Burgietje the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of summoning (59, 41, D) a +0 spear (unseen) (60, 36, D) the +0 centaur barding of Paranoia {+Fly rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It lets you fly. It increases your rate of regeneration. (unseen) (61, 0, D) the +7 rapier of the Little People {venom, rF+ rC+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. It protects you from cold. (61, 8, D) a book of Conjurations (61, 16, D) a sack of spiders (61, 26, D) the +3 scale mail of Watchfulness {rPois rF- Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. (61, 36, D) an uncursed ring of protection from fire (61, 37, D) a book of Geomancy (62, 2, D) Sif Muna's Disquisition on Ashen Cold Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Shatter Earth 9 a book of Party Tricks Duysus's Collected Works on Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 (62, 8, D) a +3 dagger of flaming (62, 9, D) an uncursed ring of flight (62, 16, D) a +2 robe of positive energy (62, 17, D) an uncursed staff of fire (62, 19, D) a +0 trident (unseen) (62, 26, D) a +2 plate armour of fire resistance (62, 27, D) an uncursed staff of conjuration (62, 31, D) a +0 rapier a +0 robe (62, 36, D) a fan of gales (62, 37, D) an uncursed ring of poison resistance (63, 0, D) a lamp of fire (63, 8, D) a +2 short sword of venom (63, 17, D) a sack of spiders (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 21, D) an arrow (63, 23, D) an arrow (63, 26, D) a +3 chain mail of poison resistance (63, 27, D) a +1 long sword of slicing (63, 37, D) the cursed +0 hand crossbow of Texodymn {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It has a curse placed upon it. (64, 16, D) a +0 trident (64, 17, D) a fan of gales (64, 19, D) a +0 trident a +10 blowgun a cursed +0 shortbow 22 arrows (64, 21, D) a +1 whip of pain (64, 26, D) a box of beasts (64, 27, D) a +3 glaive of protection (64, 32, D) a +0 short sword a +0 robe a +0 buckler a +0 rapier a +0 robe (65, 26, D) a +2 robe of magic resistance (67, 0, D) a sack of spiders (68, 1, D) a +0 trident 2 tomahawks (68, 2, D) a +0 trident (68, 4, D) a tomahawk (68, 5, D) 2 tomahawks (69, 2, D) a +0 trident (unseen) (69, 36, D) a sack of spiders (70, 8, D) a +0 plate armour of cold resistance (70, 36, D) a lamp of fire (70, 41, D) a +0 short sword a +0 robe (71, 16, D) a +2 shortbow of velocity (71, 19, D) a +0 arbalest 20 bolts (71, 20, D) a +0 arbalest 22 bolts (71, 23, D) a bolt (71, 26, D) Qenluosi's Tome of Creation Spells Type Level a - Call Imp Summoning 2 b - Summon Mana Viper Hexes/Summoning 5 the +6 great sword of Quick Death {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (71, 30, D) a +0 dagger a +0 robe (71, 37, D) an uncursed staff of summoning (71, 41, D) a +0 spear (72, 9, D) a +1 helmet of intelligence (72, 16, D) a book of Geomancy a book of Air the Incunabulum of Ghastly Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Draining Conjuration/Necromancy 5 a book of the Dragon a +6 ring of strength the ring "Kohai" {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. a wand of acid (7) a wand of iceblast (7) an uncursed ring of protection from fire an uncursed ring of protection from cold a +0 flail (72, 19, D) a +0 arbalest 9 bolts 4 large rocks (72, 20, D) 4 bolts (72, 21, D) a bolt (72, 22, D) a bolt (72, 23, D) a large rock 2 bolts (72, 27, D) a crystal ball of energy (72, 30, D) a +0 spear a +0 blowgun (72, 31, D) a curare-tipped needle (72, 33, D) 2 curare-tipped needles (72, 36, D) a +1 scimitar of electrocution (73, 1, D) a +4 ring mail of positive energy (73, 19, D) a +0 arbalest 14 bolts (73, 20, D) an uncursed staff of death a +0 arbalest 20 bolts (73, 23, D) 2 bolts (73, 26, D) a +0 dagger (73, 27, D) an uncursed staff of energy (73, 29, D) a +3 spear of piercing a +0 robe (73, 31, D) a +0 quarterstaff (unseen)