Burgietje the Dungeon (3, 4, D) 550 sling bullets (unseen) (9, 2, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the cursed +1 great mace "Mud Pie of Death" {flame, MR+ MP-9 Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the cursed +1 hand axe of the Stork {antimagic, rF- Str+4 Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+6). It makes you vulnerable to fire. It has a curse placed upon it. (19, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (19, 17, D) a +3 ring of intelligence (20, 0, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (20, 16, D) a +1 battleaxe of freezing (20, 17, D) a +1 vampiric long sword (20, 28, D) a redback corpse (still there?) a wolf spider corpse (still there?) (21, 0, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (21, 16, D) an uncursed ring of ice (21, 17, D) a +2 leather armour of positive energy (21, 27, D) a hornet corpse (22, 16, D) a +1 war axe of freezing (22, 17, D) a crystal ball of energy (23, 16, D) a box of beasts (23, 17, D) a book of Necromancy (23, 18, D) an uncursed staff of summoning (24, 16, D) an uncursed staff of summoning (24, 17, D) the ring "Biqieps" {rF+ rN+ Dex-4 Stlth-} [ring of attention] It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It makes you less stealthy. (24, 18, D) an uncursed ring of ice (25, 18, D) a +5 hand crossbow of velocity (26, 16, D) an uncursed staff of earth (26, 17, D) an uncursed ring of wizardry (26, 45, D) a ghost moth corpse (27, 16, D) a book of Cantrips (27, 17, D) a sack of spiders (28, 0, D) the +8 hunting sling of Infection {velocity, rPois Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from poison. (28, 16, D) a book of the Tempests (28, 17, D) a book of Burglary (29, 16, D) the Grimoire of the Unemployed Unperson Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Sticky Flame Conjuration/Fire 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (29, 17, D) the Collected Works on Boosts and Stones Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (33, 24, D) a +0 long sword (unseen) (34, 28, D) an uncursed staff of energy (35, 24, D) a +0 vampiric halberd an arrow a +0 scimitar a +1 ring mail of cold resistance a +3 flail of holy wrath a +3 antimagic whip the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). a scroll of brand weapon a +5 flail of protection an elf corpse (skeletalised by now) (35, 25, D) an arrow (35, 29, D) the +0 large shield of Dithmenos's Supremacy {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (36, 23, D) a cursed -1 long sword a +0 shortbow 23 arrows (36, 24, D) an arrow (still there?) a +0 long sword (still there?) (36, 32, D) +0 shadow dragon scales a shadow dragon corpse (37, 22, D) a +0 rapier (37, 23, D) a cursed -1 long sword (unseen) (37, 24, D) an arrow (38, 19, D) an uncursed staff of earth a +2 shortbow of velocity 17 arrows a +0 leather armour an elf corpse (skeletalised by now) (38, 21, D) an arrow (38, 24, D) a +0 rapier (unseen) (39, 14, D) an uncursed staff of conjuration (39, 25, D) 2 arrows (40, 29, D) the +9 staff of Olgreb {rPois} It protects you from poison. (41, 14, D) an uncursed staff of cold (43, 14, D) a +0 dagger (49, 19, D) the +5 shortbow "Ultimatum" {velocity, rPois Int-5 Dex+9 Stlth-} Any arrow fired from it inflicts extra damage. It affects your intelligence (-5). It affects your dexterity (+9). It protects you from poison. It makes you less stealthy. (50, 20, D) the +3 short sword "Kut Vunisi" {pierce, Int+8 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (-3). It makes you more stealthy. (50, 25, D) the +4 longbow of Ammufuynn {freeze, rF+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (52, 7, D) a cursed +3 spear (unseen) (53, 1, D) the +4 broad axe "Iklovv Qeudgh" {freeze, Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you see invisible. (53, 25, D) the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. a +2 broad axe of flaming the cursed +3 morningstar of the Extremely Mad {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (61, 26, D) an uncursed staff of earth (61, 39, D) the amulet of Sailutwa {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. the ring "Vuffey" {rElec rF+ rN+ MR+ Str-4} [ring of protection from fire] It affects your strength (-4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Tourec {*Corrode rF+++ Int-5 Slay+6 Stlth-} [ring of attention] It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It renders you almost immune to fire. It may corrode you when you take damage. It makes you less stealthy. an uncursed ring of positive energy a +6 ring of strength a +6 ring of dexterity (62, 16, D) an uncursed staff of death (62, 27, D) a +4 ring mail of poison resistance (62, 39, D) the amulet of Orthodoxy {RegenMP *Corrode rElec rC+++ Dex-4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (-4). It renders you almost immune to cold. It insulates you from electricity. It may corrode you when you take damage. the amulet of Ejoanim {Harm *Drain Fragile rPois rN+} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. It will be destroyed if unequipped. the amulet of Nosuleuh {Faith rPois MR- Str+5 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 27, D) a +1 mace of venom (67, 40, D) a +0 arbalest 19 bolts (67, 43, D) 3 large rocks 2 bolts 2 arrows (68, 40, D) an uncursed staff of earth a +0 arbalest 4 bolts (68, 41, D) 2 large rocks a +0 shortbow 12 arrows a scroll of holy word (68, 43, D) a large rock 5 arrows (69, 41, D) a bolt a large rock an uncursed staff of earth a +0 shortbow 15 arrows (69, 43, D) 2 large rocks 3 arrows (70, 41, D) 6 bolts (70, 43, D) 2 large rocks 2 arrows (71, 21, D) a +0 robe (71, 43, D) 2 large rocks an arrow (72, 16, D) the +4 battleaxe of the Revolution {drain, +Blink rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you blink. (72, 17, D) a phial of floods (72, 22, D) a +0 short sword a +0 club (73, 17, D) a +2 ring mail of magic resistance (73, 21, D) 2 scrolls of holy word (unseen) (73, 27, D) a +1 long sword of holy wrath