Burgietje the Dungeon (3, 4, D) 999 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 great mace (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 robe (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) an uncursed staff of earth (49, 37, D) a lightning rod (4/4) (50, 36, D) a +0 hand axe (50, 37, D) the +2 leather armour of the Albatross {rF+ rCorr Str-4} It affects your strength (-4). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (51, 36, D) an uncursed staff of fire (51, 37, D) an uncursed staff of energy (51, 40, D) a +0 dire flail (52, 37, D) an uncursed ring of protection from fire (53, 36, D) the Papyrus of Snow and Protection Spells Type Level a - Infusion Charms 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Deflect Missiles Charms/Air 6 (53, 37, D) a +2 shortbow of flaming (54, 36, D) a +5 giant spiked club (59, 33, D) an arrow (60, 36, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (61, 16, D) the +3 arbalest "Beysac" {speed, rPois rF+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. It protects you from poison. (61, 39, D) an uncursed ring of wizardry an uncursed amulet of harm a +5 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (62, 17, D) a +1 ring mail of fire resistance (62, 23, D) a +0 shortbow (unseen) (62, 26, D) an uncursed staff of air (62, 27, D) a +0 lajatang of venom (62, 29, D) a +0 trident (unseen) (63, 21, D) a +0 trident (63, 22, D) a +0 shortbow 4 arrows (63, 23, D) 11 arrows (63, 26, D) a +2 rapier of draining (63, 27, D) a +2 chain mail of cold resistance (63, 29, D) a cursed -1 trident 5 boomerangs a hippogriff corpse a merfolk corpse (63, 30, D) a large rock (63, 31, D) 2 large rocks 5 arrows (63, 33, D) a large rock an arrow (63, 37, D) a +4 hand crossbow of freezing (64, 16, D) the cursed +1 flail of Fulux {crush, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It has a curse placed upon it. (64, 21, D) a +0 trident a merfolk corpse (64, 27, D) a +4 hand axe of draining (64, 29, D) a +0 trident (unseen) (64, 31, D) a +0 shortbow (unseen) (64, 33, D) a throwing net (68, 0, D) a +1 mace of venom (69, 0, D) a +2 mace of protection (69, 36, D) the +8 hunting sling "Rublusaj" {venom, rC+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from cold. (70, 11, D) a swamp drake corpse (skeletalised by now) (70, 28, D) a +0 trident (unseen) (70, 37, D) the +8 plate armour of Lesser Demons {rPois rC- MR+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 11, D) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (71, 16, D) a +2 robe of cold resistance (71, 20, D) a +4 mace of protection (unseen) (71, 21, D) a +0 shortbow (unseen) (71, 26, D) the +2 hand axe "Lifebane" {antimagic, MR+ Str+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 29, D) a +0 club (still there?) a +0 long sword (still there?) (71, 36, D) an uncursed staff of summoning (71, 40, D) 16 arrows (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (71, 41, D) an arrow (71, 42, D) a +0 long sword (unseen) (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) a +0 plate armour of cold resistance (72, 12, D) a rime drake corpse (skeletalised by now) (72, 21, D) an arrow (72, 23, D) 2 arrows (72, 27, D) a crystal ball of energy (72, 28, D) a +0 halberd a green draconian corpse (skeletalised by now) (72, 29, D) a +0 dire flail (unseen) (72, 30, D) a +1 mace of draining (unseen) (72, 37, D) an uncursed staff of cold (72, 41, D) a +0 short sword (unseen) (73, 1, D) the +5 ring mail of Qutun {Int+4 Dex+4 Slay-3} It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (73, 22, D) a +0 shortbow (unseen) (73, 37, D) the +2 mace "Peafeysh" {flame, -Tele MR++ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (75, 1, D) a +2 ring mail of poison resistance