Burgietje the Dungeon (3, 4, D) 914 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a bolt (unseen) (20, 1, D) an uncursed staff of summoning (21, 1, D) an uncursed staff of cold (21, 11, D) a +0 dire flail of crushing a +0 lajatang (22, 1, D) 4 potions of heal wounds (22, 11, D) a +0 troll leather armour {Purgy} (unseen) (23, 1, D) 4 potions of heal wounds (24, 1, D) an uncursed staff of air (25, 1, D) a +0 dagger (26, 1, D) an uncursed staff of wizardry (27, 1, D) an uncursed ring of protection from magic (28, 1, D) an uncursed ring of poison resistance (29, 1, D) a +1 naga barding of stealth (34, 9, D) a +4 short sword of electrocution (35, 28, D) the +0 scale mail "Biezurch" {SInv} It lets you see invisible. (37, 15, D) the +2 helmet "Zalonieh" {Regen+} It increases your rate of regeneration. (37, 28, D) the +1 rapier of Heheetec {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (38, 15, D) the ring "Jascholyrgh" {rF+ Slay+3 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It lets you see invisible. (39, 16, D) the cursed +1 ring mail of Kemy {rF+ rN++ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +3 scimitar of distortion (40, 14, D) the cursed +1 mace of Regicide {venom, +Rage Int+3 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (40, 15, D) the amulet of Myon {Faith rElec MR+++ Str-2 Dex-4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-2). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (40, 29, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (48, 2, D) the +5 plate armour of the Dice {+Blink rElec rF+} It protects you from fire. It insulates you from electricity. It lets you blink. the ring of Semab {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. (49, 24, D) a +6 battleaxe of electrocution (49, 37, D) a +0 falchion of electrocution (50, 24, D) a scroll of brand weapon (50, 25, D) an uncursed ring of ice (51, 1, D) the +0 robe "Letynieh" {rF++} It greatly protects you from fire. (51, 24, D) a book of Misfortune (51, 25, D) a +1 mace of crushing (51, 38, D) the cursed ring of the Yeti {+Inv Str-2} [ring of strength] It affects your strength (-2). It lets you turn invisible. It has a curse placed upon it. (52, 24, D) a box of beasts (52, 25, D) an uncursed staff of summoning (53, 5, D) the cursed ring of Erent {AC-2 Str+3 Int+2 Stlth+} [ring of protection] It affects your AC (-2). It affects your strength (+3). It affects your intelligence (+2). It makes you more stealthy. It has a curse placed upon it. (53, 24, D) the +10 whip "Exim" {freeze, rF+ MP-9 Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. It affects your magic capacity (-9). (53, 25, D) a cursed ring of flight (54, 24, D) a lightning rod (4/4) (54, 25, D) a +5 ring of strength (55, 24, D) a book of Battle (60, 36, D) the +6 chain mail "Suergh" {Str+7} It affects your strength (+7). (62, 0, D) a +0 flail of protection (62, 9, D) the cursed +0 leather armour "Foptesh" {rPois} It protects you from poison. It has a curse placed upon it. (62, 21, D) (unseen) (63, 17, D) the +8 scythe "Koduggariu" {drain, +Inv Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It lets you turn invisible. (63, 19, D) an uncursed ring of protection from fire (63, 36, D) the +8 battleaxe "Gouhyttebeu" {chop, +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It makes you more stealthy. (64, 16, D) a +1 vampiric rapier (64, 17, D) a +5 blowgun (65, 26, D) the +6 arbalest "Damnation" {damnation} (67, 41, D) a +0 arbalest (unseen) (67, 42, D) a +0 great mace (still there?) a +0 arbalest (still there?) (67, 43, D) a +3 war axe (unseen) (68, 37, D) a bolt (68, 43, D) a bolt (69, 32, D) a +0 scimitar (69, 33, D) a +1 flail of protection (69, 42, D) a +0 robe (69, 43, D) a +1 long sword (unseen) (70, 9, D) a +2 ring of strength (70, 41, D) a +1 arbalest of freezing an uncursed staff of air 16 bolts (70, 43, D) a bolt (71, 33, D) a +0 battleaxe (unseen) (73, 20, D) a +0 mace (unseen) (75, 1, D) an uncursed staff of cold