Burgietje the Dungeon (3, 4, D) 842 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +3 plate armour of poison resistance (49, 8, D) an arrow (49, 21, D) a +4 short sword of freezing (still there?) a hell hog corpse (skeletalised by now) (still there?) (49, 24, D) an uncursed staff of fire (49, 36, D) a crystal ball of energy (49, 37, D) a +2 scimitar of flaming (50, 0, D) a sack of spiders (50, 1, D) a +1 pair of boots of flying (50, 24, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (50, 25, D) a +6 blowgun (50, 37, D) an uncursed ring of flight (50, 44, D) a hell hound corpse (skeletalised by now) (51, 0, D) a cursed staff of fire (51, 1, D) a book of Death (51, 13, D) the +10 dire flail of Objectivity {speed, rElec Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It insulates you from electricity. (51, 25, D) an uncursed staff of wizardry (51, 42, D) a +5 trident of piercing (51, 44, D) a +0 great sword of flaming (52, 0, D) a lightning rod (4/4) (52, 1, D) a book of Clouds (52, 25, D) an uncursed staff of earth (52, 36, D) the +10 mace of the Warrior-Mage {freeze, *Rage rF+ Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It may make you go berserk in combat. (52, 43, D) a +1 scimitar of flaming a +1 great sword of flaming a fire giant corpse (skeletalised by now) (53, 0, D) a +0 leather armour (53, 1, D) a phantom mirror (53, 25, D) an uncursed staff of air (53, 36, D) a +1 great sword of protection (53, 37, D) a +6 hunting sling (54, 0, D) a phantom mirror (54, 1, D) a book of Conjurations (54, 36, D) an uncursed staff of death (55, 0, D) a +0 rapier (55, 1, D) a +0 long sword (55, 25, D) an uncursed ring of stealth (59, 36, D) a fan of gales (59, 37, D) an uncursed staff of earth (59, 44, D) a +0 robe (unseen) (60, 37, D) an uncursed ring of flight (61, 8, D) a +1 hand crossbow of freezing (61, 11, D) a cursed -2 mace (unseen) (61, 26, D) a +2 battleaxe of chopping (61, 29, D) 8 arrows (unseen) (61, 38, D) an uncursed ring of wizardry a +3 ring of dexterity the ring "Zain" {Ice Int+8} [ring of ice] It enhances your ice magic. It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from cold. (61, 44, D) a +0 robe (unseen) (62, 1, D) a lightning rod (4/4) (62, 8, D) a fan of gales (62, 9, D) a +3 hand crossbow of velocity (62, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (62, 30, D) a +0 dagger (62, 36, D) a phial of floods (63, 0, D) a +4 hand crossbow of freezing (63, 26, D) a +5 blowgun (63, 33, D) an arrow (63, 37, D) an uncursed staff of wizardry (65, 26, D) a +2 falchion of slicing (67, 3, D) a +0 trident (unseen) (68, 0, D) a +0 trident (68, 3, D) a +0 trident the +3 hand crossbow "Amoatosu" {speed, rElec rPois rC+++ MR-} Attacks with this weapon are significantly faster. It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. 3 tomahawks (68, 5, D) 2 tomahawks (69, 0, D) an uncursed staff of cold (69, 5, D) a +4 whip of venom (unseen) (69, 36, D) a +2 longbow of freezing (71, 16, D) a +1 halberd of venom (71, 27, D) a +3 flail of venom (71, 36, D) the cursed +0 scythe "Killer Bee's Doom" {flame, rN+++ MP+9 Int-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (72, 16, D) an uncursed staff of wizardry (72, 26, D) an uncursed amulet of magic regeneration (72, 30, D) a +0 robe (72, 37, D) the cursed +0 short sword of Annihilation {freeze, +Inv MR+ MP+9 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (73, 17, D) a +0 scale mail of positive energy (73, 26, D) a +3 morningstar of freezing (73, 27, D) a +4 trident (73, 37, D) the +7 battleaxe "Sief" {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible.