Burgietje the Dungeon (3, 4, D) 912 sling bullets (unseen) (7, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 war axe a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a phial of floods (49, 1, D) a phantom mirror (49, 24, D) a +6 spear of venom (50, 0, D) a Necronomicon (50, 1, D) a phantom mirror (50, 12, D) a +3 leather armour of magic resistance (50, 18, D) a +4 great sword of flaming (unseen) (50, 24, D) a +0 robe (50, 37, D) a fan of gales (50, 41, D) a water moccasin corpse (still there?) a guardian serpent corpse (still there?) (51, 0, D) an uncursed staff of summoning (51, 1, D) a +2 plate armour of poison resistance (51, 12, D) a +1 triple crossbow of freezing (51, 13, D) a +0 war axe of venom (51, 18, D) a +2 scimitar of flaming (51, 30, D) a cursed -1 club (still there?) an adder corpse (still there?) (51, 31, D) an anaconda corpse (51, 37, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (51, 39, D) the Tome of the Entrancing Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Confuse Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Ice Beast Ice/Summoning 4 f - Freezing Cloud Conjuration/Ice/Air 6 a book of Changes a book of Party Tricks a Grand Grimoire a book of Unlife a book of Minor Magic (51, 41, D) a ball python corpse a water moccasin corpse a black mamba corpse (51, 42, D) a +0 dire flail a naga corpse (52, 0, D) a cursed staff of earth (52, 1, D) the +6 war axe of Disorder {flame, *Rage rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. (52, 7, D) 2 large rocks (52, 8, D) 2 large rocks (52, 12, D) a lamp of fire (52, 13, D) a cursed staff of air (52, 20, D) a hell hound corpse (52, 25, D) a +4 ring of intelligence an uncursed ring of protection from magic a +6 ring of dexterity the amulet "Niloupri" {Spirit rPois Str+4 Dex+2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. an uncursed ring of flight (52, 29, D) a +0 trident a +0 robe a +0 shield (52, 30, D) a +0 scimitar +1 ice dragon scales a +0 shield a naga corpse a water moccasin corpse (52, 31, D) a +0 hand axe (52, 41, D) a +0 long sword (still there?) an adder corpse (still there?) (52, 42, D) a +0 hand axe (unseen) (53, 0, D) a book of Spatial Translocations (53, 1, D) an uncursed staff of conjuration (53, 6, D) 5 large rocks (unseen) (53, 12, D) a phantom mirror (53, 13, D) a crystal ball of energy (53, 30, D) the +1 robe "Vaset" {rF++ MR++} It greatly protects you from fire. It affects your resistance to hostile enchantments. (unseen) (53, 31, D) a +2 short sword of protection (54, 0, D) an uncursed staff of poison (54, 1, D) a +1 arbalest of freezing (54, 12, D) a +1 whip of distortion (54, 13, D) a book of Party Tricks (55, 0, D) a crystal ball of energy (55, 1, D) the +1 robe of Death's Door {*Drain MR++ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. (55, 12, D) a +0 halberd of chopping (55, 13, D) the +5 lajatang of Pyromania {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (59, 36, D) +0 ice dragon scales (59, 37, D) an uncursed ring of resist corrosion (61, 0, D) the cursed +1 leather armour of Yredelemnul's Esteem {rF+++} It renders you almost immune to fire. It has a curse placed upon it. (61, 16, D) the +6 war axe "Piefint" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (61, 26, D) +0 ice dragon scales (61, 36, D) a +0 leather armour (61, 38, D) a +0 spear of venom 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (61, 39, D) 6 javelins (still there?) a +0 spear of venom (still there?) 10 javelins (still there?) a +2 robe of positive energy (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 0, D) a +2 chain mail of fire resistance (62, 1, D) a +0 short sword (62, 3, D) a +0 dagger of venom a +0 robe (62, 8, D) a lightning rod (4/4) (62, 9, D) an uncursed staff of earth (62, 16, D) the +10 morningstar of the Evening {vamp, *Drain rElec rN++ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (62, 30, D) a cursed +0 spear (unseen) (62, 37, D) an uncursed amulet of rage (62, 39, D) 3 javelins (still there?) 11 javelins (still there?) a +0 longbow (still there?) a +0 spear (still there?) 11 arrows (still there?) (63, 0, D) the +0 helmet of Modesty {SInv} It lets you see invisible. (63, 3, D) a +0 short sword of distortion a +0 robe (63, 30, D) a +0 spear a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 31, D) a +0 quarterstaff a +0 robe (64, 29, D) the amulet of Dawkozim {Faith rN+ Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It protects you from negative energy. (64, 30, D) a +0 spear (unseen) (64, 31, D) a wolf corpse (skeletalised by now) (65, 35, D) a javelin (67, 0, D) a +2 chain mail of positive energy (68, 3, D) a cursed +0 short sword a +0 robe a +0 great sword a +0 robe (69, 36, D) a cursed staff of earth (70, 36, D) an uncursed staff of fire (71, 8, D) a +0 scale mail of cold resistance (71, 16, D) a lightning rod (4/4) (71, 17, D) a +1 great sword of holy wrath (71, 21, D) a ball python corpse (skeletalised by now) (71, 22, D) a water moccasin corpse (skeletalised by now) (71, 36, D) an uncursed staff of conjuration (71, 41, D) a cursed +0 flail (unseen) (72, 9, D) a +0 shortbow of freezing (72, 16, D) a +3 glaive of protection (72, 25, D) Zenk's Guide on Ignition and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (72, 36, D) the +3 rapier "Inohoim" {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (73, 1, D) a crystal ball of energy (73, 16, D) a +2 broad axe of flaming (73, 21, D) an adder corpse (skeletalised by now) (73, 26, D) the ring of Wouc {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (73, 40, D) a +2 great sword of draining a +0 robe a necrophage corpse (skeletalised by now) (75, 1, D) a +2 chain mail of cold resistance