Burgietje the Dungeon (3, 4, D) 993 sling bullets (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (24, 10, D) a +0 scimitar (unseen) (25, 13, D) a +0 long sword a +0 scale mail a +0 scimitar an elf corpse an elf corpse (26, 13, D) a +0 rapier a +1 chain mail of poison resistance (34, 28, D) a fan of gales (35, 14, D) the ring "Muetwigo" {rPois Int+3 Dex-5 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (-5). It protects you from poison. It makes you more stealthy. (37, 14, D) the ring of Eschamomn {rPois rN+ Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from poison. It protects you from negative energy. (37, 33, D) a crocodile corpse (37, 34, D) a water moccasin corpse (still there?) a crocodile corpse (still there?) (38, 33, D) a crocodile corpse a spiny frog corpse a black mamba corpse (39, 33, D) a porcupine corpse (39, 35, D) a spiny frog corpse (39, 38, D) a wolf corpse (40, 0, D) the +7 hand axe "Embalmer" {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (40, 15, D) the +5 flail of Diacalli {flame, +Fly rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. It lets you fly. (40, 29, D) a +1 battleaxe of draining (41, 28, D) a +2 morningstar of holy wrath (42, 14, D) the +3 leather armour "Macluhokk" {MR++ MP+9 Str-3} It affects your strength (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (42, 28, D) a +2 plate armour of fire resistance (43, 28, D) a +2 hand axe of venom (49, 21, D) an arrow (49, 24, D) a lamp of fire (50, 24, D) a +4 ring mail of poison resistance (50, 33, D) a +2 flail of protection (unseen) (51, 6, D) a +0 glaive (51, 7, D) a +0 trident (unseen) (51, 30, D) a +0 dagger (unseen) (51, 31, D) a +0 dagger of venom the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 robe (51, 32, D) a +0 dire flail a +0 robe (51, 33, D) a +0 flail (51, 36, D) a +2 quarterstaff of protection (51, 37, D) a +5 rapier of holy wrath (52, 0, D) the +0 robe of Cocytus {+Inv rElec Int-4} It affects your intelligence (-4). It insulates you from electricity. It lets you turn invisible. (52, 3, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (52, 7, D) a +0 glaive (unseen) (52, 8, D) a +0 battleaxe (unseen) (52, 9, D) a +4 hand axe of electrocution (unseen) (52, 18, D) 3 large rocks (unseen) (52, 21, D) 3 bolts 3 arrows (52, 31, D) a +0 dagger a +0 robe (53, 0, D) the +6 plate armour of Insatiable Hunger {rF+++ rC+++ Str-3 Dex-4} It affects your strength (-3). It affects your dexterity (-4). It renders you almost immune to fire. It renders you almost immune to cold. (53, 8, D) a +0 flail a +0 glaive a +2 hand axe of flaming an uncursed ring of resist corrosion a +0 battleaxe a red draconian corpse (skeletalised by now) (53, 9, D) a +0 cloak (53, 17, D) 3 arrows a cyclops corpse (skeletalised by now) (53, 18, D) a cursed +0 shortbow an uncursed amulet of magic regeneration a +0 arbalest 15 bolts a +0 shortbow 26 arrows a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (53, 19, D) a bolt (53, 21, D) a bolt 5 arrows 3 large rocks (53, 29, D) a +2 scythe of flaming (unseen) (53, 36, D) a +4 battleaxe of flaming (54, 8, D) the +7 long sword "Omelette" {slice, Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). (54, 9, D) a +0 mace (unseen) (54, 16, D) a +5 rapier of venom (unseen) (54, 17, D) a +0 morningstar of protection (unseen) (54, 18, D) 3 steel javelins a cursed +0 shortbow an uncursed staff of cold 17 arrows 2 large rocks (54, 19, D) a steel javelin 4 arrows 4 large rocks (54, 20, D) a large rock 4 arrows (54, 21, D) 2 steel javelins (still there?) a steel javelin (still there?) a large rock (still there?) 3 arrows (still there?) (55, 18, D) a +0 arbalest (unseen) (55, 19, D) a +0 arbalest (unseen) (55, 20, D) a bolt (55, 21, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (unseen) (57, 19, D) a bolt (57, 21, D) an arrow (59, 31, D) a large rock (59, 36, D) a +1 flail of holy wrath (60, 36, D) a +2 leather armour of cold resistance (61, 0, D) a +2 scale mail of magic resistance (61, 8, D) the +7 shortbow of Iwkaol {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (62, 1, D) an uncursed staff of conjuration (62, 4, D) an uncursed staff of air (62, 9, D) a +6 ring of dexterity (62, 17, D) the +2 swamp dragon scales "Fohuleb" {rPois Regen+ Int+6} It affects your intelligence (+6). It protects you from poison. It increases your rate of regeneration. (62, 20, D) (unseen) (62, 26, D) an uncursed staff of conjuration (62, 30, D) a +0 troll leather armour (unseen) (62, 31, D) a +0 giant club (unseen) (62, 37, D) an uncursed staff of fire (63, 0, D) a lamp of fire (63, 16, D) a +5 hand axe of freezing (63, 26, D) +2 fire dragon scales (63, 27, D) the +4 long sword of the Ass {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (63, 31, D) a large rock a +0 dire flail a +0 giant club a +0 giant club (64, 16, D) a +2 robe (64, 26, D) a +2 battleaxe of chopping (64, 27, D) the +7 rapier "Concordance" {drain, rElec rN+ Str-3 Int+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. (64, 30, D) 5 large rocks (64, 31, D) a +0 giant club (65, 31, D) a large rock (69, 0, D) an uncursed amulet of faith (69, 36, D) the +1 robe of the Amoeba {Dex+4} It affects your dexterity (+4). (70, 9, D) an uncursed amulet of harm (70, 11, D) an uncursed staff of fire (70, 36, D) a +1 halberd of freezing (70, 37, D) a +1 shortbow of flaming (71, 8, D) a +2 triple crossbow of flaming (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) a +0 vampiric battleaxe (71, 20, D) a +3 hand axe (unseen) (71, 26, D) an uncursed staff of power (71, 36, D) a phial of floods (71, 37, D) a fan of gales (71, 42, D) a +4 quarterstaff a +1 robe of fire resistance (72, 16, D) an uncursed staff of earth (72, 26, D) the cursed +1 rapier of Qorphemye {antimagic, rElec rF+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (72, 27, D) +2 steam dragon scales (72, 37, D) an uncursed staff of energy (73, 16, D) an uncursed ring of resist corrosion (73, 17, D) the +1 flail "Meoth" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (73, 36, D) a +3 war axe of chopping (73, 37, D) a +3 glaive of chopping (75, 1, D) a +2 trident of protection