Burgietje the Dungeon (0, 44, D) the +3 halberd of the Tent {antimagic, rElec rC- MR++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (3, 4, D) 852 sling bullets (unseen) (4, 34, D) the amulet "Kohaz" {Inacc *Drain MR+ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (6, 16, D) the +8 short sword of Eternity {vamp, rC+ rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 15, D) the +6 trident of Experimentation {pierce, +Inv rElec rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +0 robe "Ginka" {rPois Regen+ Str+4} It affects your strength (+4). It protects you from poison. It increases your rate of regeneration. (11, 15, D) the +11 gold dragon scales of the Game of Kings {rElec rPois rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (11, 34, D) a +0 dagger (11, 36, D) a -1 glaive (unseen) (12, 34, D) a +0 leather armour (12, 40, D) a +0 halberd of protection (unseen) (13, 34, D) the +1 leather armour of Cloud Cover {*Contam rElec Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. It causes magical contamination when unequipped. (13, 38, D) a +3 rapier of venom (unseen) (13, 41, D) a +0 animal skin (unseen) (17, 11, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (18, 11, D) +0 ice dragon scales a swamp drake corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (19, 1, D) a +0 shortbow of flaming (19, 12, D) +0 swamp dragon scales (unseen) (19, 16, D) a lightning rod (4/4) (19, 17, D) a +0 short sword of electrocution (19, 33, D) the +10 plate armour "Umatatz" {+Blink rC+ Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. It lets you blink. (20, 12, D) +0 fire dragon scales (unseen) (20, 16, D) the +4 ring mail of Absolutism {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (20, 33, D) an uncursed staff of power (20, 39, D) a +0 trident a +1 arbalest of freezing (21, 0, D) the cursed +1 rapier "Earthworm" {venom, +Rage rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (21, 1, D) a phial of floods (21, 32, D) a +3 leather armour of cold resistance (21, 33, D) a +0 quarterstaff of draining (21, 40, D) a hell hog corpse (22, 0, D) a +3 short sword of holy wrath (22, 1, D) a +4 mace of crushing (22, 32, D) a crystal ball of energy (22, 33, D) the +9 halberd of Camm {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (22, 34, D) an uncursed ring of protection from cold a +3 shield an uncursed ring of protection from cold (23, 1, D) a +2 robe of magic resistance (23, 28, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (23, 29, D) +0 swamp dragon scales (unseen) (23, 32, D) a +2 chain mail of fire resistance (24, 3, D) an uncursed ring of protection from cold an uncursed ring of wizardry a +3 ring of dexterity an uncursed amulet of rage (24, 28, D) a death drake corpse (skeletalised by now) (still there?) a swamp drake corpse (skeletalised by now) (still there?) (24, 32, D) a +3 hunting sling (24, 33, D) an uncursed staff of summoning (25, 18, D) the ring of Zinkedes {+Fly rN++} [ring of flight] It greatly protects you from negative energy. It lets you fly. (25, 29, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (25, 32, D) a +2 flail of draining (25, 33, D) a cursed ring of attention (26, 32, D) a +4 hunting sling of velocity (26, 33, D) a +2 plate armour of cold resistance (28, 0, D) the +7 plate armour "Edomm" {rElec Dex-4 Slay+3} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (28, 17, D) an uncursed staff of power (28, 24, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (28, 32, D) an uncursed ring of see invisible (29, 16, D) the +3 leather armour "Kapudom" {*Slow Int+10 Stlth-} It affects your intelligence (+10). It may slow you when you take damage. It makes you less stealthy. (29, 32, D) a +2 whip of distortion (29, 33, D) a +2 morningstar of venom (36, 1, D) the +1 robe "Veifirgh" {rElec Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It insulates you from electricity. (37, 15, D) a book of the Dragon (37, 28, D) the cursed +2 trident "Gaeraovvu" {pierce, rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (38, 0, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (38, 1, D) an uncursed staff of wizardry (38, 4, D) a +0 spear (unseen) (38, 9, D) a cursed -1 short sword (unseen) (38, 11, D) the cursed +0 leather armour of Juriocao {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (38, 14, D) a book of Battle (38, 15, D) a +3 fustibalus of freezing (39, 0, D) a lamp of fire (39, 5, D) an uncursed staff of death a +0 robe the +2 battleaxe of Truncation {drain, +Fly Dex-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It lets you see invisible. It lets you fly. (39, 14, D) an uncursed ring of poison resistance (39, 23, D) a +1 great sword of protection the ring "Kamalisuet" {+Blink Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It lets