Burgietje the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 0, D) a +2 cloak of poison resistance (68, 0, D) the +2 long sword "Isuathru" {flame, *Contam rC+ MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (69, 0, D) Sif Muna's Grimoire of Lucky Clay Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Statue Form Transmutation/Earth 6 (73, 1, D) a cursed amulet of rage