, 36, D) a phial of floods (63, 37, D) a phial of floods (64, 16, D) a +0 flail of holy wrath (64, 17, D) a +2 glaive of protection (64, 21, D) 4 arrows (64, 26, D) the +8 hunting sling "Efek" {flame, rN+ Str+2 Dex+3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (64, 27, D) an uncursed staff of conjuration (65, 20, D) a +0 shortbow (unseen) (65, 21, D) an arrow (still there?) a +0 long sword (still there?) (65, 23, D) an arrow (67, 0, D) a book of Clouds (67, 3, D) a +0 short sword (unseen) (68, 0, D) the Incunabulum of the Mutagenic Volcanoes Spells Type Level a - Beastly Appendage Transmutation 1 b - Inner Flame Hexes/Fire 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (68, 3, D) a +0 dagger a +2 dagger of venom a +0 robe (69, 0, D) a phantom mirror (69, 36, D) a +2 spear of piercing (70, 8, D) an uncursed staff of summoning (70, 9, D) a +0 fire dragon armour (70, 36, D) an uncursed staff of earth (70, 37, D) the +7 broad axe of Quick Death {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (71, 16, D) a Grand Grimoire (71, 17, D) the cursed +0 plate armour of Qihotoptoe {rF+} It protects you from fire. It has a curse placed upon it. (71, 27, D) a +4 blowgun (71, 36, D) a +3 ring mail of poison resistance (71, 37, D) a book of Cantrips (72, 8, D) an uncursed ring of see invisible (72, 11, D) an uncursed staff of earth (72, 16, D) a +1 battleaxe of electrocution (72, 17, D) a +5 hand crossbow of flaming (72, 26, D) a phantom mirror (72, 27, D) a crystal ball of energy (72, 36, D) a +0 antimagic quarterstaff (73, 3, D) a +0 falchion (73, 16, D) a plain deck of wonders (73, 27, D) a book of Conjurations (73, 36, D) the +0 robe of Upuavu {Int+5} It affects your intelligence (+5). (75, 1, D) a +2 robe of magic resistance