Burgietje the Dungeon (3, 4, D) 831 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 43, D) +0 shadow dragon scales (unseen) (49, 36, D) a phial of floods (49, 37, D) a +2 robe (49, 43, D) a +4 great sword of electrocution a +0 chain mail a +0 glaive a +0 chain mail a +0 broad axe a +4 chain mail of fire resistance a +0 great sword a +0 plate armour a human corpse (49, 44, D) a +2 war axe a +0 chain mail a +0 large shield (50, 24, D) a +2 leather armour of fire resistance (50, 25, D) a +0 dagger (unseen) (50, 32, D) a +0 giant club (50, 33, D) an uncursed staff of poison (unseen) (50, 37, D) a phial of floods (50, 42, D) a +2 bardiche a +0 chain mail a human corpse (51, 21, D) an uncursed staff of death (51, 31, D) a +0 mace a +0 plate armour a +0 scimitar a +0 plate armour a cursed ring of poison resistance (51, 32, D) 5 large rocks a +3 great sword of holy wrath a +0 plate armour an uncursed amulet of magic regeneration (51, 33, D) a large rock (51, 36, D) a +0 chain mail (51, 37, D) a cursed staff of summoning (51, 41, D) 2 large rocks (unseen) (52, 32, D) a +0 war axe (unseen) (52, 33, D) a +0 giant spiked club (unseen) (52, 37, D) a +2 hand axe of electrocution (53, 37, D) a +0 dire flail (54, 25, D) a +0 dagger (54, 36, D) a +0 falchion of holy wrath (55, 24, D) a +0 plate armour (57, 42, D) a +0 long sword a +3 scale mail of cold resistance a +0 shield a +0 battleaxe a cursed +0 plate armour a human corpse (skeletalised by now) (57, 43, D) a large rock (58, 42, D) a +0 great mace (unseen) (58, 44, D) a +0 dire flail (still there?) a +3 dire flail of protection (still there?) (59, 43, D) a +0 great sword (unseen) (61, 0, D) a +3 rapier of venom (61, 16, D) an uncursed staff of power (61, 22, D) a +0 giant club (62, 9, D) a phial of floods (62, 26, D) a cursed -3 ring of protection (62, 29, D) a +3 halberd of freezing (unseen) (62, 30, D) a cursed +0 battleaxe (unseen) (63, 0, D) the +4 short sword "Maliogo" {protect, rElec rF- Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It makes you vulnerable to fire. It insulates you from electricity. (63, 8, D) an uncursed staff of power (63, 17, D) an uncursed ring of see invisible (63, 18, D) a +6 ring of strength an uncursed ring of ice an uncursed ring of wizardry an uncursed ring of ice (63, 20, D) a cursed -2 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 30, D) a cursed +0 falchion the +12 hand crossbow of Triumph {speed, rN+++ Dex+5 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It renders you almost immune to negative energy. It makes you less stealthy. a +0 robe (64, 26, D) the +8 shortbow of Tereijod {venom, MR++ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (68, 0, D) the +4 short sword "Qoruer" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (69, 0, D) a +0 dire flail of protection (69, 36, D) a book of Annihilations (70, 9, D) a +0 longbow of flaming (70, 36, D) an uncursed staff of death (70, 37, D) a book of Summonings (71, 8, D) a +3 dagger of electrocution (71, 13, D) a +0 battleaxe (71, 26, D) a +2 dagger of draining (71, 36, D) a lightning rod (4/4) (71, 37, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (72, 16, D) an uncursed staff of energy (72, 17, D) an uncursed staff of death (72, 27, D) the cursed +0 scale mail of Cheibriados's Esteem {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (72, 36, D) a +5 blowgun (72, 37, D) a book of Alchemy (73, 1, D) a +0 halberd of venom (73, 16, D) an uncursed staff of cold (73, 17, D) an uncursed staff of energy (73, 36, D) an uncursed amulet of harm (73, 37, D) the +1 robe of Sunlight {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2).