Burgietje the Dungeon (3, 4, D) 793 sling bullets (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 8, D) the +0 quarterstaff "Oqinanat" {crush, +Fly MR++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. (49, 0, D) a fan of gales (49, 1, D) a cursed staff of fire (49, 36, D) an uncursed staff of cold (50, 0, D) the cursed +1 leather armour of Ysos {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (50, 1, D) a +4 ring of strength (50, 12, D) the +1 cloak "Laheh" {+Fly Dex+2} It affects your dexterity (+2). It lets you fly. (50, 20, D) a cursed +3 war axe of freezing a +0 robe (50, 41, D) (unseen) (51, 0, D) a +0 great sword of venom (51, 1, D) the +9 shortbow of Fate {venom, rPois} It poisons the ammo it fires. It protects you from poison. (51, 18, D) a +0 dagger (unseen) (51, 19, D) a +3 dire flail a +0 robe a +4 spear of freezing a +0 robe (51, 20, D) a cursed +4 dire flail a +0 robe a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. a +2 broad axe a +0 plate armour the +3 flail "Heqig" {crush, +Inv Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you turn invisible. a potion of blood (51, 30, D) a +0 flail (unseen) (51, 32, D) a +0 halberd (unseen) (51, 37, D) an uncursed staff of wizardry (52, 0, D) an uncursed staff of energy (52, 19, D) a necrophage skeleton (52, 20, D) the cursed +0 hand axe "Sosi" {freeze, *Corrode rF+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It may corrode you when you take damage. It has a curse placed upon it. (52, 30, D) a +0 spear a +0 robe (52, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (53, 0, D) a +2 vampiric lajatang (53, 1, D) a book of Misfortune (53, 18, D) a +0 dagger a +0 robe (53, 31, D) a +0 halberd (unseen) (53, 32, D) a +2 glaive of venom (unseen) (54, 0, D) the Guide on the Quantum Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Blink Translocation 2 c - Dispersal Translocation 6 d - Controlled Blink Translocation 8 (54, 1, D) a book of Alchemy (55, 1, D) an uncursed ring of protection from magic (55, 24, D) the +2 halberd of Integrity {antimagic, rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. (60, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (60, 41, D) the amulet "Uttiok" {RegenMP Str+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). (61, 2, D) a +0 trident (unseen) (61, 26, D) a +0 hand axe (62, 11, D) a +0 flail (62, 16, D) the cursed +1 leather armour of the Eleven Blessings {rF+ rC+ MR- Regen+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (62, 30, D) a +0 great sword of protection (unseen) (62, 31, D) a +0 dagger (unseen) (63, 16, D) a +6 dagger of venom (63, 26, D) a +2 fustibalus of velocity (63, 30, D) a +0 club a +0 mace a +0 plate armour a +0 flail (63, 36, D) the +7 dire flail of Objectivity {speed, *Rage +Blink SInv} Attacks with this weapon are significantly faster. It lets you see invisible. It lets you blink. It may make you go berserk in combat. (64, 16, D) a +0 crystal plate armour (64, 30, D) a +0 mace (unseen) (64, 31, D) a +0 dagger (unseen) (69, 0, D) a lightning rod (4/4) (69, 36, D) a +1 quarterstaff of pain (70, 33, D) a +0 rapier (unseen) (70, 36, D) a +3 falchion of electrocution (71, 22, D) a +0 morningstar (71, 31, D) a +2 trident of distortion (71, 32, D) a +0 short sword (71, 36, D) a +3 spear of venom (72, 8, D) the +5 hunting sling of Conservatism {velocity, rPois} Any stone fired from it inflicts extra damage. It protects you from poison. (72, 16, D) the +4 ring mail "Ehaymid" {rPois MP+9} It protects you from poison. It affects your magic capacity (+9). (72, 26, D) the +3 long sword "Leqirret" {slice, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (72, 32, D) a +4 dagger (72, 36, D) a crystal ball of energy (72, 37, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (73, 16, D) an uncursed staff of fire (73, 26, D) an uncursed staff of power (73, 27, D) an uncursed staff of death (73, 36, D) a +4 plate armour of fire resistance (73, 37, D) a +2 shortbow of velocity