Burgietje the Dungeon (2, 28, D) a bolt (3, 4, D) 958 sling bullets (unseen) (3, 29, D) a bolt (4, 26, D) a +1 great sword of electrocution (unseen) (4, 27, D) +0 shadow dragon scales (unseen) (4, 28, D) a +3 long sword (unseen) (6, 29, D) a bolt (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 16, D) a lightning rod (4/4) (19, 17, D) a +3 hunting sling of velocity (19, 32, D) the +0 longbow "Fuyddid" {velocity, rN+} Any arrow fired from it inflicts extra damage. It protects you from negative energy. (20, 16, D) a +0 robe (20, 17, D) an uncursed staff of energy (21, 0, D) the cursed +1 spear "Zefetzist" {vamp, rF- Dex+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+9). It makes you vulnerable to fire. It has a curse placed upon it. (21, 17, D) a book of Conjurations (22, 16, D) a book of Clouds (22, 17, D) the Almanac of the Birds Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (23, 17, D) a cursed +3 giant spiked club (23, 18, D) a +1 longbow of freezing (24, 0, D) the +4 leather armour of a Gauntlet {rElec Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It insulates you from electricity. (24, 15, D) a stone (24, 16, D) a phial of floods (24, 17, D) a +0 long sword of flaming (24, 18, D) the +2 quarterstaff of Uqoath {flame, rC+ Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. (25, 16, D) a +3 spear of piercing (25, 17, D) a book of Power (25, 18, D) a lamp of fire (26, 17, D) a +2 hunting sling of freezing (26, 34, D) the amulet of Asism {+Rage rN+ Int+3} [amulet of rage] It affects your intelligence (+3). It protects you from negative energy. It lets you go berserk. (27, 16, D) a phial of floods (27, 17, D) a +0 quarterstaff of protection (28, 16, D) a book of Fire (28, 17, D) a phantom mirror (29, 16, D) a +0 antimagic war axe (29, 17, D) a +2 pair of gloves of archery (35, 0, D) a +3 blowgun (36, 1, D) the +7 chain mail "Kiepoalaapp" {rN+ MP+9 SInv Stlth+} It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (37, 14, D) the cursed +2 falchion of Ojoc Feu {slice, *Rage rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. (38, 0, D) a +2 chain mail of fire resistance (38, 1, D) a phantom mirror (38, 29, D) the cursed +0 robe of Plasticity {rPois rF+ rC++} It protects you from fire. It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (39, 0, D) the +7 lajatang of Tender Mercy {slice, +Inv rC- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to cold. It lets you turn invisible. (40, 0, D) the cursed +2 hunting sling of Certain Death {speed, rF+ Str+4 Int-5} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. It has a curse placed upon it. (40, 6, D) a ghoul corpse (skeletalised by now) (41, 29, D) the +8 great sword of Death's Door {speed, *Drain rElec Int-5 Dex+9} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It affects your dexterity (+9). It insulates you from electricity. It causes draining when unequipped. (42, 0, D) an uncursed staff of poison (42, 1, D) a +1 trident of flaming (42, 14, D) the +0 robe "Extytrux" {Stlth+} It makes you more stealthy. (43, 15, D) the +3 shortbow of Raoly {venom, rC+} It poisons the ammo it fires. It protects you from cold. (43, 28, D) a lamp of fire (43, 29, D) an uncursed staff of conjuration (43, 39, D) a javelin (47, 35, D) an uncursed ring of poison resistance (49, 1, D) the ring of Jofahy {rC+ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It protects you from cold. It affects your magic capacity (+9). (49, 24, D) a +0 spear of flaming (50, 1, D) the +8 quick blade "Puly" {chaos, Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). (50, 16, D) a +0 hand axe (50, 24, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (51, 1, D) the cursed +1 hand crossbow "Gram" {venom, rF+ rN+ Str+8} It poisons the ammo it fires. It affects your strength (+8). