Burgietje the Dungeon (3, 4, D) 900 sling bullets (unseen) (7, 1, D) a +0 shield a +0 war axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 great sword of Inquiry {antimagic, +Fly Str+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It lets you fly. It makes you more stealthy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +3 quarterstaff of pain (59, 37, D) an uncursed staff of summoning (59, 43, D) an arrow (60, 36, D) an arrow (still there?) a cursed staff of power (still there?) (60, 37, D) the +5 battleaxe of the Tomato {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (61, 0, D) an uncursed staff of wizardry (61, 8, D) the +1 leather armour of Lies {rF+} It protects you from fire. (61, 11, D) a jackal corpse (61, 16, D) an uncursed staff of cold (61, 36, D) a phantom mirror (61, 37, D) a lightning rod (4/4) (62, 0, D) a +0 rapier of flaming (62, 11, D) an iguana corpse (62, 16, D) an uncursed amulet of harm (62, 17, D) the +2 hand crossbow of Reinforcement {freeze, rElec Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It insulates you from electricity. (62, 26, D) a +0 vampiric scythe (62, 36, D) an uncursed ring of see invisible (62, 37, D) a cursed -3 ring of strength (63, 0, D) a +2 arbalest of velocity (63, 8, D) an uncursed staff of air (63, 16, D) an uncursed staff of energy (63, 17, D) an uncursed staff of fire (63, 20, D) a +0 scimitar a +0 robe a +4 short sword a +0 robe (63, 26, D) a +2 hunting sling of flaming (63, 27, D) a cursed staff of earth (63, 30, D) an uncursed staff of summoning (63, 36, D) a +1 scimitar of flaming (63, 37, D) an uncursed staff of death (64, 20, D) a +0 mace (unseen) (65, 26, D) a +0 plate armour of poison resistance (67, 0, D) an uncursed staff of cold (69, 0, D) a +1 shortbow of velocity (70, 8, D) the +8 short sword "Qokur" {pierce, Int+3 Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It lets you see invisible. (70, 9, D) an uncursed staff of air (70, 37, D) a +0 dagger (70, 41, D) a +0 glaive (unseen) (70, 42, D) a +0 leather armour (unseen) (71, 8, D) a +4 ring of protection (71, 37, D) a phantom mirror (71, 41, D) a +1 glaive of holy wrath a +0 plate armour (71, 42, D) an uncursed staff of death a +1 flail of crushing a +0 robe a +1 ring of protection an orc corpse (72, 9, D) a +2 hand crossbow (72, 17, D) the +4 falchion of Tenacity {slice, rPois rC+ MR+++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 27, D) the cursed +0 quarterstaff "Byity" {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 41, D) a +0 flail (unseen) (72, 43, D) an orc corpse (73, 16, D) an uncursed staff of power (73, 26, D) a +3 hunting sling of flaming (75, 1, D) an uncursed staff of earth