Burgietje the Dungeon (3, 4, D) 890 sling bullets (unseen) (9, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 1, D) a +4 hand crossbow of freezing (37, 1, D) Spellcraft, Part Four Spells Type Level a - Airstrike Air 4 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Cause Fear Hexes 4 e - Animate Dead Necromancy 4 f - Petrify Transmutation/Earth 4 (37, 8, D) a tarantella corpse (37, 10, D) a redback corpse (still there?) a hornet corpse (still there?) (38, 1, D) a book of Dreams (38, 7, D) a redback corpse (38, 8, D) a tarantella corpse (39, 1, D) a fan of gales (40, 1, D) the amulet of Niem {-Tele Regen+ Dex+4 Slay+4} [amulet of regeneration] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It prevents most forms of teleportation. It increases your rate of regeneration. (41, 1, D) an uncursed staff of death (42, 1, D) a scroll of brand weapon (47, 42, D) a +0 rapier (unseen) (47, 43, D) a +3 demon trident of pain (unseen) (48, 43, D) the +6 whip of Ofrikiote {drain, rC- Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It makes you vulnerable to cold. (unseen) (48, 44, D) 3 silver javelins (49, 12, D) a +0 scimitar of freezing (49, 24, D) a crystal ball of energy (49, 36, D) an uncursed staff of conjuration (49, 37, D) a lightning rod (4/4) (49, 41, D) a +4 spear a +0 leather armour a merfolk corpse (skeletalised by now) (49, 43, D) a +4 trident of flaming (unseen) (49, 44, D) 5 silver javelins (50, 12, D) an uncursed ring of flight (50, 24, D) a +2 halberd of venom (50, 36, D) an uncursed staff of summoning (50, 41, D) a +1 spear of piercing 3 silver javelins a +2 plate armour of poison resistance (50, 42, D) a +0 rapier a +0 robe (50, 44, D) 11 silver javelins (51, 8, D) a +0 trident (unseen) (51, 12, D) the +1 robe "Gethoasch" {rElec Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It insulates you from electricity. (51, 13, D) the +9 dire flail of Summer {freeze, *Slow rPois rC+ MR+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (51, 24, D) an uncursed staff of poison (51, 31, D) a +0 trident (51, 36, D) a +3 halberd of chopping (51, 37, D) a lamp of fire (51, 41, D) a +0 trident of pain (unseen) (51, 44, D) 2 silver javelins (52, 1, D) the +1 fustibalus "Jath" {velocity, Str-3 Dex+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (-3). It affects your dexterity (+3). It makes you more stealthy. (52, 8, D) a +0 robe a naga corpse (52, 12, D) a +2 plate armour of magic resistance (52, 13, D) a +1 hand axe of electrocution (52, 20, D) +0 shadow dragon scales a shadow dragon corpse (52, 24, D) a +1 chain mail of magic resistance (52, 30, D) a +0 war axe (52, 44, D) 11 silver javelins (53, 8, D) a cursed +0 robe (still there?) an adder corpse (still there?) (53, 9, D) a water moccasin corpse (53, 12, D) a +2 flail of protection (53, 13, D) an uncursed staff of summoning (53, 26, D) an uncursed ring of stealth an uncursed amulet of harm an uncursed ring of protection from magic (55, 0, D) a +0 club (55, 13, D) the cursed +1 dagger of Duty {vamp, rElec rPois Int-2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (59, 36, D) a +0 dagger (59, 37, D) a cursed staff of cold (60, 36, D) a +2 robe of positive energy (60, 37, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (61, 0, D) a +3 plate armour of fire resistance (61, 16, D) a +1 hand crossbow of flaming (61, 26, D) the +6 war axe "Qoidgh" {freeze, +Rage rPois Str-5 Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+7). It protects you from poison. It lets you go berserk. (61, 41, D) a cursed -1 scimitar (62, 0, D) a +3 great sword of electrocution (62, 8, D) a +2 leather armour of poison resistance (62, 19, D) a +0 trident (unseen) (62, 20, D) 2 large rocks (unseen) (62, 30, D) a +0 giant club (unseen) (62, 31, D) a +0 dire flail (62, 42, D) an uncursed staff of energy a +0 robe an uncursed staff of energy the +2 leather armour of the Old World {+Inv rElec rF+ Str+3} It affects your strength (+3). It protects you from fire. It insulates you from electricity. It lets you turn invisible. (63, 0, D) an uncursed ring of protection from fire (63, 8, D) a +5 glaive of chopping (63, 20, D) a +0 shortbow 17 arrows (63, 21, D) an arrow (63, 23, D) an arrow a large rock (63, 26, D) a phial of floods (63, 30, D) a +0 giant spiked club (63, 31, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club (63, 36, D) a fan of gales (63, 37, D) the +11 hand axe of the Warrior {holy, rElec Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It makes you more stealthy. (64, 19, D) a cursed -2 trident (64, 30, D) a +0 giant club (64, 31, D) a +0 giant club (unseen) (65, 26, D) a +4 rapier of protection (67, 3, D) a cursed +0 robe (unseen) (68, 0, D) an uncursed staff of fire (68, 2, D) a +0 scythe a +0 robe (69, 0, D) an uncursed staff of energy (70, 8, D) a fan of gales (70, 36, D) the +9 falchion of Poipputs {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (70, 37, D) a +1 halberd of protection (71, 26, D) a +0 dagger (71, 27, D) the +3 leather armour of Yjepnetu {rF+ Int+2 Dex-3 SInv} It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. It lets you see invisible. (71, 30, D) a +0 long sword of slicing (unseen) (71, 36, D) a +0 short sword (71, 37, D) an uncursed staff of poison (71, 38, D) the ring of Upixaram {Ice rPois rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (71, 42, D) the +6 flail "Xanud" {pain, rElec rC+ Str-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It protects you from cold. It insulates you from electricity. (72, 8, D) a fan of gales (72, 9, D) a +0 chain mail of cold resistance (72, 20, D) a +0 trident a +0 robe (72, 26, D) a +0 dagger (72, 27, D) an uncursed staff of death (72, 29, D) 6 curare-tipped darts (72, 30, D) a +0 spear a +0 short sword a +0 robe (72, 36, D) a +2 chain mail of cold resistance (73, 1, D) a cursed amulet of inaccuracy (73, 16, D) a cursed staff of power (73, 21, D) a +3 dagger of freezing (unseen) (73, 26, D) an uncursed staff of energy (73, 27, D) a +5 mace of protection (75, 1, D) a phantom mirror