Burgietje the Dungeon (3, 4, D) 948 sling bullets (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 42, D) a stone (48, 42, D) 4 stones (49, 0, D) a +0 scimitar of holy wrath (49, 1, D) a +4 chain mail of fire resistance (49, 24, D) a +3 ring mail of poison resistance (49, 37, D) a +2 plate armour of magic resistance (49, 41, D) a +0 hunting sling (unseen) (50, 0, D) an uncursed staff of fire (50, 1, D) a +2 pair of boots of flying (50, 12, D) the cursed +0 quick blade of Wealth {holy, rElec MR+ Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 24, D) a +8 trident of venom (50, 25, D) the +5 dagger of Trog's Whim {pierce, +Rage rPois Int+3 Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It lets you go berserk. It makes you less stealthy. (51, 0, D) a +2 broad axe of venom (51, 1, D) the +4 leather armour of Beyond {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (51, 25, D) a +2 scale mail of magic resistance (51, 44, D) a stone (52, 0, D) an uncursed ring of wizardry (52, 1, D) a +1 leather armour of magic resistance (52, 19, D) a +2 scimitar of holy wrath a +1 flail of flaming (52, 30, D) +0 shadow dragon scales a shadow dragon corpse (52, 37, D) a crystal ball of energy (53, 0, D) an uncursed staff of power (53, 1, D) 4 potions of haste (53, 12, D) the +1 chain mail of Melancholy {rCorr Str+4} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. (53, 24, D) a +1 short sword of flaming (54, 0, D) an uncursed ring of poison resistance (54, 1, D) the +1 ring mail of Beyond {rC- rN+ Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from negative energy. (54, 24, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (54, 36, D) the +3 robe "Husag" {rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. (55, 0, D) a lamp of fire (55, 1, D) a crystal ball of energy (55, 24, D) a +4 scimitar of holy wrath (61, 8, D) the cursed +1 long sword of Fortitude {elec, rC++ MR- Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 26, D) a +1 hand axe of flaming (62, 0, D) a +1 vampiric halberd (62, 9, D) a +4 halberd of chopping (62, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 26, D) a +1 hand crossbow of flaming (63, 0, D) a crystal ball of energy (63, 8, D) an uncursed staff of fire (63, 26, D) a fan of gales (63, 27, D) a +2 hand crossbow of velocity (63, 30, D) an adder corpse (skeletalised by now) (64, 16, D) the +5 longbow "Cyiss" {velocity, rPois MR++ Int+4 Dex-5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. (64, 26, D) a +6 longbow of freezing (64, 30, D) a black mamba corpse (skeletalised by now) (65, 26, D) the +10 shadow dragon scales of Qaegug {rPois rC++ Stlth++++} It greatly protects you from cold. It protects you from poison. It makes you much more stealthy. (68, 0, D) an uncursed staff of cold (69, 0, D) a +0 leather armour of fire resistance (70, 8, D) a +4 spear of flaming (70, 9, D) an uncursed staff of air (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +3 shortbow of freezing (71, 21, D) a +0 dagger of draining (71, 26, D) the +6 scimitar of the Candelabrum {slice, Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). (71, 27, D) a cursed ring of attention (71, 38, D) a +6 ring of dexterity (71, 40, D) the +5 shortbow "Concordance" {freeze, rF+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. (72, 8, D) a +1 demon trident of freezing (72, 16, D) a +0 dagger (72, 17, D) a +1 arbalest of freezing (72, 21, D) a +0 longbow (still there?) a +4 flail of protection (still there?) (72, 26, D) a +4 scimitar of flaming (72, 40, D) the +12 mace "Coixeydi" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (72, 41, D) a +0 dagger (unseen) (73, 1, D) the +1 ice dragon scales of Cheibriados's Envy {*Corrode rElec rF- rC++ rN+++ Int-4} It affects your intelligence (-4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (73, 2, D) a +0 dagger of electrocution a +0 robe (73, 17, D) a lightning rod (4/4) (73, 20, D) a +2 great sword of protection a +0 shortbow 15 arrows a +0 leather armour an elf corpse (skeletalised by now) (73, 21, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (73, 22, D) a +0 dagger a +0 long sword (73, 26, D) a +0 dire flail of crushing (73, 36, D) an uncursed staff of conjuration (74, 2, D) a +0 robe (74, 3, D) a +0 dagger (75, 1, D) a +1 scale mail of fire resistance