Burgietje the Dungeon (3, 4, D) 788 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +7 plate armour of Gaekkob {rC+ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. (61, 8, D) a +6 short sword of speed (61, 26, D) a phial of floods (62, 0, D) an uncursed staff of cold (62, 3, D) a scorpion corpse (62, 9, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 11, D) a tarantella corpse (62, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (62, 20, D) a +0 dagger (unseen) (62, 30, D) a +0 arbalest a +0 arbalest 31 bolts a yaktaur corpse a yaktaur corpse (62, 31, D) a +0 arbalest 18 bolts a yaktaur corpse (62, 32, D) a +0 falchion a +0 scale mail (63, 0, D) a phantom mirror (63, 8, D) a +4 morningstar of protection (63, 17, D) the +3 falchion "Wunur" {slice, -Tele rC+ rN++} It inflicts extra damage upon your enemies. It protects you from cold. It greatly protects you from negative energy. It prevents most forms of teleportation. (63, 20, D) an uncursed staff of power a +0 robe a +0 hand axe a +0 scale mail (63, 26, D) an uncursed staff of poison (63, 27, D) a sack of spiders (63, 30, D) a +0 great mace (unseen) (63, 33, D) 3 bolts (64, 20, D) a +0 dagger (unseen) (64, 21, D) a +0 dagger (unseen) (64, 30, D) a +3 flail of holy wrath (unseen) (64, 31, D) a +0 long sword (unseen) (67, 3, D) a river rat corpse (67, 4, D) a porcupine corpse (68, 0, D) the +7 fustibalus of the Dark Horse {flame, Str+3 Int-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-5). It lets you see invisible. (69, 36, D) a +1 flail of protection (70, 8, D) a lamp of fire (70, 36, D) a +3 great sword of holy wrath (70, 37, D) a sack of spiders (71, 17, D) an uncursed staff of air (71, 36, D) a book of Summonings (71, 37, D) an uncursed staff of earth (72, 8, D) an uncursed amulet of faith (72, 12, D) a hell hound corpse (72, 17, D) a +0 quarterstaff of pain (72, 36, D) the cursed +0 whip of Animal Spirits {drain, rC+ Str+4 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (72, 37, D) a +1 antimagic trident (73, 1, D) a +5 scimitar of slicing (73, 17, D) a crystal ball of energy (73, 36, D) a phial of floods (73, 37, D) a phantom mirror