Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 987 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail a +0 war axe a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 29, D) the Papyrus of Transmigration and Dislocation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Passage of Golubria Translocation 4 e - Irradiate Conjuration/Transmutation 5 (36, 1, D) the cursed +0 buckler "Zujycweo" {Int+7 Stlth-} It affects your intelligence (+7). It makes you less stealthy. It has a curse placed upon it. (36, 28, D) a +1 long sword (36, 29, D) the amulet "Ajyhimp" {Harm *Drain rN+ Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It protects you from negative energy. It causes draining when unequipped. (37, 9, D) a +0 halberd (unseen) (37, 28, D) a crystal ball of energy (37, 29, D) a book of Misfortune (38, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (38, 9, D) a +0 dire flail a +0 arbalest 7 bolts a scroll of brand weapon a yaktaur corpse (38, 10, D) a +0 arbalest an uncursed staff of cold an uncursed ring of fire a +0 arbalest 39 bolts a yaktaur corpse (38, 11, D) a +0 battleaxe (unseen) (38, 28, D) a box of beasts (38, 29, D) a +0 glaive of chopping (39, 4, D) a +2 pair of gloves of dexterity (39, 9, D) a +0 war axe a +0 plate armour a human corpse (39, 10, D) a +0 dire flail (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 shield (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) +0 shadow dragon scales (still there?) a human corpse (still there?) a shadow dragon corpse (still there?) (39, 11, D) 5 bolts (39, 28, D) a +2 vampiric spear (39, 29, D) a phial of floods (39, 36, D) a bolt (40, 10, D) a +0 great sword (unseen) (40, 11, D) a +0 great sword (unseen) (40, 14, D) the +9 quarterstaff of Moami Sap {crush, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (40, 28, D) a +0 chain mail (40, 29, D) a +0 great mace (40, 34, D) a cursed -2 glaive (unseen) (40, 35, D) a bolt (40, 36, D) a large rock (41, 28, D) the amulet of Xout {Inacc +Fly Str+2 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your dexterity (+2). It lets you fly. (41, 29, D) a phial of floods (41, 34, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (unseen) (41, 35, D) a +0 battleaxe (still there?) a bolt (still there?) a +2 great mace (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (41, 36, D) a +0 war axe (still there?) a large rock (still there?) a bolt (still there?) (42, 28, D) an uncursed staff of fire (42, 29, D) a +2 robe of positive energy (43, 29, D) the +3 morningstar "Rigu" {pain, +Rage MR++ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. (48, 31, D) a +2 scythe of venom (49, 0, D) the +1 plate armour "Egrag" {rElec rF+} It protects you from fire. It insulates you from electricity. (49, 12, D) a cursed -3 ring of protection (49, 37, D) an uncursed amulet of guardian spirit (50, 0, D) a +2 trident of piercing (50, 12, D) a +1 hand axe of electrocution (50, 13, D) a +0 shortbow of flaming (50, 32, D) a necrophage corpse (skeletalised by now) (50, 36, D) an uncursed staff of cold (50, 37, D) a +0 short sword (51, 1, D) an uncursed staff of death (51, 6, D) +0 shadow dragon scales a shadow dragon corpse (51, 20, D) a hell hound corpse (skeletalised by now) (51, 21, D) a hell hound corpse (skeletalised by now) (51, 36, D) a fan of gales (52, 1, D) an uncursed staff of fire (52, 12, D) a +1 falchion of holy wrath (52, 20, D) a +1 mace of distortion (52, 28, D) the amulet of the Imp {Inacc Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). a +3 ring of dexterity a +3 ring of strength (52, 37, D) a +2 hand axe of freezing (53, 0, D) a lightning rod (4/4) (53, 1, D) a +2 chain mail of cold resistance (53, 17, D) a +0 giant spiked club (53, 36, D) a +2 trident of protection (53, 37, D) a +2 broad axe of electrocution (53, 43, D) a +4 spear of piercing (54, 36, D) a +1 ring of protection (55, 12, D) a +0 short sword (55, 13, D) a crystal ball of energy (58, 44, D) a +3 dire flail (unseen) (59, 36, D) a +0 dagger (59, 37, D) the +8 glaive of Fismiezi {flame, rF+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. (59, 42, D) the cursed +0 battleaxe of Blind Justice {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. a +0 robe a ghoul corpse (skeletalised by now) a human corpse (skeletalised by now) (60, 36, D) a lamp of fire (60, 37, D) a +6 executioner's axe of freezing (61, 0, D) a +1 scale mail of cold resistance (61, 16, D) a +8 blowgun (61, 26, D) the +1 troll leather armour of Feasting {+Fly rF+ rC++ Regen+} It protects you from fire. It greatly protects you from cold. It lets you fly. It increases your rate of regeneration. (61, 37, D) the cursed +1 war axe of the Volcano {chop, rC- MR- Dex+7 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 0, D) an uncursed amulet of guardian spirit (62, 1, D) a +1 scale mail of fire resistance (62, 3, D) a cursed -2 hand axe a +0 leather armour a +0 mace a +0 leather armour a +0 flail (62, 9, D) the +4 dagger of Extermination {flame, +Inv MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 16, D) a +1 great sword of holy wrath (62, 30, D) (unseen) (63, 0, D) an uncursed staff of fire (63, 3, D) a +0 dagger (unseen) (63, 16, D) the +3 leather armour of Pemadghun {Regen+} It increases your rate of regeneration. (63, 17, D) a +2 leather armour of cold resistance (63, 22, D) a +5 mace (unseen) (63, 26, D) a +1 spear of venom (63, 36, D) a +2 arbalest of flaming (64, 16, D) an uncursed ring of poison resistance (64, 27, D) a +4 hand axe of electrocution (64, 30, D) (unseen) (67, 3, D) a cursed -2 short sword (unseen) (67, 42, D) a cursed -3 long sword (unseen) (69, 0, D) a +1 plate armour of cold resistance (69, 42, D) a very ugly thing corpse (skeletalised by now) (69, 43, D) a +1 long sword a +0 plate armour a +0 shield a +0 dire flail a +0 leather armour a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (70, 37, D) a phial of floods (70, 43, D) a +2 halberd (unseen) (71, 11, D) a +0 trident (71, 12, D) a +0 trident a +0 trident (71, 26, D) the cursed +0 robe "Huagih" {*Slow rPois rF+ Regen+} It protects you from fire. It protects you from poison. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (71, 30, D) a +0 dagger (unseen) (71, 37, D) a +2 vampiric great sword (72, 12, D) a +0 trident (72, 28, D) an uncursed ring of stealth (72, 30, D) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe a +0 club a +0 chain mail (73, 1, D) an uncursed staff of wizardry (73, 2, D) a +0 scythe (unseen) (73, 8, D) a +5 executioner's axe (73, 26, D) a +1 robe of positive energy (73, 27, D) a cursed staff of poison (73, 30, D) a +0 falchion (unseen) (74, 1, D) a +0 club a +0 robe of magic resistance (75, 1, D) a +1 hand axe of flaming