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (51, 16, D) a +3 halberd a +0 plate armour (51, 17, D) a +0 dagger (still there?) a +0 chain mail (still there?) (51, 18, D) a +0 giant club (still there?) a warg corpse (skeletalised by now) (still there?) (51, 27, D) the ring "Xify" {+Fly Stlth+} [ring of flight] It lets you fly. It makes you more stealthy. the ring "Asidul" {rPois Str+4} [ring of strength] It affects your strength (+4). It protects you from poison. the amulet "Zusaj" {+Blink +Rage Dex+4} [amulet of rage] It affects your dexterity (+4). It lets you blink. It lets you go berserk. (51, 30, D) a cursed -2 dire flail (52, 12, D) an uncursed staff of power (52, 16, D) 4 large rocks (unseen) (52, 17, D) 4 large rocks a +0 giant club a +0 dagger a +0 robe a +0 flail a stone giant corpse (skeletalised by now) an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 18, D) a large rock a +0 great sword (52, 19, D) 2 large rocks (52, 36, D) the +0 robe of the Turtledove {+Blink rCorr Dex-3} It affects your dexterity (-3). It lets you blink. It provides partial protection from all sources of acid and corrosion. (53, 17, D) a +0 dagger (unseen) (55, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (57, 43, D) a +3 battleaxe of chopping (57, 44, D) a +0 short sword (unseen) (58, 44, D) 7 arrows (59, 36, D) a +0 scimitar (59, 42, D) a +0 trident of venom (59, 43, D) a +2 short sword of flaming (still there?) a +0 shortbow (still there?) (59, 44, D) a +0 dagger an uncursed ring of stealth (60, 37, D) the cursed +0 ice dragon scales "Carob" {*Contam rF- rC++ Regen+ Dex-2 SInv} It affects your dexterity (-2). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (60, 44, D) an arrow (61, 0, D) the cursed +0 mace "Jeeluw Kiuj" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (61, 20, D) a +3 scimitar of flaming (61, 26, D) a phantom mirror (61, 36, D) a +3 giant spiked club (61, 37, D) a phantom mirror (61, 43, D) an uncursed staff of summoning (unseen) (61, 44, D) a +0 short sword (still there?) an arrow (still there?) (62, 0, D) a +2 scythe of freezing (62, 1, D) a +1 great sword of protection (62, 8, D) an uncursed staff of fire (62, 27, D) an uncursed staff of power (63, 0, D) an uncursed staff of cold (63, 8, D) an uncursed staff of death (63, 16, D) a +2 mace of protection (63, 20, D) a +1 scimitar of flaming (63, 21, D) a +0 scimitar of flaming (63, 26, D) a +2 ring mail of fire resistance (63, 27, D) a +3 trident of piercing (63, 36, D) a +0 dagger (64, 16, D) an uncursed staff of fire (64, 27, D) the +5 flail of the Sea {crush, rN++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from negative energy. (67, 0, D) an uncursed staff of earth (69, 36, D) an uncursed staff of earth (70, 8, D) the +5 whip of the Wraith {slash, rF+ rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It protects you from negative energy. (70, 36, D) a +1 robe of fire resistance (70, 37, D) a +3 plate armour of cold resistance (71, 16, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (71, 27, D) +0 fire dragon scales (71, 33, D) an arrow (71, 36, D) an uncursed staff of cold (71, 37, D) an uncursed staff of earth (72, 16, D) the +2 leather armour of Beotan {rC- rN++ Str+4 SInv} It affects your strength (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. (72, 27, D) a +0 robe of magic resistance (72, 32, D) a large rock (72, 33, D) an arrow (still there?) a large rock (still there?) (72, 36, D) a +3 vampiric battleaxe (72, 37, D) a +3 ring of intelligence (73, 1, D) an uncursed ring of fire (73, 16, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 26, D) a +4 spear of freezing (73, 36, D) a +3 plate armour of positive energy (73, 37, D) a +3 ring of evasion (75, 1, D) an uncursed staff of fire