Burgietje the Dungeon (7, 3, D) 907 sling bullets (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 3, D) a +0 club (unseen) (61, 8, D) a lamp of fire (61, 11, D) a +0 hand axe (unseen) (61, 12, D) a ball python corpse (61, 16, D) a +0 dagger (62, 0, D) a +2 robe of cold resistance (62, 3, D) a +0 dagger a cursed +0 robe (62, 5, D) a tomahawk (62, 9, D) a +3 rapier of venom (62, 16, D) a book of the Tempests (62, 17, D) a book of Misfortune (62, 21, D) a +0 short sword of venom (63, 3, D) a +0 mace (unseen) (63, 9, D) the cursed ring of the Scavenger {*Contam MR+ Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. an uncursed ring of protection from fire (63, 16, D) a +0 short sword (63, 21, D) 2 arrows (63, 22, D) a +0 scimitar (unseen) (63, 23, D) an arrow (64, 16, D) a +4 chain mail of poison resistance (64, 17, D) a crystal ball of energy (68, 0, D) a fan of gales (68, 2, D) a +0 antimagic short sword (68, 3, D) a +0 long sword a cursed +0 leather armour an elf corpse (69, 0, D) the +6 rapier of Gloom {pierce, +Inv Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It lets you see invisible. It lets you turn invisible. (69, 2, D) a cursed -3 dagger (70, 8, D) a +2 rapier of speed (70, 9, D) a phantom mirror (70, 13, D) a +0 dagger (unseen) (71, 8, D) an uncursed staff of wizardry (71, 11, D) a +0 dagger a +0 robe (71, 27, D) a +1 falchion of slicing (72, 8, D) an uncursed staff of fire (72, 11, D) a +0 leather armour (still there?) a +0 mace (still there?) (72, 27, D) a +2 great mace of crushing (73, 1, D) a +2 chain mail of cold resistance (73, 26, D) a phial of floods (73, 27, D) the +9 hunting sling of Moocas {freeze, rPois Str+6 Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-4). It protects you from poison.