Burgietje the Dungeon (3, 4, D) 832 sling bullets (still there?) 840 sling bullets (still there?) 848 sling bullets (still there?) 856 sling bullets (still there?) 863 sling bullets (still there?) 872 sling bullets (still there?) 878 sling bullets (still there?) 887 sling bullets (still there?) 888 sling bullets (still there?) 897 sling bullets (still there?) (8, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 great sword "Killer Bee's Regret" {flame, rPois rN+ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It makes you less stealthy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 11, D) a +0 war axe (61, 12, D) a +0 falchion (61, 16, D) the +1 robe of Snakes and Ladders {rN+ Regen+ rCorr Int+2} It affects your intelligence (+2). It protects you from negative energy. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (62, 3, D) a yak corpse (skeletalised by now) (62, 8, D) a +8 shortbow (62, 11, D) a +0 flail of draining a draconian corpse (skeletalised by now) (62, 12, D) a +2 great mace of holy wrath (62, 16, D) the Disquisition on the Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Teleport Other Translocation 3 f - Disjunction Translocation 8 (62, 17, D) a crystal ball of energy (63, 3, D) an iguana corpse (skeletalised by now) (63, 16, D) a +2 cloak of poison resistance (63, 17, D) a lamp of fire (64, 16, D) the cursed +1 dagger of the Spectre {drain, rN+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (64, 17, D) a book of Burglary (67, 0, D) a cursed staff of energy (68, 2, D) the +9 trident "Ushriud" {venom, +Rage rPois Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It protects you from poison. It lets you go berserk. (71, 11, D) (unseen) (71, 17, D) the +5 ring mail of Coronation {rPois} It protects you from poison. (71, 26, D) an uncursed staff of wizardry (71, 27, D) a lightning rod (4/4) (72, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 27, D) a +0 falchion of distortion (73, 26, D) a +1 plate armour of fire resistance (73, 30, D) a +0 club (still there?) a ball python corpse (still there?) (75, 1, D) a +0 dagger of venom