you blink. It makes you more stealthy. (40, 0, D) a +2 flail of venom (40, 1, D) a +0 trident (40, 6, D) a +0 dagger (unseen) (40, 11, D) a +1 great sword a +0 plate armour an uncursed ring of flight (40, 14, D) an uncursed ring of see invisible (40, 15, D) a sack of spiders (40, 29, D) the cursed +0 buckler of Distant Shores {*Contam rN+ Dex+4 Stlth+} It affects your dexterity (+4). It protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (41, 0, D) a +0 dagger (41, 4, D) a +1 spear (unseen) (41, 14, D) a +2 leather armour of fire resistance (42, 0, D) a +0 robe (42, 15, D) a +4 arbalest of flaming (43, 14, D) a book of Party Tricks (43, 15, D) 4 potions of haste (44, 28, D) the ring "Hayneidgh" {*Corrode rF+ Str+5 Int+2} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+2). It protects you from fire. It may corrode you when you take damage. the amulet of Pigef {Acrobat rN+++ Int-3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-3). It renders you almost immune to negative energy. a +3 ring of dexterity (47, 32, D) an arrow (49, 12, D) a phantom mirror (49, 24, D) the +0 whip of Fixation {freeze, +Inv rF++ Str-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It greatly protects you from fire. It lets you see invisible. It lets you turn invisible. (50, 12, D) a fan of gales (50, 13, D) a +1 bardiche of venom (51, 12, D) a +2 falchion of protection (51, 13, D) the cursed +0 helmet "Gyege" {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (51, 25, D) the +6 glaive "Bechatav" {venom, rC+ MR+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. (51, 32, D) a +0 scimitar (51, 33, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. 4 arrows (still there?) (52, 12, D) a book of Transfigurations (52, 13, D) 4 scrolls of enchant armour (52, 32, D) 15 arrows a +0 long sword a cursed +0 leather armour a scroll of brand weapon (52, 33, D) 7 arrows (52, 36, D) a cursed ring of protection from fire the ring of Wonas {rPois Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from poison. the +2 mace "Beitue" {crush, rPois rF++ Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. It makes you more stealthy. the amulet of the Salmon {RegenMP Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). (52, 37, D) an uncursed staff of fire (53, 12, D) a cursed ring of attention (53, 13, D) 4 scrolls of enchant armour (53, 31, D) the ring of Liberty {*Corrode rElec rN+ Int+8 Dex+3} [ring of dexterity] It affects your intelligence (+8). It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. a +0 rapier a +0 rapier a +0 leather armour a +1 long sword of holy wrath a +0 longbow 33 arrows a +0 leather armour (53, 32, D) a +0 longbow (unseen) (54, 12, D) 4 potions of haste (54, 13, D) an uncursed staff of poison (54, 36, D) a +2 short sword of venom (55, 12, D) a +2 demon whip of electrocution (55, 13, D) a +4 quick blade (59, 36, D) a +0 hand axe (59, 37, D) a +4 dagger of draining (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +0 trident (60, 40, D) a +0 glaive (unseen) (60, 41, D) a +2 dire flail of draining a +0 cloak a +1 flail of holy wrath (60, 42, D) a +0 cloak a +3 long sword of slicing (61, 37, D) a +0 flail (61, 41, D) a +2 long sword of holy wrath (62, 1, D) a +2 arbalest of freezing (62, 26, D) a +3 leather armour of cold resistance (62, 27, D) the cursed +0 falchion of the Grave {venom, rElec Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (62, 33, D) (unseen) (62, 36, D) the +4 ring mail "Nelitt" {Str+2 Int-3 Slay+5 SInv} It affects your strength (+2). It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. (62, 37, D) an uncursed staff of cold (62, 40, D) a +0 glaive (62, 41, D) a +0 dire flail (62, 42, D) a +0 morningstar a +0 flail (63, 0, D) the cursed +0 quarterstaff of Appoec {flame, Str+3 Int+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (+3). It has a curse placed upon it. (63, 26, D) the +7 hand crossbow of Bialyti {velocity, MR+ Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (63, 36, D) a +2 long sword of slicing (63, 37, D) a +2 robe of fire resistance (67, 0, D) a +1 shortbow of freezing (68, 0, D) a +1 quarterstaff of crushing (69, 0, D) a +1 dagger of venom (71, 16, D) an uncursed staff of power (71, 17, D) an uncursed staff of energy (71, 20, D) a +0 war axe (unseen) (71, 21, D) a +0 short sword (71, 27, D) an uncursed staff of poison (71, 36, D) a +2 ring of dexterity 4 scrolls of amnesia (72, 9, D) an uncursed staff of fire (72, 16, D) a +6 ring of intelligence (72, 19, D) a +0 trident (72, 20, D) a cursed staff of fire a +0 flail (72, 26, D) the +7 dagger of Dishonesty {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (73, 17, D) a +0 flail (73, 20, D) a +1 mace of crushing (unseen) (73, 26, D) a +2 battleaxe of electrocution (75, 3, D) a +3 arbalest of flaming