Burgietje the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (50, 13, D) a +2 scimitar of distortion (50, 37, D) the cursed +0 leather armour "Qilaj" {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (50, 42, D) a manticore corpse (skeletalised by now) (50, 43, D) a +3 rapier of draining (unseen) (51, 13, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 19, D) a redback corpse (51, 25, D) the cursed +1 leather armour "Waisil" {rPois MR- rCorr SInv} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (51, 40, D) a javelin (still there?) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (51, 41, D) a +0 spear (still there?) a +4 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 42, D) a javelin (still there?) a +1 long sword of holy wrath (still there?) a +0 robe of resistance (still there?) a sea snake corpse (skeletalised by now) (still there?) (51, 44, D) a javelin (52, 13, D) an uncursed staff of fire (52, 19, D) a hornet corpse (52, 31, D) the +10 mace of Nehoh {vamp, MR+ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (52, 36, D) a +0 rapier of electrocution (52, 41, D) a javelin (unseen) (53, 13, D) a +3 bardiche of chopping (53, 19, D) a spark wasp corpse (53, 24, D) the cursed +0 chain mail of Joschugia {rPois MR+ Str+4 Stlth+} It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (53, 31, D) the cursed +0 whip of Wounding {flame, +Rage Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you go berserk. It has a curse placed upon it. (53, 37, D) an uncursed staff of conjuration (53, 38, D) a +2 rapier of venom (unseen) (54, 13, D) the +9 morningstar "Gutex" {crush, rElec rN+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (54, 36, D) an uncursed staff of power (55, 13, D) a +3 scimitar of freezing (55, 36, D) 2 javelins (55, 40, D) a javelin (59, 37, D) the +2 plate armour "Fijingu" {Dex+3} It affects your dexterity (+3). (62, 1, D) a lightning rod (4/4) (63, 3, D) a +2 falchion of slicing (64, 17, D) the cursed +0 scale mail of the Rabble {+Fly Regen+ Dex+4} It affects your dexterity (+4). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (67, 0, D) a +0 war axe of flaming (68, 3, D) a +0 great mace a +0 ring mail (69, 3, D) a +0 long sword a +3 shortbow of velocity a +0 scale mail (69, 36, D) the +3 rapier of Riyqipue {pierce, *Slow +Rage Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you go berserk. It may slow you when you take damage. It makes you more stealthy. (71, 16, D) the +0 scale mail of Purpose {rN+ Str-4 Dex+3 SInv} It affects your strength (-4). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (71, 17, D) an uncursed staff of earth (71, 20, D) an uncursed staff of death (72, 8, D) an uncursed staff of air (72, 11, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (73, 16, D) a +3 morningstar of crushing (75, 1, D) an uncursed staff of death